What makes you rage quit?

Don't get me wrong I absolutely adore this game but I am just curious if there are any common threads among the player base.

For me it is pretty much always the same 2 things:
1. Running out of currency with bad rng trying to get off color sockets on league start
2. Uber lab when it is filled with too many trap gauntlets

While remembering that we love this game, what (if anything) makes you slam that escape key?

Last edited by joelbrundlefly on Oct 17, 2024, 3:07:38 PM
Last bumped on Oct 25, 2024, 5:15:36 PM
Getting fisted to death by Ike in Smash Bros Brawl.

instance lag, does not matter if its from me or the ggg servers if I cant predictable control my character I am out.
I can't say that I ever rage quit, but the one thing that has me reaching for the quit button is when I randomly disconnect and then return to find that all of my portals have mysteriously disappeared.

It's the one thing I get truly frustrated about because there's no good excuse for it. It shouldn't happen.
i dont think i ever rage quit. i just get bored and start logging in less and less.
Seeing other players die to physical hits that turn out to be elemental or chaos damage
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Oct 17, 2024, 5:59:57 PM
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Pashid wrote:
Seeing other players die to physical hits that turn out to be elemental or chaos damage
Hoho who wouldn't, the game is too hard man ---
Market inflation. Specifically when I spent my days grinding and the next day an item went from like 90d up to 220d over night, as an arbitrary example. And I fucking hate flippers. Every league, they just gradually ruin the economy.

Grind. As odd as it may be, given the genre, I actually hate grinding. Or rather, what I find to be unreasonable amounts of grinding. My autistic brain absolutely detests repetitive tasks, so I can't stand doing i.e. 1000 Lab runs, no matter how I split them up. It's why I tend to play visually flashy builds, to keep my brain from getting "bored". The game has gradually become extremely grindy, which made me gradually play less and less. I still miss the days of affordable multi-mod crafting (since patch 3.9.0 you may know it as the heavily nerfed "Can have up to 3 crafted Modifiers").

Checkboxes. As the game evolved, the checklist of what a character needs in order to stay "viable" (read: comfortable to play) has grown massively. So much general defense was removed, it's no surprise the game dumbed itself down to "kill or be killed", with a few edge cases of extremely overperforming builds that people like to then use as examples of how "defenses are fine". If you ate dollar store frozen chocolate cake your whole life, you wouldn't know what a professional, high quality, hand made chocolate cake even tasted like.
Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
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If PoE 2 has no CWDT builds, I will quit for good.
Admiral Valerius. I scoff at how many people call that an "easy" fight. Hey, some of us still don't measure our DPS in the millions, and that's a fine example of a game mechanic tuned toward the upper tier of players. Sure, I was whittling his salty ass down a flea-bite at a time, but I spent most of an HOUR trying to save my crew before I finally fell to one too many waves in the third phase. I shudder to think how that fight would've gone had I not had Ryslatha in my Pantheon; clearly, with no adds in the fight, it is meant to be won in one set of flasks, by someone with damage capable of beating him down. It was frustrating and humiliating. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
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Back in the days when fusings were harder to come by, and you didn't have 723467 alternatives to linking stuff... I remember rage quitting a few times after spending several thousand fusings. These days, it's not really a problem as the game throws six-links your way, and you have several ways of obtaining six-links.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.

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