Alternate game mode for casual gamers

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RitualMurder wrote:
you get omens now 75% reduced exp loss


Which cost 50c each? :D

Well, cool stuff if you can afford those.


In any case +1 to that alternate game mode where the penalty is at least reduced.
Stupid PoE2 Particle System Patch...

New mute system is another hot garbage.
Last edited by y3lw0rC on Oct 4, 2024, 4:40:33 AM
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Mashgesture wrote:

Normal mode will just turn into a ghost town and then we will arrive at the same thing we are currently discussing. Needing more challenging content, but then having re-tractors saying its too challenging and they need ANOTHER mode to make it easier for them.


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Mashgesture wrote:

These suggestions are taking AWAY from the top end of players, because ... apparently they shouldn't be rewarded for their efforts, and just GIVEN to the lower end through a "easy mode".


I don't know what to say, I think you're worried that you will suffer some loss as a result of this and i can't do anything to help you with that, Perhaps give ruthless a try.

Innocence forgives you
Last edited by SilentSymphony on Oct 4, 2024, 4:46:49 AM
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Mashgesture wrote:

Normal mode will just turn into a ghost town and then we will arrive at the same thing we are currently discussing. Needing more challenging content, but then having re-tractors saying its too challenging and they need ANOTHER mode to make it easier for them.


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Mashgesture wrote:

These suggestions are taking AWAY from the top end of players, because ... apparently they shouldn't be rewarded for their efforts, and just GIVEN to the lower end through a "easy mode".


I don't know what to say, I think you're worried that you will suffer some loss as a result of this and i can't do anything to help you with that, Perhaps give ruthless a try.



Adding in "easy mode" would take away from normal mode. You would essentially need an entirely different development team (as seen from the examples I gave) to even accomplish this.

Games Aren’t for Everyone: Not every game has to appeal to the widest possible audience. PoE, for example, is designed for players who enjoy its complexity and difficulty. Introducing a mode that significantly reduces that challenge would shift the game’s identity and appeal.

This is the opposite direction on how things are being designed for ... an entirely new game they are making, you may have heard of it, POE2.



Again play Softcore Trade or Standard if you want a casual experience.


Also, why would I want to play ruthless?
Mash the clean
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Mashgesture wrote:

Why would anyone, including myself, play the original game? There would be no point.


I could just load up this "easy mode", not die to punishing mechanics, since they are not punishing anymore, get level 100 because there is no punishment or little for dying and be done in a week of play.

so why isnt everyone quitting hardcore? why are people playing in the gauntlet?

i have mentioned in an earlier response to you that i dont care for POEasy and if i were to play POE it would be the regular one. why? because i know that POEasy is like watered down whiskey. it looses some of the appeal and i dont like it that way BUT if other people like it that way, let them have it.

ruthless exists and people play ruthless despite a huge number or people sticking to POE proper. i dont like ruthless but i ll be happy that it exists for people who like the challenge. and if we're going there, why aren't you championing ruthless mode? why aren't you suggesting that POE should be on ruthless by default? i respect people who for their achievements on ruthless hardcore solo self found a huge lot more than us who play on softcore poe proper.

[/quote]

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And whatever else is added, because maven memory game not being punishing I am guessing is not the only change they want, lets be real.


thats a separate issue and i am one of those memory game haters. i m old. i cant do the memory game for shit.

when you get old and cant do maven memory game what will you do? quit poe? seeing that achievements mean so much to you, you should uninstall poe forever once your age catches up to you and make you unable to complete it.

if i were your friend, on that day i d be reminding you on your stance of memory game.

its fine for you now because you're not affected by it. its easier to brush off complaints when it doesnt affect you.


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You are actively ruining a mode (normal), to create this false fantasy of a mode (easy) that took away any and all challenge that existed in the original game.


i'll use myself as an example. i ve played this game for ages. i actually was ready to uninstall poe1 "forever". but ggg introduced things that changed POE in a fundamental level piquing enough interest for me to return. (tatoos, tintures, melee reworks etc).

i totally skipped necropolis as it had absolutely nothing i found valuable. zero interest.

so when i had zero interest, i "help ruin" the game by not contributing to the league's economy. one less cog in the wheel.

but when i do have interest, i came back and i helped the wheel turn.


if i quit poe "proper" for good. i will make a very tiny dent in the economy. if many quit too. they all contribute. but regardless, that gap already existed with our departure.

so what if these people instead came back to play POEasy? you still have the gap. but the gap was there to begin with.

MAYBE some people will be enticed to play POEasy and the gap becomes bigger.

but also MAYBE those same people were looking for an excuse to leave POE proper to begin with.

if you were GGG would you rather have players leave POE for other games or for POEasy?

you are mourning the loss of those who were already ready to leave.


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You realize this is 1:1 the problems seen in WoW/RS??? Why do you think more people play classic in both instances?


i have to point out that WoW is a different genre and on top of that classic wow has a different appeal such as

1. less mechanics/expansions that dilute the "core experience OR people dislike the newer expansion stuff

2. people yearn "the good old days". why do you think players have been asking for wow classic to be rereleased? people prefer the vanilla wow experience more than the bloated modern warcraft experience.

so i would say its a little inaccurate to solely say peoplle play wow classic because its easier.
[Removed by Support]
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exsea wrote:

so why isnt everyone quitting hardcore? why are people playing in the gauntlet?


Because you can only die a single time. Its not the most alluring type of play. And is why I said, they are not comparable situations.

Starting the game over because you died a single time, is not the same as losing 1% exp versus 10% exp.

These are not comparable.

A similar light can be said for ruthless.

They are not mirror copies of the game (what the OP wants, but with broken cheat codes essentially for the easy mode)



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exsea wrote:

thats a separate issue and i am one of those memory game haters. i m old. i cant do the memory game for shit.

when you get old and cant do maven memory game what will you do? quit poe? seeing that achievements mean so much to you, you should uninstall poe forever once your age catches up to you and make you unable to complete it.

if i were your friend, on that day i d be reminding you on your stance of memory game.

its fine for you now because you're not affected by it. its easier to brush off complaints when it doesnt affect you.



Its not the games fault you are old. My father is 70 and has no problem playing a game of concentration just fine.

In terms of disabilities though, ill just say here; the world can be accommodating, but cant change for you. That is something every single person with a disability understands.

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exsea wrote:

if you were GGG would you rather have players leave POE for other games or for POEasy?

Games not made for everyone. Thats why retail WoW and RS3 fail in comparison to classic.

POE has tailored to their audience, and its more towards the hardcore and challenging side of things.

This isnt alien in the gaming industry. Just look at FromSoftware.


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exsea wrote:

i have to point out that WoW is a different genre and on top of that classic wow has a different appeal such as

1. less mechanics/expansions that dilute the "core experience OR people dislike the newer expansion stuff

2. people yearn "the good old days". why do you think players have been asking for wow classic to be rereleased? people prefer the vanilla wow experience more than the bloated modern warcraft experience.

so i would say its a little inaccurate to solely say peoplle play wow classic because its easier.


I ... said its harder.
Mash the clean
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y3lw0rC wrote:
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RitualMurder wrote:
you get omens now 75% reduced exp loss


Which cost 50c each? :D

Well, cool stuff if you can afford those.


In any case +1 to that alternate game mode where the penalty is at least reduced.


99-100 takes 10-20 hours of active gameplay on most characters. Even if you run the worst possible strategies for it you're likely still pulling 10d out of every single hour to easily cover the cost.

If you think 50c is a lot at that point then you shouldn't care about exp past 95.

Also, you can put ritual on your maps and only kill the monsters around it, never actually clicking the ritual. You'll likely get 10+ of these on your journey from 99-100 because they're that common.
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Scarletsword wrote:
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y3lw0rC wrote:
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RitualMurder wrote:
you get omens now 75% reduced exp loss


Which cost 50c each? :D

Well, cool stuff if you can afford those.


In any case +1 to that alternate game mode where the penalty is at least reduced.


99-100 takes 10-20 hours of active gameplay on most characters. Even if you run the worst possible strategies for it you're likely still pulling 10d out of every single hour to easily cover the cost.

If you think 50c is a lot at that point then you shouldn't care about exp past 95.

Also, you can put ritual on your maps and only kill the monsters around it, never actually clicking the ritual. You'll likely get 10+ of these on your journey from 99-100 because they're that common.


I meean, I'm lvl99 and constantly dropping down to 0% exp, if I ran ritual in my maps I would actually never get any exp because of how rippy the mobs are lol
Those omens were like 100c last time I checked them on Faustus, way too expensive. That's why people are sad that the exp scarab got deleted, now my only way of getting 100 is doing like 50 sanctum runs all day and that's just boring. I always just get to 10% from doing maps then randomly die and go back to 0%.
And I think adding this kind of mode would be fine, did adding Ruthless draw away players from hc ssf? People tried it out at the start because it was the new shiny mode but after the hype faded those who didn't enjoy it simply didn't play that mode and that was it. It has its own dedicated playerbase now, but it certainly didn't negatively affect any of the harder modes.

So adding something that's like the complete polar opposite of Ruthless wouldn't damage the default Standard or Softcore Trade leagues, people would obviously try it out to see what its all about. I mean the devs could even put in really weird experimental stuff in it that usually wouldn't be in a league just to test out people's reaction. Players would play in this "easy mode" just to see those cool new things, but when they get enough of it and say "I like sc trade more" or "I like the economy better in sc trade" or 5000 other reasons a person might have, then they will simply go back to playing the mode they enjoy. And that would be the end of it, it would just get its own group of players that stick to it and enjoy it, just like ruthless, just like ssf and hc.

How would that subtract from the experience of people who don't want/don't like the idea of this mode? Ultimately it wouldn't.

And as for the reasoning of "oh people would just play this mode because its easier". Well its easier in sc trade to just buy carries for uber bosses, but not all players do that. It's still a choice.

Everyone's idea of fun is subjective, so just let people have fun in an easier mode if that's what they want.
Last edited by Toforto on Oct 4, 2024, 6:19:38 AM
+1 ofc. ggg can decide anyway if they have time to do it and put up ofc with the influx of players and keep focused on what they like wich is probably hardcore and hardcore racing and stuff like that. diablo 2 has an easy mode and it was massively successful even though in easy mode you saw all bosses and all cinematics.
there are ofc risks since more players means more money that there is a shift in the game direction. But even the gauntlet was successful and it used to be simply 3 or 4 global mods so i dont see how this would require a lot of work. just call it baby mode and forward all complaints from baby mode to the spam mailbox and we get our easier game mode to learn the game with.

ofc again, ggg probably did a lot more thinking on this, but do we even have to say it, it s a simple suggestion forum.
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If ppl are interested in an actual discussion why this is often not done have a read on this:

https://nexus.leagueoflegends.com/en-us/2017/12/ask-riot-urf/

Easymodes in games make players burn out quicker and less likely to return.


https://www.misplaceditems.com/rs_tools/graph/?display=avg&interval=month&total=1

Its also a pattern that can be observed with OSRS "leagues", which are basically temp modes with higher drop rates etc. The bumps in Nov 2020, Jan 2022 and Nov 2023 are all these bumps and they all lead to drops in the comming months.

From my understanding this is why GGG is generally hesistant to put "easier" modes out anyhwere and why private leagues and race events are usually on the more restrictive rather than the less restrictive side compared to SC trade.


Just reposting this, there is actual evidence from around the the gaming sphere that these kinds of modes lead to higher burnout. Can anyone offer examples of games where these sorts of easy mode has massively increased their popularity?

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