Neither game is nearly fun enough to ignore all the feedback regarding unskippable campaigns.
I don't mind doing the campaign once a league but it gets extraordinarily annoying to do it 3+ times. This is the third of the last four leagues (I did an uber in 3.24 and then dipped because the league sucked and the entire game felt unrewarding with their poorly thought out and insufficiently compensated changes) where I have had ideas and currency for several builds I would like to try but chose not to because I didn't want to spend a day slogging through the campaign for each new idea, even with twink gear to help it takes a long time and nothing you do in the campaign actually matters. My thoughts on it are either make it so the campaign isn't a forced tutorial every single time and actually has at least semi-comparable rewards to mapping so its not sacrificing participation in the game economy to make an alt or give us a way to skip some of the slogs (acts 2, 3, 6 and 7 are all at least 2x as long as they really need to be just in terms of giant empty spaces you need to run through to get places).
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I will rather replay POE 1 and 2 Campaigns, 10000 times, than level up again in D4.
I mean, if you really dislike Campaign in POE, there is Diablo 4, a huge ARPG with many years of ''content'' ahead that is waiting for you. But for me, whenever I see a video from Raxx or whoever else called ''New Fastest Leveling Strategy for Diablo 4'' that is about grinding one stronghold, same dungeon or Helltides from level 1, I want to puke. No thanks To OP, based on how many supporter packs you purchased, Path of Exile seems to do a pretty great job at keeping you happy, no? Maybe even you don't realise that removing Campaign from the game would actually make you love the game less in the long run. Lucky that GGG has a vision. Last edited by Waiden#9514 on Nov 29, 2024, 4:19:12 PM
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" thing is, you're a pretty rare self thinking player species in times of automated build sharing over tools which enables thousands of people to jump on the bandwagon of success after just one player discovered a overpowered ingame interaction and shares it. the existing barrier of having to play a day to get your char to endgame isn't nearly enough to demotivate folks from quickly exploiting stuff they see online. say a big fank you to the folks who developed tools like pob which developers now work at ggg but they should have employed the guy BEFORE he was able to implement the build sharing tech, not afterwards. -- in their efforts to trivialise the game they made us all play the campaign over and over again. and it's stil not enough cause respeccing your char is still too cheap. age and treachery will triumph over youth and skill! Last edited by vio#1992 on Nov 29, 2024, 4:21:59 PM
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Not going to slog through 17 pages so maybe already mentioned but Jonathan explains WHY in great detail why they will never ever do this in the Legendary Drops interview. It is a core element of what makes POE GROW whether you like it or not.
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" They do have this mechanism and several features specifically related to it. 1. There are a TON of uniques designed specifically to level faster and do the campaign. You should find a bunch of these as you play and if not if a character has made it to maps and you are in a trade league you can buy them for basically nothing 2. Almost none of the content in the campaign is triggered. You can get the quest items simply by knowing where they are 3. Act 5 and onwards is functionally not much different from maps outside of not having portals and scarabs and contains random map content 4 POE is not levelled (thank god) and it is maybe it's greatest strength in that not only due you progress from an exile barely able to survive to a God but you can go back and show how much of a God you are. If you ever struggled with one of the bosses this is a very key feature. Going back and one-shotting Act 10 Kitava is oddly awesome. But this applies to the campaign on an alt too. Your first playthrough you might get to the ledge and still have less than 100 dps. But on your alt with just a little bit of tweaking you might be 40X more powerful than that to the point you can essentially run through the camapign. The complete rest and the campaign or why POE continues to grow. They are NEVER changing it. They would give us a loot pet before they allowed the campaign to be skipped. 2. |
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" Gonna respond to your points. 1:) There aren't that many uniques, most of them in poe1 are basically stat sticks so at best you're just getting some stats from them a few levels sooner, and of the ones that are "viable at endgame" most of them take some very significant investment to gain viability. I'll admit that they CLAIM to have done better with uniques in POE2 but its still a sore spot in POE 1 and requires work. 2:) this point is true, but as the devs have proven they have ready access to different phase overlays of zones with Breach, Scourge, Delirium, so it'd be possible to maybe have an alternate to the campaign experience with Something like that. 3:) Acts 1-4 are quite a drag, they could go through and punch those up. and to your final, unnumbered point, the game is supposed to grow and change over time, and for the previous several leagues we've done not much but beta test things for POE2 so the recent growth of the game has felt entirely parasitic in support of some other thing. Saying that I want the leveling experience to grow and change isn't an unreasonable thing, outside of adding some tutorialized guaranteed encounters they haven't really made any fundamental changes to it since 2017. Saying the game should grow and change over time but the leveling experience must remain unrelentingly and monotonously static is not a good position to take. IGN : Reamus
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Also the leveling experience is absolutely awful even when you run a build that can trivialize the campaign at minimal effort there is still an enormous amount of empty space in the campaign that you need to traverse and a fair few areas where backtracking is mandatory. I am of the opinion that they need to either make permanent double strength quicksilver permanently available as an automated option in campaign reruns to make leveling alts reasonable or they should cut out the massively bloated areas where its they same few areas tessellated a dozen or so times with the entrance and exit placed on opposite ends and a bunch of obstacles placed between.
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" this is the reason why you don't like campaign. for me its the time i can play around with the league mechanic and i don;t rush. you wanna see brutal leveling slog? play d2/d2r- nothing new 3x, every time |
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" You know what, no. We were promised a whole other leveling campaign in POE and they spun it off into its own game. They need to come back and address the bill of goods and string of broken promises related to POE. IGN : Reamus
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" ha, that's completely unrelated to the other posters argument, and gl with that |
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