Alternate game mode for casual gamers
"Even if they showered you with currency in casual mode, it would be worthless because casuals by definition don't know how to craft."
Big lol at big false. If casuals got more currency and it didnt physically hurt when it burns due to being unlucky during the "crafting" process many more would engage. When fallacious arguments aren't convincing comes the biased moderation.
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" If only there was a tool like craftofexile, helping people figure out crafts without currency. Also, if crafting "hurts" it's usually the game trying to tell you that you're crafting outside of your means. |
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"Also, if crafting "hurts" it's usually the game trying to tell you that you're crafting outside of your means."
So an easy mode with more access to currency will help casuals to become within means. Right now they are simply priced out. When fallacious arguments aren't convincing comes the biased moderation. Last edited by Bosscannon on Oct 5, 2024, 7:29:17 AM
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" Exactly, I doubt most sc trade players can afford mirror services or crazy heist amulets with perfect prefixes lol, most players don't get a mirror in a league I can tell you that. I only got so much currency this league because of 50 mil crop shipments and no other reason. If anything crafting will become more accessible and more people will be able to experiment, because as it is now not everyone in sc trade can afford to just delete like 200 divines trying to hit some kind of rng 50/50 on a craft with 50 steps, that isn't worth it to most players so they don't even try it. Which is something that a casual mode could solve depending on the numbers they change. | |
Cue the "you just want more free items" excuse, but all i would ever ask for is for the game to be balanced around ssf and not trade. Way too much things are gated behind trade that just make the overall experience of the game worse.
Btw, strange how the narrative changed for std to suddenly be this easy mode when in fact it suffers from low player count that affects how much stuff you can sell, consequently making things more expensive because there's less of it, including the mirror tier stuff that some people charge one to two mirrors extra to copy each of the best stuff, and less loot since there isn't league. Weird. |
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Honestly, why not. Poe is very inaccessible and a few qol things would be very welcome. If it's in a separate mode then the 'hardcore game is too easy crowd ' won't notice it. Except maybe trade would be more of a graveyard than it already is.
I can't believe so much venom and hate was proffered to this kind of suggestion. GGG skuld do sneering to onboard me players instead of continually buffing acts 1 and 2. |
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" Who said anything about those items? Casuals do not have the knowledge to make a pair of boots with triple T3/T4 res and some life/move speed. They can't make a chest with T3 prefixes and good suffixes. And so on. I'm talking stuff you can buy with 20c, not stuff you mirror or pay hundreds of divines for. A ton of people playing won't matter because no one knows what the hell they are doing with crafting. Dropping tons of currency won't matter because no one bothers to learn how to make anything (those with the drive to learn aren't playing this mode). Most of the currency will be worthless because no one is using it. The only reason in SC trade your divines/chaos/etc. are worth something is because some non-casual player needs that thing and is willing to pay for it. All that harvest juice you farmed? Worthless because no one knows how to use it. Don't believe me? Go look at what a mirror is worth in HC. Like I said, I don't have a dog in the fight. When I feel like playing, I generally play SSF so playerbase size in a given league doesn't affect me. We all know GGG will never put in a casual mode. But since so many of you are passionate about pushing for one, I felt it's important you understood how this "economic model" works in its entirety. There are elements you would never guess get warped because you don't see the whole picture. |
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" But we really don't know how it would work out unless they actually try it. You can't predict how many players or which players exactly stick to this new mode. What if most of the good crafters stay in sc trade? Also people would absolutely be more willing to experiment and waste some currency trying to craft or learning to do high-level crafts that require metamods from the bench and many divines if they have more currency to work with. That only makes sense. I never craft anything and just buy the finished item for a self-scam price because I know I would waste all my divines trying it and end up with nothing. But maybe I would craft if it was just more easily accessible instead of needing so many 3rd party tools to even do it. | |
" Yeah, perhaps they could bump drop rates a bit. It's really too bad that GGG will probably never consider this option, I think pride fits in there somewhere. It just makes total sense to implement, especially from a business perspective. More players and more revenue? Um... yeah! It just seems silly to me to place ego and pride first, especially when it involves revenue. It should have been implemented before or instead of Ruthless IMO. /shrug The nerfs will continue until morale improves.
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It's not about ego and pride, it's experience and business intelligence. There's a reason PoE is at the top of the genre and has been for at least a decade now.
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