My Bonestorm/Reap Blood Mage starter for PoE 2 - THE JOURNEY PAID OFF

Great build!
But I have one question: what level of combat frenzy are you planning to use? 12lvl needs about 90+ dex
I kind of had the same idea but more straight bone mage. I currently am trying out infernalist because of demon form and want to try to make it sustainable while using bonestorm as a bossing spell and unearth as a minion generating / clearing spell. I built towards pure phys damage and buffed as much bonus damage as possible thru effects such as bonus damage when ignited, bonus when ailment, bonus if crit recently.
My reasoning is that each shard has its own chance to crit so on a boss you are hitting him anywhere from 10-15 times with bonestorm so it has a high chance to crit. Same with Unearth on packs so you are almost 100% crit time, ignited enemies ect. It also gives me some leeway with packs as I have a buffer minion army between me and my enemy and I can utilize the bonus effects of + minion to grant unearth greater levels. + spell adds to both unearth and bonestorm which is awesome. Since demonform grants a free +4 to +8 depending on level that feels pretty rad.

I am curious what your damage looks like given your build vs mine right now?
I am ascendancy 2 and level 55~. Bonestorm in game says about 700 dps minus crits / the effects of bonus damage during ailments. Its level 14 (+1)
Unearth is 16 (+3) and says 563 dps.
Hope to get some feedback on how well my build is going comparatively as we have similar taste in skills.

I did think of doing a blood mage but I thought the effects were rather lack-luster for the benefit. Yeah you can double up your HP but so what? If you aren't doing any extra damage I thought it wasn't going to really help me, but I am also very unfamiliar with the game as a whole and am kind of feeling it out as I go trying new things and seeing what happens.
Anyways let me know what your build compares to mine relatively? If yours is better I might switch but the time is a bit excessive for me at this point as I have spent so long and am still not into maps. I do feel rather tanky and beat most bosses in 1 try, the ones I don't usually kill me with BS 1 shot mechanics that are nearly impossible to dodge.

hi, is there any assembly on the bone? Is there some kind of playable build with a lot of damage? I searched everything and didn’t find anything, I’m a newbie, maybe I don’t understand something, could you send it to me? I really want to play with dice, but I feel like the build with dice is not working
just wanted to share some gameplay just got to maps so i recorded one clear

https://www.youtube.com/watch?v=zfi1W4LBV6g








dmg can go up with dmg inc% after crit.


edit: added some imgs
Last edited by dudebg#2414 on Dec 12, 2024, 4:21:24 AM
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Kinglama#2651 wrote:
Hey !

Thanks for the inspiration, I gave up my chaos dot build for yours. But I'm going for bleed in addition to physical and critical damage.
By the way, I'm using a unique item that might interest you: Redflare Conduit.
It's a torso that's likely to generate powers charges with hits :D


Hello Exile!

Yes I'm aware of that Body Armour thanks to a viewer, it's even better combined with Brynabas, a unique belt that makes you unaffected by shock.

Sadly I'm short of currency ATM to hands-down test this combination, I'm sorry.

GLHF Exile!
"
Here to share my own findings from what I've tested and noticed.

The Combat Frenzy + Resonance combo is just bad sadly. At base Combat Frenzy can only generate up to 1 charge every ~6s (scaling with level). Trying to push it harder (Profusion for a chance at more charges, Ingenuity to reduce its CD, Perpetual Charge for a chance to retain charges) still tends to average less than two charges per Bonestorm. Just way too much investment to probably still be worse than Pierce support.
I never tried this with a Serpent's Egg (amulet with the line "Gain an additional Charge when you gain a Charge") as even with it I can't imagine this gets there. All that said this is a promising idea that I will keep in the back of my mind for whenever we get new things to use. I think its very possible a single new unique could push this setup into a critical mass where the charge generation does outweigh the average consumption.

Redflare Conduit (chest with the line "20% chance to gain a Power Charge on Hit") seems to almost always generate one power charge per Bonestorm (my guess is that it rolls the chance for each hit, but is capped to generating one charge per skill use). There also seems to be a bug where sometimes it will generate a large number of charges, immediately capping your charges, thus emptying them and shocking you. https://youtu.be/uj1XyanVwq8 even going frame by frame it just jumps from 0 straight to seven seemingly in a single hit, so no clue whats going on there.
All that said this items seems fine I guess? Due to its lack of meaningful stats I personally will just be running a decent rare for the foreseeable future, however if they fix this bug as well as allow Potential to support Bonestorm, it could be really good then.

I'm pretty sure Blood Magic is also bad. I'm not certain as I've not tested it specifically, but I have tested with a jewel which says "X% of Skill Mana Costs Converted to Life Costs" and the total cost remained the same, only shifting it from mana to health (ie a normally 100 mana cost skill with a 10% jewel would go from costing 100 health + 100 mana to costing 110 health + 90 mana). I can only imagine Blood Magic works the same as the working is the exact same.

Lastly I'm pretty sure Inevitable Critical is bad. As per the "Sustained Skills" keyword,
"
Sustained skills cause a large number of Hits over a period of time. They roll for Critical Hits independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.
I'm pretty sure its only granting the crit chance to the first hit (assuming it crits), not all hits. That said I've not properly tested this (I'm not sure how really without a nice training dummy) and its possible that the crit chance it grants is locked in for the duration of the cast. That feels to me like a reach though and I only think that might be the case because its a recommended support, but hey Potential is also recommended and can't even be equipped.

My personal setup at the moment is just keeping it simple. Bonestorm with Brutality + Arcane Tempo + Inspiration. And Profane Ritual with Unleash + Profusion + Fast Forward for charge generation. Also if anyone isn't, I highly recommend a simple Bone Cage setup (personally using Lockdown + Spell Cascade + Bludgeon) it is an absolute life saver against the enemies Bonestorm loves to miss, like the various snakes and fliers.


Hello Exile!

Thank you very much for sharing your thoughs and experiences, everything is valuable and I really appreciate it!

Pierce it's a personal preference of mine to NOT run it, I'm not saying no one should do it, I reccomend it because it's only personal preference but as I always say, everyone should do whatever they want in this game.

I'm aware of the Body Armour (thanks to a viewer of mine), that even has a good synergy with Brynabas, sadly I don't have enough currency ATM to test it hands-down, but I'm pretty sure it's really really good for charge generation since we shoot so many projectiles.

I like Inevitable Critical since the skill has like 3-4 seconds to fully channeling it, getting the whole bonus per cast, another personal preference.

EDIT: Forgot about Blood Magic, yes it converts the mana cost of the skill into a life cost too, if the skill costs 80 life and 80 mana per second while channeling, it'll cost 160 life per second with Blood Magic, which IN PAPER, doesn't seem like a real huge problem at least for clearing since already we're generating a shit ton of red blobs, and of course everything is matter to be tested, it might not be even good, but mana issues are a real thing (at least in my experience).

Of course there's still time to have a well rounded final version of the build, not a definitive guide since there's 3 variants of this at this moment (fully crit oriented, bleed and the profane ritual variant), there's time to see what's the best one or if it's even a "best one" even.

Really glad to see such a detalied feedback, really appreciate it! I hope that you're having fun with this build.

GLHF Exile!
Last edited by DrugaddictMenemist#6176 on Dec 12, 2024, 8:47:30 AM
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Hey, this is the best build I've tried so far for BM. I also found a unique that adds to the build - The Devouring Diadem - consumes a corspse every 3 seconds to heal 20% of life, which as you stack more hp 20% is quite a lot for a passive heal. Helps when things get a bit sticky.

Also trying the chest the person above me mentioned, always get 1 charge every bonerstorm. Also means you can use culling again, which can be paired with 12%hp recovered when culling support (Life Drain on Power Siphon)


Hello Exile!

That seems like a good idea for getting more Life sustain while clearing, I'll try that whenever i can!

Thanks for the feeback.

GLHF Exile!
"
dudebg#2414 wrote:
just wanted to share some gameplay just got to maps so i recorded one clear

https://www.youtube.com/watch?v=zfi1W4LBV6g








dmg can go up with dmg inc% after crit.


edit: added some imgs



Hello Exile!

Interesting tree without Careful Assassin, I've never had a simple thought of not running it, but maybe it's good, I'll try that.

Is it really worth taking the full wheels and branches in the Notables? I think you can be saving some skill points to get to another Notable by not taking the whole wheels and branches.

Really cool to see an armour break/bleeding approach, it seems really plausible for constant boss damage, i like it!

Gonna take the inspiration on not taking Careful Assassin to test it out. I hope you're having fun with the build.

GLHF Exile
"
I kind of had the same idea but more straight bone mage. I currently am trying out infernalist because of demon form and want to try to make it sustainable while using bonestorm as a bossing spell and unearth as a minion generating / clearing spell. I built towards pure phys damage and buffed as much bonus damage as possible thru effects such as bonus damage when ignited, bonus when ailment, bonus if crit recently.
My reasoning is that each shard has its own chance to crit so on a boss you are hitting him anywhere from 10-15 times with bonestorm so it has a high chance to crit. Same with Unearth on packs so you are almost 100% crit time, ignited enemies ect. It also gives me some leeway with packs as I have a buffer minion army between me and my enemy and I can utilize the bonus effects of + minion to grant unearth greater levels. + spell adds to both unearth and bonestorm which is awesome. Since demonform grants a free +4 to +8 depending on level that feels pretty rad.

I am curious what your damage looks like given your build vs mine right now?
I am ascendancy 2 and level 55~. Bonestorm in game says about 700 dps minus crits / the effects of bonus damage during ailments. Its level 14 (+1)
Unearth is 16 (+3) and says 563 dps.
Hope to get some feedback on how well my build is going comparatively as we have similar taste in skills.

I did think of doing a blood mage but I thought the effects were rather lack-luster for the benefit. Yeah you can double up your HP but so what? If you aren't doing any extra damage I thought it wasn't going to really help me, but I am also very unfamiliar with the game as a whole and am kind of feeling it out as I go trying new things and seeing what happens.
Anyways let me know what your build compares to mine relatively? If yours is better I might switch but the time is a bit excessive for me at this point as I have spent so long and am still not into maps. I do feel rather tanky and beat most bosses in 1 try, the ones I don't usually kill me with BS 1 shot mechanics that are nearly impossible to dodge.


Hello Exile!

I'm also excited to try Infernalist too, but Witch Hunter has that DECIMATING STRIKE shenanigans available and my lizard brain is just hyperfixated on that. at some point gonna play Infernalist!

Please try to not focus on "I should be playing giga strong builds", if that's fun for you sure try the stronger, closer-to-nerf builds, but since it's an early access and almost nothing meta-wise will stay the same when the game launches just play whatever it's fun for you.

My DPS with Bonestorm is in the 2k, 2.5k damage if some in-combat Passives are getting into play, and hitting bosses between 10-35k damage per cast depending on how many projectiles DID hit, which is really sad but running only a lvl 5X character and only a 4 link, while testing so many things at the same time doesn't bother me that much. My gear is really bad NGL, the only "good" thing I have is the weapon that has some good damage and +5 phys skills (I don't remember the correct level of my skills, sorry).

Doubling HP believe me, feels good, you can facetank some heavy damage shit, most endgame builds have less than 2k hp, while I'm at 3.X k with Overflow and not even getting into proper end-game gear. I don't think it's about what's better, I think it's about getting fun, I personally really enjoy the playstile of the build, kiting enemies and getting mechanically good with it feels really rewarding.

For me, It's about the journey and having fun with my viewers than anything.

GLHF Exile!
"
I kind of had the same idea but more straight bone mage. I currently am trying out infernalist because of demon form and want to try to make it sustainable while using bonestorm as a bossing spell and unearth as a minion generating / clearing spell. I built towards pure phys damage and buffed as much bonus damage as possible thru effects such as bonus damage when ignited, bonus when ailment, bonus if crit recently.
My reasoning is that each shard has its own chance to crit so on a boss you are hitting him anywhere from 10-15 times with bonestorm so it has a high chance to crit. Same with Unearth on packs so you are almost 100% crit time, ignited enemies ect. It also gives me some leeway with packs as I have a buffer minion army between me and my enemy and I can utilize the bonus effects of + minion to grant unearth greater levels. + spell adds to both unearth and bonestorm which is awesome. Since demonform grants a free +4 to +8 depending on level that feels pretty rad.

I am curious what your damage looks like given your build vs mine right now?
I am ascendancy 2 and level 55~. Bonestorm in game says about 700 dps minus crits / the effects of bonus damage during ailments. Its level 14 (+1)
Unearth is 16 (+3) and says 563 dps.
Hope to get some feedback on how well my build is going comparatively as we have similar taste in skills.

I did think of doing a blood mage but I thought the effects were rather lack-luster for the benefit. Yeah you can double up your HP but so what? If you aren't doing any extra damage I thought it wasn't going to really help me, but I am also very unfamiliar with the game as a whole and am kind of feeling it out as I go trying new things and seeing what happens.
Anyways let me know what your build compares to mine relatively? If yours is better I might switch but the time is a bit excessive for me at this point as I have spent so long and am still not into maps. I do feel rather tanky and beat most bosses in 1 try, the ones I don't usually kill me with BS 1 shot mechanics that are nearly impossible to dodge.


Hello Exile!

I'm also excited to try Infernalist too, but Witch Hunter has that DECIMATING STRIKE shenanigans available and my lizard brain is just hyperfixated on that. at some point gonna play Infernalist!

Please try to not focus on "I should be playing giga strong builds", if that's fun for you sure try the stronger, closer-to-nerf builds, but since it's an early access and almost nothing meta-wise will stay the same when the game launches just play whatever it's fun for you.

My DPS with Bonestorm is in the 2k, 2.5k damage if some in-combat Passives are getting into play, and hitting bosses between 10-35k damage per cast depending on how many projectiles DID hit, which is really sad but running only a lvl 5X character and only a 4 link, while testing so many things at the same time doesn't bother me that much. My gear is really bad NGL, the only "good" thing I have is the weapon that has some good damage and +5 phys skills (I don't remember the correct level of my skills, sorry).

Doubling HP believe me, feels good, you can facetank some heavy damage shit, most endgame builds have less than 2k hp, while I'm at 3.X k with Overflow and not even getting into proper end-game gear. I don't think it's about what's better, I think it's about getting fun, I personally really enjoy the playstile of the build, kiting enemies and getting mechanically good with it feels really rewarding.

For me, It's about the journey and having fun with my viewers than anything.

GLHF Exile!

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