We NEED more content like T17, it is time for T18

Valdo maps are already the next step in a lot of cases, some with the utmost risk like void on death. T17's in particular are still in weird spot for me, even if I can run them I would rather do t16's because it is just more fun.
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sevens67 wrote:
Valdo maps are already the next step in a lot of cases, some with the utmost risk like void on death. T17's in particular are still in weird spot for me, even if I can run them I would rather do t16's because it is just more fun.
Nah, Valdos don't compare. They're fun, gimmicky and user generated content much like Reliquary keys. What PoE needs is a step above T17 that can be modified by currency, albeit limited, while being on par with Uber content.
I dont care how many tiers of content there are but loot scaling needs to stop, otherwise there is bad impact on games economy.
When fallacious arguments aren't convincing comes the biased moderation.
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SerialF wrote:
introduces t18, 300% more currency mods. it s just for the difficulty !!!!!!


You know, T17s can roll over 450% Currency already.
More and more people suggesting troll ideas since its not their "main account".
Funny to me everytime.

They can´t add another Tier of maps when they haven´t solve the recently added one for the community. Whatever you say about T17s the majority don´t like them and GGG should be careful with these.

As long as they are just in the game for a challenge and don´t loot like crazy I don´t mind going any further. Otherwise scrap the idea.
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TayPoE wrote:
More and more people suggesting troll ideas since its not their "main account".
Funny to me everytime.
My account is older than yours. What are you even on about?

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TayPoE wrote:
Whatever you say about T17s the majority don´t like them and GGG should be careful with these.
The people posting on these forums about T17s aren't the "majority". Very far from it.
then make it 1000%. "we want difficulty"
quick question, maybe even that is too easy for you

from the wiki : 100% delirium gives 96% less damage taken.

plus all map mods multiplied by all effects from atlas passives,

can you also stack essences on t17 map bosses like you do in t16 ? and if you can still breathe through that, maybe at some point you have won the game ?

or just nerf mirror tier gear i dont know.

if you want grind more, can also reduce crafting currency drops.
Last edited by SerialF on Oct 28, 2024, 7:01:54 AM
[Removed By Support]

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Ulsarek wrote:
The people posting on these forums about T17s aren't the "majority". Very far from it.


Haha, nice joke. Its even worst outside this forum. But sure if you wanna count the even higher majority now that don´t like T17s go for it. Still don´t understand what the problem would be in a difficult fight which drops just a fragment for Ubers vs the current T17s. Besides having easy mode for currency farming obviously. Maybe you can explain it, since you play this game longer than me.
Last edited by CoryA_GGG on Oct 28, 2024, 8:00:00 AM
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SerialF wrote:
from the wiki : 100% delirium gives 96% less damage taken.

plus all map mods multiplied by all effects from atlas passives,

can you also stack essences on t17 map bosses like you do in t16 ? and if you can still breathe through that, maybe at some point you have won the game ?


May I?

Spoiler








1x Calcification, 1x Ascent, 1x Herd, 2x Adversaries



I added wildwood to it. :)

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