apparently PoE 2 gonna be even more of logout meta
" still the wrong solution, letting your char in the game for 6 seconds after logout would have solved the original logout problem in the first place. i have no idea why ggg always shoots themselves in the left foot after the right foot got trapped. -- logout macros ever were cheating, to stay competitive you had to risk your account, the methods with downloaded executables for local tcp packet injections were risky and endangered players' accounts who used them. the aim for poe 2 has been to avoid oneshots which poe had to use cause people could just autologout with scripts or tools, hasn't it? age and treachery will triumph over youth and skill!
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Looks like we're going back to the one-shots are the only thing that can realistically kill characters. *sigh*
Next we'll get the same life recovery problem (down the road) we have now in POE1 and we're back to exactly the same point that makes the game ultimately unfun beyond loot. This won't only have an effect on HC. You'll do the same in SC to safe EXP when approaching 100 especially since it's now build into the game. It's degenerate gameplay. It already was in POE1 with the macro and the game being build around it. These are my immediate thoughts after seeing the interview. I'll try to keep an open mind going into the beta but it looks like they're doing the same mistake again. |
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"It's really easy to press Alt-f4. Whether logout macro is ok or not is a different rabbit hole. By 'log out macro' I was really encapsulating logging out in any form. They did mention that they have the capability to keep you in the zone after you log out for a certain amount of time, but putting it in the core game would probably lead to a whole extra set of complaints where everyone dies during a server crash or when their net goes down (But it seems like you can turn this feature on for private leagues). Im not saying the solution is perfect, but when compared to POE1 it's simply better. It certainly does not make the game more of a logout meta, the changes implemented only provide disincentives to log out (when compared to the option of logging out in POE1). |
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Game just got a lot less interesting.
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You can not use ESC and have your immersion and challenge back and be better than everyone else! You just tell I play it in HC and not use ESC key and its fine.
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I just don't see a realistic way for them to not balance around one shots/instant logout when you put rng on area mods and heavily incentivize juicing. Whatever their design goals with boss fights in campaign it all goes out the window in endgame with random mods.
Last edited by ladish#6213 on Dec 2, 2024, 9:38:18 PM
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Yes guys. HC players have been using one button logout macros and all for a long time. this isn't making it easier for HC players and Johnathan and his team clearly put a lot of thought into this and decided for now, to let his be.
Per interview they thought about not allowing this, but if they didn't allow it, people would simply use existing log out macro, then have to wait 15 minutes to get back in presumably when the zone resets or something so they are no longer logging into a fight. And that would just end up being a detriment to the fun of the game making it a new "mechanic" people would complain about more, this is a game after all. They may continue to look into solutions but for now it's fine. it's not suddenly "easy" mode. Also to 2nd post who said people just die by lag anyway. in that same interview Johnathan said if there is about 100ms lag or more the server freezes the instance, so that should hopefully prevent a lot of disconnect deaths. also some here are saying they should just leave your char online when you log out. problem with that is that any server disconnects will always = death, every time. that would completely kill HC for everyone. If you happen to have a route between you and server that your ISP and GGG cannot control disconnect you, your character is lost. Again this in the end is a video game, it's meant to be fun. And it also should be fair. challenging is great, but unfair is not great. Last edited by zengrath#4310 on Dec 2, 2024, 11:49:00 PM
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A part of me wonders how much impact if any rapidly longing out and in to avoid dying has on servers.
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" Yeah, at least in closed beta you can pause the game, even during combat. I don't care one way or another if HC players pause and exit boss fight back to the checkpoint, but HC live streamers might earn the ire of their supporters if they do this during a live stream. |
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It's less the boss logouts but more the trash logouts. Which pushed GGG to add a lot of one shot mechanics in maps to counter it.
But the boss reset is good. That's a good starting point. I just don't think it's the end of it. Others who have said streamers will catch flack for resetting in maps is true. That is going to happen 100%. |
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