Elements of PoE 1 you DON'T want to see in PoE 2, ever

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Those annoying drummers in town, I want them removed.


I want them doubled, placed in every town, and have them play the Star Wars cantina song 24/7.
The uselessness of chests. Make them mean something. Make them drop much better loot .. noticable. If that means less of them, sure. Just don't put so many random things in the game that mean nothing.
Div cards need something for sure done to em and there needs to not be 700000 of them but the concept is fun. Knowing the amount of small changes to things from PoE 1 in PoE 2 that just make a ton of sense and make said thing much better im hoping they apply some magic to Div cards too.
Other people MTX's in public places.
STUPID BEAST™
POE 2 is not hard,it's tedious and boring.
I don't want to see:
1 Ugly maps full of walls and doors such as "dungeon" where you can't move or use movement skills properly
2 Labirinth. Yes, I prefer running a sanctum where I can drop some currency instead of running a boring content where you don't drop anything and you run it just for the ascension
3 zoom zoom party. Having hundreds of million of dps means you oneshot everything. Playing in party is boring and meaningless as one guy cleans and the others behind watching. I mean. Noone want to clean a pack of monsters in 1 minute, but
Last edited by Umbryl#6252 on Nov 24, 2024, 3:50:59 PM
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H3rB1985#0551 wrote:
Tormented spirits, boss touched or any of these moronic mechanics.

It is so bad balanced that some of them become stronger than Uber Pinnacle bosses.


I really do not like Tormented spirits, in that even if they spawn you end up having to either kill them immediatly(if you aren't running torment and do not want the mods) or intentionally stop using your attacks and let them apply their effect.

I also do not like boss touched when not specifically playing in an influenced map(as in I do not want them to show up unless I force them to)

If they bring back torment it would be better if they were chained up like desret in the mines and when you free them they immediatly effect nearby monsters(and if the spirits do not count as monsters, so you cannot kill them accidentally).
I honestly think the pushback against Zoom Zoom gameplay isn't even necessarily about high movement speed. That exacerbates the issue sure, but I know I myself have been examining this issue and grappling with it for a long time, and the way other people phrase their complaints seems to back up the idea that the real complaint is the game's outlandishly extreme scaling.

For the Ultra Elite, it is pathetically easy to scale to the point where absolutely everything in the game other than a Pinnacle boss dies in a single click (if you even need to bother clicking). Even the most juiced possible map critters explode for free long before a build is considered 'done'. And when you get to the point where you have enough damage to instaboom anything but a Pinnacle boss (who's protected by boss phasing anyways), there's no sense in optimizing for more damage. So instead they optimize for more speed, more efficiency, more projectiles/casts per second, and the ability to instaboom more quickly over a wider area.

Path of Exile 1 is the ultimate pinnacle of this mode of gameplay, where the end goal is not "be able to beat the monsters in a fight" but instead to acquire enough power that you never have to 'fight' anything again - your build just automatically and instantly deletes every living thing other than you in a five-screen radius up to and including Ubers.

Some people love this. They adore the fact that you can go so insane in POE1 that the entire game ceases to be a challenge of any sort and they can just leisurely blast through a map at 700% movement speed annihilating everything in it without a care until the next time the game drops a Pinnacle key on them to go claim their loot.

Some players hate this. This level of absolutely ludicrous, utterly gratuitous power and the absolutely silly visuals it produces are a complete turn-off because they represent disengaging with the game completely. You no longer care one whit about what's on screen or what the game is doing; your build is so strong that your mere existence is all it takes to clear an uberjuiced 100% Delirious T17 in less than eight seconds. The fact that this level of power is considered the baseline default, and that the people who achieve it routinely and zealously badmouth and belittle anyone who does not as being No True PoE Player, does not help.

For the second camp of people, Path 2 is a shining golden lifeline that promises all of the best parts of PoE1 - the depth and customization, the endless buildcrafting, the rich and historic setting, everything that drew us to PoE in the first place - without a decade of runaway powercreep and feature bloat. "Fast" is fine. Smooth, blasty play where you can mow through typical weenie mobs is fine. A game so overtuned that players can annihilate everything short of a Pinnacle boss in less than one frame (and this being assumed to be the normal default with anyone not hitting that mark being dismissed as defective) is not fine. PoE1 exists for that level of insanity; seeing it come back into PoE2 would be absolutely heartbreaking and result in the new game being just as pointless as the old one has become.

It's why the whole bitter debate about "Combo Based Gameplay" exists - PoE1 diehards who hate the combo system see it as a sign the game won't let them scale to the point where they can ignore everything in the zone and just Shield Charge through it CWDT-ing everything to death in less than a frame, while PoE2 hopefuls see it as a sign they can actually engage with the game and have meaningful gameplay and interactions with it.

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...but yes, Tormented Spirits can go back to Hell and melt forever. I never want to chase one of those stupid fucking ghosts ever again q_q
1. Zoom zoom, every build having a movement mechanic to speed through maps one-tapping packs of mobs, two tapping bosses. Screen clearing with one button.

2. Difficulty: The game should be difficult but I felt about 2+ years ago when they made changes to the early game difficulty, it became too difficult (at least for me). It became boring at that point running for my life, porting out of merveil just to refill flasks on a new league character. Thats lame.

3. Don't give us 10-20 hours of campaign and then 50-60+ before pinnacle endgame content. That that point, Im bored of my character and want to re-roll or stop playing.

4. A bible of patch notes every three months/league that completely re-work the game and what you thought you knew is out of date. Basically, re-learning the game to see what works, what is nerfed into the ground,etc. I don't have the time to spend a week reading patch notes, reading the website for gem/league mechanic stuff, watching a few videos, and then theorcraft. I want to get to theorycrafting much sooner.

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1453R#7804 wrote:


Some players hate this. This level of absolutely ludicrous, utterly gratuitous power and the absolutely silly visuals it produces are a complete turn-off because they represent disengaging with the game completely. You no longer care one whit about what's on screen or what the game is doing; your build is so strong that your mere existence is all it takes to clear an uberjuiced 100% Delirious T17 in less than eight seconds. The fact that this level of power is considered the baseline default, and that the people who achieve it routinely and zealously badmouth and belittle anyone who does not as being No True PoE Player, does not help.

For the second camp of people, Path 2 is a shining golden lifeline that promises all of the best parts of PoE1 - the depth and customization, the endless buildcrafting, the rich and historic setting, everything that drew us to PoE in the first place - without a decade of runaway powercreep and feature bloat. "Fast" is fine. Smooth, blasty play where you can mow through typical weenie mobs is fine. A game so overtuned that players can annihilate everything short of a Pinnacle boss in less than one frame (and this being assumed to be the normal default with anyone not hitting that mark being dismissed as defective) is not fine. PoE1 exists for that level of insanity; seeing it come back into PoE2 would be absolutely heartbreaking and result in the new game being just as pointless as the old one has become.


THIS ^ . This is why I am returning to POE2, and have not played a single second of POE1 since POE2 was announced.. because I hate the obnoxiously disconnect from the "playing the game" that POE 1 becomes. POE 1 became a plae to test your Path of Building .. and you play in path of building.
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