I feel cheated

"
Snorkle_uk wrote:



thats your framing, and i dont mean this as a dig but i feel like your not seeing things from other peoples perspectives.


why is it lessening or cheapening? why is it reducing? thats how you look at it, thats not the only way a person might look at it and that doesnt make them wrong.


Lol....that is literally the point I'm making. Its not my "framing", it is exactly my opinion and addition to this conversation. The framing comes from the conversation itself: OP and others are feeling a certain way because of how THEY value their items.

I think completely opposite from you and them. I am SAYING that I do understand the other side, and that understanding is why I disagree with that mentality.

I believe it to be cheapening because of exactly what I said, which you understood perfectly: your "value" is tied to the numerical worth of the item, rather than to the item itself.

You absolutely get my point....you just appear to be trying to prove me wrong without thinking about the exact reason I started posting in the first place.


Folks can look at things any way they want. Some might go to the store and ONLY buy the cereal that happens to be the cheapest, regardless of the taste or what they actually want. You could totally argue they aren't "wrong", but my entire point is that I believe they ARE mistaken and worsening their experience with the game.

And frankly, that's why this entire thread exists. OP feels cheated because he values his item in an arbitrary numerical value. Personally, I have never felt that way about a drop because if its a drop I want to use then it DOES NOT MATTER to me what its numerical value happens to be. Which would I rather be? The one with fomo feeling cheated, or the one who enjoys the game and the drops either way? I lean towards the latter.

This post and thread is negative only because of the way OP and others value their drops. I am literally stating, not framing, that this is a BAD way to think about drops and the game writ large.

Tell me this post and negative reaction to the game would still exist if he didn't care about the "market value" and instead valued the usefulness and rarity of the item itself as a drop.
Last edited by mefistozxz on Oct 3, 2024, 9:11:01 AM
"
mefistozxz wrote:

I believe it to be cheapening because of exactly what I said, which you understood perfectly: your "value" is tied to the numerical worth of the item, rather than to the item itself.


its not either one or the other, its usually both. they value items based on their worth to them AND their worth to other people.

hes not wearing the headhunter, if he wanted a headhunter he would have already known it cost 9 divine and he would have bought one. its not a case of an item that was super awesome for him that he really really wanted actually dropping but it turns out its not worth much.


you should reread what i wrote before because a lot of it has slipped by you.


"
mefistozxz wrote:

This post and thread is negative only because of the way OP and others value their drops. I am literally stating, not framing, that this is a BAD way to think about drops and the game writ large.

Tell me this post and negative reaction to the game would still exist if he didn't care about the "market value" and instead valued the usefulness and rarity of the item itself as a drop.


no it wouldnt exist, but that doesnt mean he would have been really happy about his drop. it means he would have felt nothing much of anything about his drop and it would mean he didnt think much about 1000s of drops over his time playing that have actually given him a ton of joy because they had a market value despite being pretty meaningless to him for self use.

caring about the market adds value to your looting, it expands the amount of items that are potentially exciting to find because you are not just happy to find something you find valuable but also the things everyone else finds valuable.



"
I think completely opposite from you and them. I am SAYING that I do understand the other side, and that understanding is why I disagree with that mentality.


you think you understand the other perspective, but what you say shows you dont.

im not trying to prove you wrong, you are trying to tell people what they find enjoyable is wrong because you dont find it enjoyable. im trying to point out that other people see it differently to you, they dont feel like it cheapens the game or reduces the game to just a trade value number, it adds that that to the game on top, it expands the scope of what items they are excited to find and hence adds value and richness to the experience. it brings significantly more joy to their game in the long run.
"
Snorkle_uk wrote:
,


So you just....didn't read any of the first few pages of this thread did you? Because you are making things up that were NOT said in here. And you even posted there but somehow didn't read anyone else's posts?

For the record, my initial post was directly responding to an argument quite literally about valuing an item as a "status symbol". This context is unmistakable. The OPs post about "finally dropping a HH after thousands of hours, except its only worth 9d feelsbad", the context is unmistakable.

You put your own context into it because that is how YOU feel, did not read what others posted, ignored the OP and the title of this thread, and accused me of falsely framing my responses to all of this. I wasn't responding to you, I was responding directly to what was being discussed in the first 3 pages of this thread: the fomo of a good drop because it isn't worth enough in divs.

[Removed by Support]
Last edited by Lisa_GGG on Oct 3, 2024, 10:10:53 PM
"
Snorkle_uk wrote:


hes not wearing the headhunter, if he wanted a headhunter he would have already known it cost 9 divine and he would have bought one. its not a case of an item that was super awesome for him that he really really wanted actually dropping but it turns out its not worth much.


His literal words:
"I've had the rarest item drop since I've started playing, and until Mageblood was introduced, the pinnacle chase item. I was never going to sell it. I am lamenting that such an iconic item has fallen so far in value as to be something I could have realistically planned a build around at league launch. I've had several more valuable drops, but nothing I've been so excited to see."

His excitement was literally KILLED because he values the item on its trade value. Hence....my responses. If he was never going to sell it, then why does that 9 divine price tag matter in the slightest?! It's only "worth" 9 divines if you sell it.

And he clearly didn't know the value because he said if he did....he could have planned a build around it and bought it. But that didn't happen.
Last edited by mefistozxz on Oct 3, 2024, 10:19:44 PM
"
hmcg020 wrote:
"
BlueTemplar85 wrote:
I don't understand what you mean. If T0 items are super rare, they should also be super expensive on trade ?

And it's not like PoE1 has a botting problem, since GGG messes with the drops of players they flag as bots ?

I could see this maybe being an issue in the super-rich Standard leagues, (and where cleanup of bot-derived and bugged items might not have been consistent over the years ?), but you're talking about SoK leagues, aren't you ?


The OP laments spending thousands of hours to only now find a HH. This is what I've addressed in my comment.

The second instalment of their spiral is that because the value is so low, we're to infer that it either shouldn't have taken so long to find, or it should be worth much more. In a league where you can have mappers looting for you 24/7 and people are passively receiving mirrors, shards, MB's etc, without a dollop of MF, either direction isn't worth indulging in.


But mappers are still not like bots (which botters can have an almost arbitrary amount of), they are limited by the gold you are forced to find by yourself.

But yeah, I guess I should have thought about them (I have yet to unlock them on my main character, and this has especially been postponed while the Gauntlet is running).

Because even assuming the drop/currency ratio is still roughly the same with mappers + shipments as it is with player drops,
there is still the demand part of the equation,
and I guess there is only so much demand for HeadHunters,
and SoK's mechanics have been much more efficient than usual to flood the economy with both currency and uniques ?
"
RitualMurder wrote:
So you don't want the really cool item to enjoy and play in the game, the fact that you found it is meaningless because you cant sell it?

man this community is in a sorry state...


Pretty much this.
Oh, just to be sure, Divine Orbs haven't gotten much more expensive, have they ?
Let me clear some things up. HH would brick my build, and I doubt I'll use it this league. Nevertheless, I am keeping it for sentimental reasons of simply having it drop which I would have done even if it was valued at 100+ div.
"
Aldonés wrote:
I've got thousands of hours in this game and finally had a headhunter legitimately drop for me....they're only worth 9 divine right now.

Still way better than me. ^^ In since closed beta and 0 mirror-drops, 0 headhunter-drops and of course 0 mageblood-drops so far.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666 on Oct 11, 2024, 8:05:03 AM

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