Game freezes on loading screen
OK so after a clean install with Win 11 23H2 and using the generally accepted Nvidia 561.09 drivers, can confirm all freezing issues and hard locks/force restarts are gone. Not just PoE but other games also.
24H2 has a lot of issues not just with PoE (just have a search on the win11 subreddit), and Id be suggesting anyone that is having any issues to revert to 23H2 (the ISO can be found with a bit of digging from multiple trusted sources) |
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This still occurs for me. No matter the rendering engine, in the loading screen the game simply crashes.
Specs: CPU: 7800x3d Win 11 24H2 GPU: RTX 4080 Pls ggg, I know this is a Windows related issue most likely, but other than disabling multithreading there is no reliable solution currently :(. |
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Edit because this fix does not work.
Last edited by TheFARMBOT2000#7917 on Nov 25, 2024, 6:16:13 PM
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" This doesn't fix the problem either, unfortunately. Usually once I'm in I can keep going for hours without any issues, but now I've crashed 8 times in a row trying to get into the initial town load, into my hideout, or into a map. Extremely frustrating. |
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" Yeah I just hard-locked again since applying this change. I guess I got lucky last night. Sorry to hear about how bad it's affecting you, it sucks. |
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" I did just find a workaround, which, while annoying, works 100% of the time. Each time I'm about to transition to a new zone, I disable engine multithreading in the PoE options, after loading I just enable it again. Not exactly a great experience, but it does make my game never crash and run smoothly :) |
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" Thanks for the tip, I will try it. Windows is aware that the patch is causing performances for Ubisoft games (hopefully games in general), so hopefully it won't be much longer, especially with poe2 soon :< Last edited by TheFARMBOT2000#7917 on Nov 26, 2024, 9:32:06 PM
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Is it possible the nvidia driver rollout today helps with the problem?
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" No, I had some hope as well but I'm already on the new drivers and have already experienced this crash twice. |
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Ugh. What a pain. I've just been playing without engine multithreading. The problem exists in PoE 2, as well, btw. I've had it happen in the closed beta.
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