PoE2 runes being permanent

I don’t foresee a problem, leveling the items will be replaced so quick it doesn’t matter and endgame you’ll make informed choices
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I don’t foresee a problem, leveling the items will be replaced so quick it doesn’t matter and endgame you’ll make informed choices


This. The entire thread seems to be based on a flawed hypothetical that won't really exist, where you have to worry about putting low-end runes in mirror-tier gear or vice versa. That's... not going to happen? And if it does, someone chose to do it even though they knew not to, so... yeah.

Yet another "not a problem" being freaked out over for zero reason... this entire community needs to chill out, seriously
I got impression that you can rewrite rune with the other one. Of course previous one is destroyed in the process. Is there any confirmation about it by devs?
Last edited by TLHPray#0778 on Nov 30, 2024, 11:17:59 AM
Does any of this conversation really matter?

If they are common, it won't matter because they are common.

If they are rare, it won't matter because they are rare and will make you treat them as such.

Even new players don't brick items more than three or four times before learning....not to do that with valuable or rare things.
Starting anew....with PoE 2
You should be able to freely use runes as you wish. Put it in, take it out, trade it. Whatever.

The current iteration is just stupid.
~ Seph
now that i think of it, if you can't take them out, what is the difference between rune and deterministic exalt? its like an essence with an exalt function
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AintCare#6513 wrote:
now that i think of it, if you can't take them out, what is the difference between rune and deterministic exalt? its like an essence with an exalt function


That's true of every mod in comparison to another lol. What is the crafting bench if not a deterministic exalt paired with an annul? What is a support gem if not a portable unique item mod? What is a flask if not a secondary piece of gear? What is a jewel if not a collection of exalts for the passive tree? Etc. What is the new rune enchant system of this league if not a deterministic lab enchant / synthesis enchant?

Sort of a silly thought tbh...every single "new" craftable or system of power is similar to an old one with some extra gimmick. Are you trying to say there's some sort of problem with that? Good luck coming up with completely new ideas every 3 months forever lol.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Nov 30, 2024, 6:32:07 PM
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AintCare#6513 wrote:
now that i think of it, if you can't take them out, what is the difference between rune and deterministic exalt? its like an essence with an exalt function


That's true of every mod in comparison to another lol. What is the crafting bench if not a deterministic exalt paired with an annul? What is a support gem if not a portable unique item mod? What is a flask if not a secondary piece of gear? What is a jewel if not a collection of exalts for the passive tree? Etc. What is the new rune enchant system of this league if not a deterministic lab enchant / synthesis enchant?

Sort of a silly thought tbh...every single "new" craftable or system of power is similar to an old one with some extra gimmick. Are you trying to say there's some sort of problem with that? Good luck coming up with completely new ideas every 3 months forever lol.


yeh, not quite. the new essences work like trans/regals anyway so my comparison was aiming at that. the idea behind a socket is temporary and iterchangable. it works like that on items and in passive tree. otherwise - why make it a socket? just give the item a new mod.
Last edited by AintCare#6513 on Nov 30, 2024, 8:38:09 PM
^so now you are saying it IS a new mechanic unlike the ones before it lol? You pulled a 180 there. If you are trading a socket usable for something else to permanently instead add a mod....then its nothing like an exalt, now is it? Because an exalt is limited by the natural mods of the item whereas this is external and additional.

And yet obviously its still "similar" to literally any possible way of changing/adding/removing mods to items. Just like how essences are like all the other things you mentioned. Everything in the game is "similar" to everything else, it just depends on what you are comparing.

Who determined sockets were "only" allowed to have temporary items in them? This is a brand new game, obviously the same "rules" wouldn't apply in every situation.

Come on man....
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 1, 2024, 12:00:50 AM
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^so now you are saying it IS a new mechanic unlike the ones before it lol? You pulled a 180 there. If you are trading a socket usable for something else to permanently instead add a mod....then its nothing like an exalt, now is it? Because an exalt is limited by the natural mods of the item whereas this is external and additional.

And yet obviously its still "similar" to literally any possible way of changing/adding/removing mods to items. Just like how essences are like all the other things you mentioned. Everything in the game is "similar" to everything else, it just depends on what you are comparing.

Who determined sockets were "only" allowed to have temporary items in them? This is a brand new game, obviously the same "rules" wouldn't apply in every situation.

Come on man....


uhm, 180 on what exaclty, i stated:
rune is a deterministic exalt. its like an essence with an exalt function.
don't know how you see that as 180. to clarify there is literally no reason to make this into a rune item, it is a consumable item that adds mods to an item, just like an orb. hell some orbs already add a lil emblem to items so its exactly like exarch/eater orbs. and who set a precedent on removable socketables? GGG did for over a decade. but sure lets change it up, because it all makes sense, right? lol

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