Elements of PoE 1 you DON'T want to see in PoE 2, ever
" OK, maybe freak is a bit harsh, but my original idea stands. I have no issue with people enjoying different things, I have issue with these "special" individuals that cry, bitch, and moan and DEMAND (even if they do it in a roundabout way) all aspects of the game caters to them. The game should make it possible to have the option for speed while allowing other game styles. In POE 1 you cannot successfully run a slow build (it works, but in an annoying way), because the game was balanced around speed. And yes GGG is as guilty as the people that demanded this style of play. TL;DR: you can have your speed, but let me enjoy my game at a snail's pace if I want to (which, I cannot in POE 1). |
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Mageblood
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Sanctum. *cough*cough* /cries
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linking sockets was the worst ever design ever, I quit over that it was horrible to link the sockets...
My_Bloody_Valentine
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" With the changes they made to flasks in PoE 2, you don't have to worry about that one... |
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" Put in as in add? No they do not need to do that, it is already baked in :) Amenhotep Apothecaries Sisyphus
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" I guess you are right lmao I'd forgotten that but really I mean the type of item rather than mageblood specifically, universal stat sticks are gross (to me) |
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I would like to never see Animate Guardian again or the one-time-use Ritual specters. Really anything where you need to spend time/currency acquiring it, and then it can just be deleted randomly. This is especially the case with Specters as you can accidentally delete the thing just by doing a gear swap while in a map or in your hideout.
Those mechanics are the core reason I haven't played minions in ages. Also any ability/item which feels mandatory to be effective as a given build archetype (like AG has been for minion builds for ages. Like melee totems were before Settlers). |
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Ritual specters, if swapped, or if the gem was taken out, create bodies in your hideout. Don't know about maps, though.
But i agree, they give too much in their current state and that makes Ritual kinda necessary, if you want to gear up your summoner. AG, on the other hand, rewards you for your knowledge of the game and doesnt give that much (except clearspeed). Last edited by Zagzuatl#6861 on Nov 24, 2024, 5:10:27 AM
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Divination cards.
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