Neither game is nearly fun enough to ignore all the feedback regarding unskippable campaigns.
" What. Do. You. Want? Every time I try and get a grip on what it is you actually want, you change the goalposts then call me names and accuse me of strawmanning to make a point. Okay. What do you want? It's clear you hate the campaign in PoE and want some way to never run it again. Okay. What does that look like to you? Why do you consider this such a towering, overriding problem? People have told you a double dozen times that GGG has spoken on this issue and your response has consistently been some flavor of "That's not good enough." Stop it. No more moving targets. What do you want? |
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It is a moving target though. Right, like we have endless delve, ledge, twilight strand, and potential future league mechanics that could be added as an opt-in alternative to the campaign accessible through an NPC in act 1 for gold or whatever end game currency is.
Or they could make the campaign dynamic enough that you could actually play it a few hundred times and not get bored. Or they could design something else to address the underlying concern. What I'm looking for is for them to acknowledge the problem and begin work on it. They're professionals and they might have different ideas on how to accomplish it. I'm not picky enough to say I wouldn't enjoy any movement on this front. IGN : Reamus
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" It’s important to state in the forums the things you like and dislike so the devs can gauge what people want. I’m not sure if POE has polls, but keep communicating over the years to come what you favor and what you are opposed to. It’s all you can do with these games. Can’t please everyone, but we sure can voice our opinions and hope for the best! 🫶 |
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" Endgame should be earned, not just given. |
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You can have an alternate to the campaign and still earn the endgame.
IGN : Reamus
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" Copium. Chroniccomplainerreviews.wordpress.com
Your source for quality honest reviews to save you time and money! |
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hell, I'd be happy with a simple handicap XP boost for alts up until they reach the level of your main/highest character. even just 10% would be enough.
that would make getting through the campaign again and again at least slightly faster and more bearable and wouldn't require any changes or wholesale bypassing of the campaign such as what people here are suggesting. |
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On reflection,
Personally I don't mind the campaign because upgrades are quickly obtained, any drop feels nice to have. But that wears off quickly. I enjoy playing new skills instead of just yolo slamming ed contagion because it was meta years ago. Maybe if the quest rewards had more variety in skill gems and a garunteed 4/5link it would smooth a lot of things over. Last edited by roundishcap#0649 on Nov 23, 2024, 3:04:33 AM
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" Quite literally the opposite is true. I despise re-running campaign as much as the next guy and disagree with GGG's stance on not even entertaining the idea of adding skips to it. However, the aspects of the game that actually matter (loot/crafting complexity, skill/class customisation, endgame variety) make running a few hour long campaign a complete no factor. |
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campaign is needed its the best thing whenever you play a new build it shows if your build is doing well and if its ready for mapping
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