We NEED more content like T17, it is time for T18
Title. Despite the occasional nerf here and there the game still suffers greatly from nearly a decades worth of powercreep. Now with T17 maps being a bridge between high tier endgame and Uber bosses, it would only be logical to introduce T18 maps soon after. These T18 maps could be the Uber equivalent for mapping builds. Naturally, just like T17 maps currently, they'd be completely optional so as to not discourage more casual players with weaker builds that are still struggling with T16 and below.
Just like T17 maps are just slightly more rewarding than juiced T16 maps now, T18 maps should follow that curve and be slightly more rewarding than T17 maps. Naturally, the same restrictions that are present on T17 maps should apply to T18 to ensure these maps aren't run white or with few mods to diminish the challenge or purpose. T18 maps being the equivalent to Uber Bosses could potentially contain currently, already existing entities, brought up to standard while applying existing T17 mods on top. A few examples: • instead of regular map bosses, known entities such as Omniphobia, Kosis, Beidat and Abaxoth buffed to Uber Boss levels of stats wait at the end of these maps • regardless of mods, T18 maps could bring back randomly chosen Conqueror influenced packs of monsters. This includes Sirus packs. • re-introduce original Archnemesis modifiers for rare packs of monsters, exclusively for T18 • re-introduce original Beyond, exclusively for T18 • re-introduce original mods such as Reflect on packs of rare monsters, encouraging a more strategic and situational approach while engaging enemies As you can see there's a lot of design space to be had, be creative GGG! Assuming the currency exchange goes core, it is evidently easier than ever to generate currency, even for casual players and those who don't play a lot, which results in the average player having much more potent builds at their disposal. With this, it is absolutely necessary to provide more content in line with the current highest tier of endgame to provide sufficient challenges and reasons to build strong characters without disrupting the already established endgame loop for those who are content with T16 and below. Optional content like this can be very beneficial for the longevity and health of the game, as proven by the introduction of T17. It's time to expand upon that concept to keep PoE 1 fresh and engaging. Your move, GGG. Last edited by Ulsarek on Oct 26, 2024, 8:38:37 AM Last bumped on Nov 14, 2024, 5:08:47 AM
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I'm very much in support of Aspirational content, Content that is not nessiciarily designed to be completed by everyone or even more so anyone at all like a sort of benchmark for the developers but also something to aspire to.
The current T17's don't feel immersive to me i'd almost like to see them moved into something of their own adjascent to the normal map progression, Having it in the game is fine but perhaps having a reason for 3 bosses being in there like perhaps having it being a (synthesized) map made out of 3 t16's or something, It would make sense to me or literally any other mechanic to explain it. I've been asking for them to add some stuff like this for a long time but some of it should be made clear to be aspirational so your average joe doesn't get upset that they cant complete it easily. Would be nice to see: -Solo Boss fights that are designed with the intention of not being defeated without a lot of skill and practice far above even uber-fights, Ideally these wouldn't be defeated very often if ever giving prestige to those who can and ultimately find a way to defeat them. -Similar^ content but designed for party play with various challenges to overcome that no single character can withstand including required coardination with wipe-mechanics and other factors in mind. The maven is very powerful as are some of the other celestial creatures, Surely given their juvenile ranking there is much stronger entity's out there and it would be cool to meet them even if they are literally on another level from the godslaying exile we inhabit. Innocence forgives you Last edited by SilentSymphony on Oct 26, 2024, 10:52:05 AM
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" Slightly? You do realize that the forum and reddit is full of people that want t17 to go because they are way to rewarding in their opinion? And now you ask for t18 being more rewarding than even t17 maps? Good luck with that one. I'm out before the guys with the pitchforks arive. ^^ German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" | |
"Nah. Party play in PoE 1 sucks major toucan. While it could be fun, the game just isn't made for such things. Visual clarity and performance aside, there are some glaring fundamental problems which are probably not fixable, ever. There's hope PoE 2 is much better on that front. "Well then, get rolled Reddit! GGG said it in the past, they can do it again. | |
why would they add t18 when they only just added t17 last league? they are not going to add new tiers every couple of leagues. lol
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No.
T17s were a mistake to begin with. GGG rightfully got rid of magic find, they shouldn't have immediately replaced it with a new map tier printing as much currency as the removed mechanic, but is now gated exclusively to players already rich. "But what about players who are bored with T16 maps?" Nerf their builds. They want to struggle, they can stop using mirror builds trivializing the game and if they're unwilling to do it willingly, then GGG needs to step in. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. | |
+1
More content is always nice especially when it gives you a reason to farm better gear and optimize your character further. |
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" Not everyone uses mirror tier gear and still rolls over t17 cause the player power creep is still inside even on mediocre to decent endgame non mirror tier gear. SSF players and all the characters farming juiced t17 way before mirror tier gear exist are the best example that the gear is not even at fault for the lacking game difficulty. " Cause they can if it's part of their own vision and interest to go into that direction, obviously. Lol Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid on Oct 26, 2024, 9:58:25 PM
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well of course they can. they can also do a bunch of other ridiculous things if they wanted to. doesn't mean that they will just because they "can" lol.
chances of this happening anytime soon is so unlikely that this is not even worth discussing. they would first need to balance t17's properly and that will take a them few leagues at least. and with poe2 around the corner silly things like t18 maps for the 1% will probably take a back seat as there are more important things to focus on. things that benefit the whole playerbase not just the top 1% Last edited by Lyutsifer665 on Oct 26, 2024, 10:45:40 PM
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introduces t18, 300% more currency mods. it s just for the difficulty !!!!!!
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