Alternate game mode for casual gamers

Ive only read a part of the original post as i have to go to real quick.
but i saw "casual" and knew i had to respond as im a uber noob.

i would love for some more casual playstyle options, in anyway even if its private leagues or anything or a game option cuz i love this game but pff... it is not very new player friendly at all...
I liked those legacy leagues that was run like a week or two with past leagues mechanics at the end of current one.

Why GGG stopped doing them?
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de99ial wrote:
I liked those legacy leagues that was run like a week or two with past leagues mechanics at the end of current one.

Why GGG stopped doing them?


If I had to guess, I think those take some devs to work on them/test them ect. with not that many players even playing them.

Since their focus is to get PoE2 out they might not think it's worth it right now.
If ever a casual mode is made i would suggest slapping on a rarity / quant multiplier as a private league mod with a voided tag, that way the people who want to ssf farm and play can and not affect the economy. Its probably the only way they can get pure PvE without the pvp of the economy.
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Sadaukar wrote:


If I had to guess, I think those take some devs to work on them/test them ect. with not that many players even playing them.

Since their focus is to get PoE2 out they might not think it's worth it right now.


Im aware that now PoE2 is no1 focus thing. But in overall thread i think those were fun. Also guaranteed Mystery Box at lvl 60 - it was like that once before - made reasonable number of players to go for it.
I am against PoE making an easy mode. Not because I play hardcore, though because it's overcoming the struggle and learning how the game works through that process is what makes you good at the game.

And that you actually choose how difficult you want the end-game to be, over and above its base difficulty.
I'm struggling to come up with new goals to keep me playing this game.
Private leagues aren't a solution for easy-mode, I see this coming up as a solution frequently.


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hmcg020 wrote:
I am against PoE making an easy mode. Not because I play hardcore, though because it's overcoming the struggle and learning how the game works through that process is what makes you good at the game.

And that you actually choose how difficult you want the end-game to be, over and above its base difficulty.


It's not about being unable to struggle against the difficulty and succeed its more about life changed for a lot of consumers and over the years, This doesn't account for all cases of easy-mode but it does account for a lot of them.

I don't know what easy-mode would ultimately look like but i can see many futures without one but its up to GGG to make things right here and cater to their actual user base and stop doing the streamers jobs for them which is upsetting to see because i am here as a fan of GGG and i don't care what some random person on the internet thinks is best as if that was ever anything other than an illusion.

PoE2 might as well be streamer-heaven, They shifted the focus of its development and entirely transformed it from the community enriching addition they said it would be and turned it into something that's absolutely ironically perfect for streamers and terrible for us as consumers.

I think its perfectly reasonable at this point to ask for easy-mode given everything that's happened.

Easy mode might actually be the only way to play the game without these influences ruining the experience though their competition is catching up so quickly we might just have a better game to replace it in a couple years.
Innocence forgives you
Last edited by SilentSymphony on Oct 8, 2024, 5:54:43 PM
there is a question, if theres an easy mode, why not an easier mode? and an easier easier mode?

where does it end? what happens when they make an easy mode, everyone here who wants it gets it and then some new person comes and says they want an even easier mode?

how many modes do you keep making before you just say this is stupid now?


imo 1.


just have the game, it is what it is. this is how hard the mobs hit, this is the drop rates, this is the game.

theres hardcore, ssf etc as different rule sets but the balance of the game is 1 state that should feel fair, be as free of bullshit unreasonable mechanics as possible and also provide a scaling challenge for all players.

balance that, if something is wrong with it then rebalance it.





if someones the sort of player who only gets to t8 maps then fine, thats the sort of player you are, no reason you need to be doing anything more than that.

its all an endless string. just think of it like greater rifts in D3. if you are in a GR70 and it takes 5 clicks to kill a rare monster and then you get gear 100x better gear and now you can play a GR130 and it takes 5 clicks to kill a rare monster what is the difference really?

its the same shit. if youre a GR70 guy then just do that, you dont need a new game mode just for you so you can do a GR130. its just a ramp, you are on the ramp somewhere, theres something in front u struggle with and something below u face stomp. where you are is where your character feels comfortable. it doesnt matter where that is. the whole point of a scaling game like this genre is that theres an endless ramp and everyone is somewhere on it trying to get one more step up the slope. if you are a casual player then theres always gonna be people ahead of you, you will always want to be where they are, you will never be there because they are better at the game than you. just learn that life lesson and get over it imo.




cant do uber maven? ok, well you are not supposed to do uber maven then, do normal maven. cant do t17? ok do t7. does that drop less orbs? ok, fine, you dont need more orbs because you just need t7 gear. it doesnt matter.


if you are casual then you are casual, be casual and enjoy the game casually. if you are 40 years old with 3 kids and a full time job, you play football at a local club casually at the weekend then thats what you do and you enjoy it. no you cant go and play in the world cup for your country because you are not a 22 year old with elite world tier skill who is no lifing football. thats not for you, theres a thing for you playing with other casuals in your area at the weekend when u got free time. thats for you, be happy being who you are.

thats how i see it personally.


i cant craft the items belton crafts, im too casual. i would love to have 100 mirrors to blow on 1 craft. but thats not me, i dont have the time or the patience to achieve it. its not that i dont want the moon on a stick, im just accepting of the fact thats not the sort of gamer i am, i dont put in what it takes to get it. ive got a grip on my own greed because i know its hollow, what i want i want within the structure of what it is right now. my desire has been formed by the current difficulty, if you give it to me easier i wont want it as much cause ill have it. you always want what you dont have, you get an easy mode and now you have 100 mirrors like belton but the new guy has 10,000 mirrors cause hes no lifing it and you will just re-adjust your sense of greed and envy and now youll want that.

the greed never ends, that burning I WANT IT I WANT IT scales with changes to the game, they shift the goal posts on the game and your sense of greed will shift with it. at some point you just got to come to terms with the game and your capability within it. thats my take, or at least one of my takes. i can always see a thing from multiple sides ask me another day maybe i have another take i dunno.
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be as free of bullshit unreasonable mechanics


And therein lies the problem. There is just so much bs from ten years of trying to satisfy the 16 hr per day gamer.
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ExsiliumUltra wrote:
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be as free of bullshit unreasonable mechanics


And therein lies the problem. There is just so much bs from ten years of trying to satisfy the 16 hr per day gamer.


i would remind everyone that poe evolved to where it is today because devs needed money.

the game started out as a VERY SLOW game. it was even touted as being a "classless" game very early in the game's life cycle. i cant find the post anymore coz we're talking about something 10 years ago.

the game progressively became harder and harder but whatever it was. people came back to poe and they gave money to GGG and kept the game afloat.

but as part of the "keeping money coming" they needed to keep players happy. players figured out how to ABUSE layered defense. they found ways to multiply their damage by doing a gazillion hits/projectiles persecond.

so the game kept getting harder and harder where players could use very specific builds to technically become immortal.

GGG was VERY afraid to rework or rebalance the game. i remember one of my friends rage quitting forever when he realized ggg nerfed one of his defences making his build become unreliable. block cap perhaps? i cant remember.

GGG was afraid of losing players and thus revenue but still wanted to keep it challenging so they were forced to come up with 1001 "bullshit mechanics". damage spikes exist because thats the only way players die now. its why ggg refuses to remove porcupine mobs. its why they introduced AN and stubbornly never want to remove it.

all because of the "top percentile" of players. who ironically get affected the least by all this spikes of damage.

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Snorkle_uk wrote:
there is a question, if theres an easy mode, why not an easier mode? and an easier easier mode?

where does it end?


balance that, if something is wrong with it then rebalance it.

if you are casual then you are casual, be casual and enjoy the game casually.


why does hardcore exist then? why does ruthless exist? why does gauntlets exist?

they are the exact opposite of the game getting easier and easier. the game is made harder and harder.

the reason is simple. there is interest in making the game harder. GGG knows this and thus made it happen.

making the game easier on the other hand, is not "clear". the amount of people on the forums is a VERY SMALL NUMBER of their entire playerbase. but if enough people show interest then GGG might see the need to create it.

as for balance. you seem to be under the impression the game is balanced. it is simply not. it took GGG a full decade to push melee's dps so that players could actually enjoy melee. so lets not pretend that the game is balanced. for sure i would prefer the game to be better balanced but its taking too long and for many theyre already done with poe 1.

as for playing the game casually, you do realize that POE is not casual friendly? its all or nothing. when you bring up a guy having kids everything and how that we need to be happy with how far we can go, to some extent i agree with you.

but on the flipside, you're indirectly telling people "if you dont have the time or skill to play POE, dont play it" "know your place".

and to some people thats the same as just saying "POE isnt for you". so what happens then?

they just stop playing entirely. they stop following poe news. they just totally zone out and dont give a single second of their life on anything to do with poe.

and what that means to GGG is they've lost a customer/potential customer and that is bad for business.

easy mode doesnt affect you, and it only serves to retain players who are already on the verge of quitting the game entirely or already have quit the game.

why would you want something that benefits other people. they get to enjoy the game that they prefer.

personally i m like you. i DONT WANT to play POEasy. but i would LIKE the option to exist for others that do. who knows, it can even bring more players to POE?

more players retained is a good thing no?

also i would add. i grew side by side with POE so i evolved alongside with it. but if i take a step back i can see poe has so many shortcomings that make it unreasonable for newer players to fully enjoy.

for example the uber pinnacles. you cannot expect a new player to organically learn how to deal with the uber pinnacles. you need to farm a huge bunch of keys to make an attempt with 6 tries. if you fail, by the time you can retry you may have forgotten the mechanics and have to relearn them all over again.

also maven memory game exists. i m old. sometimes i manage to get thru it, most of the times i die. whenever attempting maven, my strat is to simply burst her down and just consider dying to the memory game as part of the process. but it takes a lot of enjoyment out of the game. i only ever challenge her for the voidstone and never bother her ever again. every league. the only time i do her is for the stone. i m old or my mental facilities were not as good as they were. i've already accepted that i ll not be able to do her game but i still enjoy poe.

theres 1001 things i enjoy but that 1 thing is a sour note. i imagine for those who ask for easy mode, they enjoy a buttload of things in poe but to them theres not just 1 thing, but many things. and cumulatively its so much that it makes the game sour enough for them to not even want to play poe anymore.

they're DONE asking for rebalancing. they've given up. i m one of the persons who hate the memory game, many people including myself have bitched about it for YEARS, but GGG has done NOTHING. in fact when they reworked the trickster ascendency to make enemy's cooldown become longer, they showcased maven's memory game.

thats just 1 thing.

so fuck all that. the rebalance that these players want are never coming and for melees case, almost a decade too late.

the easiest way to keep these old players is to just make a void only POEasy.

it takes absolutely nothing away from us "regular poe" players.

i
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