Thanks for the ideas on this build OP and others! Will be waiting for the latest details (from OP) especially on the support gems you've already tried with Bonestorm 😁
|
|
Hi, just wanted to say ive been following your build since day 2. Im trying to build it the same way as you as it inspired me alot. I really like the idea of the boner blood mage. I am looking forward to seeing you post a full guide for it. Right now its been kinda hard to follow, and i had to change most of my stat allocation to dex to be able to use the boots you've mentioned and the combat frenzy spirit gem. You got any tips on how to get more Dex? will it make my build any worse not being able to allocate those points into strenght?
|
Posted byMawrtin#6599on Dec 13, 2024, 1:56:35 AM
|
I can highly recommend the momentum support on bonestorm. 40% more, for doing something I was going to do anyways. It activates before you can even finish charging up a full volley.
|
Posted byCoffeePowered#0792on Dec 13, 2024, 2:15:40 AM
|
Sorry if this has already been answered but with the Resonance node, what replaces your Power Siphon wand? Is there anything that synergises as well as that did?
|
Posted byHyosho#0769on Dec 13, 2024, 3:43:27 AM
|
"
I can highly recommend the momentum support on bonestorm. 40% more, for doing something I was going to do anyways. It activates before you can even finish charging up a full volley.
If Momentum can reliably be activated, that's probably the biggest damage boost outside of armour break we can get, right? That will make a huge difference.
|
Posted byFreejack02#7238on Dec 13, 2024, 4:01:05 AM
|
Something Ive tested and found a pretty fun combination for defensive layers is the Demon stitcher gloves. At least early on (only in a3) It fully restores your ES every cast and since we are a channel build its not proccing so often that it kills us!
|
|
"
Just to clarify, I am not trying to get some OP super powerful build or anything. I am running what I like and am running what works for me. I saw bonestorm and I liked it, along with unearth and bone cage. I was only looking for some comparison because its nearly impossible to get any feedback from #general. That said I was looking for someone who has experimented with a different skew on the same skill to see if there was any improvements.
I can't say I am doing any 5k or something like that. I don't lose to bosses typically unless I get smushed by 1 hits ect. I don't stack crit tho seeing that one guy I might have to reorganize my talents for more crit and crit damage as it seems to scale very well with bonestorm.
Originally I wanted to trying to run a minion build but that is meh, and I have never been a fan of SRS being as it is always what people use. That is why I ended up being as hybrid as a I am. My pack clears look fine. I don't need to run or hide from most enemies tho I still get some finnicky spots right now in act 6 where my minions all die and im left running for my life as squishy as I am.
Mainly looking for input or any hints or ideas regarding how bonestorm works. DPS wise it looks fine, according to the in-game POE its like 1.2k dps.
I cannot really compare it to anything though as I am running about 5 skills. The only comparison I have right now is my own view and that is SRS which seems to do about 1/7 to 1/4 a rares HP bar in 10 pops while bonestorm is doing about the same per full charge.
Main concerns for me is if there is:
1. Increasing total number of projectiles
2. reduce spread
3. improve damage per volley (bonestorm has the drawback of not being very good if not at least 40-50%)
Personally I have focued towards bonuses towards ailments or after crits effects to boost the base DPS. As bonestorm is calculated per hit/20 times it makes sense you could feasibly crit on the first 1-4 and gain a bonus to dps for the remaining 10-16 projectiles effectively giving bonestorm a mid-flight dps boost as effective as 90% uptime allowing for more mobility as you do not need to worry about keeping certain buffs up.
Also would love a way to generate power charges effectively that doesn't gimp my current build.
But yeah just looking for comparison and insight as I am basically feeling in the dark with it myself, never had a build work for me in POE1 that wasn't a guide and this is the first time I have done 100% of the build myself.
Hi, ill keep it short just to adress your questions.
1. I havent tested much since the base number is high already, so its not that worth the investment as other skills with one proj. but all supports and tree nodes etc. should work. I just wonder if +3 proj would add them to minimum or maximum number of bones. Maybe someone could answer that.
2.The only way I found is Fork Support. It focuses all bones on one point and upon hitting the target spreads them aroun so it boosts both AoE and single target. From my experience, unless there is some other way to reduce spread, just dont cast 100% on targets that are too small for all proj to hit.
3. I think just stacking a lot of Cast Speed, would make it feel better. Im casting like twice as fast comparing to what I began with and doesnt feel clunky at all.
As for the charge generation, feel free to check out my previous reply as I generate them through Cast on Minion Death. My method doesnt work with bosses that dont spawn adds tho (no corpses), but there is a support gem that lets you use the minions as corpses that I will most likely experiment with to check if this is more consistent.
|
Posted byOathiel#0747on Dec 13, 2024, 4:39:55 AM
|
Skimmed through the thread but didn't find anything on this.
HUGE QoL people not picking up is the "% chance for spell skills to fire 2 additional projectiles"
You get Psychic Fragmentation where we already path, the whole node branch gives you 32% chance.
The nodes behind Turn the clock forwards give you another 18%.
So 50% chance to get scattershot with no damage or cast downside is insaaane, actually able to drop scattershot entirely.
A tech on this:
The actual chance only rolls on cast, so either you get 2 extra proj for the whole cast per tick, or you get regular projectiles.
So you can kind of quickly cast and see if it procs, if not you release and cast again, so you actually get like 75-80% uptime once you get the hang of it.
Last edited by lufesg#0377 on Dec 13, 2024, 4:55:55 AM
|
Posted bylufesg#0377on Dec 13, 2024, 4:51:42 AM
|
"
I've been messing around with a bunch of Bonestorm setups in this thread and the other. Currently I've settled on:
Bonestorm with Brutality - Scattershot - Fork - Splinter.
Bone Cage with Lockdown - Spell Cascade
Detonate Dead with Magnified effect - Unleash - Corpse conservation
Vulnerability with Persistence (May drop this, since armor break is very reliable without)
Scattershot makes the charge feel WAY better. Once I get the armor break passive skill tree node I'll swap Splinter for something else, but this setup has been completely melting Act 3 Cruel. Your first Bonestorm will almost always kill at least one enemy, then just spam detonate dead and everything will evaporate. Single target its also very good, though I think there is room for improving there.
I am curious how/if Heft would work. Not sure what maximum physical damage does exactly since I haven't encountered a damage roof.
Now that you say it, indeed, switching heft on and off doesnt show any change in tooltip dmg atleast. i just tought it increases skills maximum dmg by 30% (i mean like 150-450 dmg w/o, with heft 150-600 dmg).
Nice observation, now i can swap inspiration back in :D
|
Posted byTopiHeikkilä#7791on Dec 13, 2024, 4:54:46 AM
|
"
"
Hi, had few findings that i didny really find in the main post, maybe they will help anybody.
1. Charges generation
Culling with Power Siphon is extremely good. You can also add support that heals you on cull. With WASD movement u can put in on left click and simply click highlighted monsters. FEELS GOOD.
What I did for automation during maps is Cast on Minion Death, Profane Ritual. I took a scepter for off-hand with sh.tton of spirit and due to not having any minion nodes in the tree, skellies die very fast whenever they sapwn (can also use infernal legion)
I have yet to try the combat sth tech as mine doesn't work on bosses that don't spawn adds.
Unless there is some way to spawn corpses lol then plz let me know ASAP, as I came to like all my skeletons (named left to right, Rodrigo 1,2,3,4,5,6)
2.Utiliy
Pierce was meh. Ricoshet still clunky. FORK IS GODLY. I have yet to test if it changes my dps on bosses (shouldn't probably), but only god knows why, fork makes projectiles change trajectory, focusing all of them on your coursor before fork, makes clearing 500% (random numer lol) faster
3.Damage
Didn't see you pick it, but Armor Break is broken AF. There is a node in top-left side of a tree that ads armor break for all phys dmg. Literally Tripled my dmg against bosses.
Still dunno what to do to keep pain offering alive. Sometimes use contagion for hinder and whenever i get next slot, freeze buildup.
Hello Exile!
The armor piercing nodes ARE INDEED STRONG, not much for the bleeding thingy but the +X% INC PHYS DAMAGE and the Armour Break lines holy it deals damage, I'll be incorporating those in tomorrow's final build guide.
Sadly I still didn't get to try Fork, I dont really wanna change my gem set-up because it just feels good, the second I get a 4th support slot I'll try it.
In regards of the Power Shiphon culling, first of all doesn't work with the Resonance set-up, because the Power Charge from Power Siphon gets converted into an Endurance Charge because of Resonance, and second in MY taste (mine one and only, not trying to influence anyone with this) it doesn't make it, yeah the culling feels good but having to cast it MANUALLY when you have to: Kite + do the channeling trick + aiming Bonestorm it's just an ammount of work that doesn't even get's it there, and i already just cuck packs. AS I SAID THAT ONLY LAST PART IS MY PERSONAL PREFERENCE
Thanks for all the detailed and enthusiatic feedback! I appreciate it a lot!
GLHF Exile!
Helo, Exile :)
Tbh I started as ED Contagion and had a little existential crisis after getting to Cruel since the damage becomes zDPS. Although I built mine very differently your, build defo inspired me to try boner stormer.Seemed very clunky initially, then I made it work pretty well and just wanted to share with ppl, maybe the could solve their problems with that.
I know my playstyle is not for everyone, I am essentially playing like 3 minigames of culling, gathering blood orbs and gathering ES remnants all while kiting and casting, but Ive been having a blast.
I initially wanted to do the Resonance set up, even bought the shoes but couldnt do with the crazy Dex requirement. Did minions in the meantime and works very well apart from bosses that dont spawn ads. Because of that i left it as, 1 charge every 6 or 7 second doesnt seem fast enough for me and stacking more dex seems useless otherwise unless I go all in into evasion.
The boots stayed on them does, tho, because Pin turns out do be a really good defensive mechanic. I pin bosses and rares and then Bone them down from save distance.
Later, I will try the support that lets you cast on minions instead of corpses and it should solve the problem on bosses. Right now Im more or less in the middle of act 3.
Also sceptres obviously, are not the best off-hand dmg or defense wise. But I saw they can grant an aura that increases Crit Chance with hits againts enemies in your presence (Malice). Gonna see how reliable presence thing is, but debuff itself, If it works the same as in PoE1, the +crit chance is added to the base, so on full stack we would have literally 66% more crit chance (mine would be around 75% then)
Im also thinking of replacing the Spell Leech node since im running around with full life 97% of the time anyway and if Im not I use a potion anyway.
Also, pretty sure they will buff Bloodmage in some way, as spell costs later on get really crazy and HP is very hard to scale, unlike mana.
Anyway GL and HF. Ill keep ppl here updated if I find sth big.
|
Posted byOathiel#0747on Dec 13, 2024, 5:10:31 AM
|