Game is turning into a glass cannon only builds

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Bosscannon wrote:
If you take a thousand otherwise functioning builds and filter out the ones incapable of doing ubers how many are going to be left?
Who would this reduction in build variety benefit exactly?
How would "if you want all challenges you must choose from even lesser build pool" make the game more fun?

I think ubers having exclusive drops has done enough damage to build variety already and BaumisMagicalWorld is completely right in his analysis.


It's not that thousands of otherwise functioning builds get filtered out. It's more that most people don't even try to push their build far enough to do ubers. With some mechanical skill all you need is like 30 mio dps and you are good to go for ubers. I honestly doubt there are any builds out there that can't accomplish that much nowadays with moderate investment of say 20-50 divines at most. I am playing a meme build using nebuloch of all things and i had that level of damage at ~10 div investment.
Last edited by Baharoth15 on Sep 2, 2024, 3:50:05 AM
Right answer for the wrong reasons, Ubers shouldn't have specific drops because they aren't curated content they are throw away content made to fulfil endgame progression without actually introducing anything new.

They also shouldn't allow carries, because it encourages GGG to be lazy with their design/balance rather than fulfilling said curation as mentioned.

on SC they don't really gate your build its pretty much what Baharoth says where most players won't progress their build enough to actually do them. That is an important distinction to make as GGG have to wrestle with the fact that if they put content in the game regardless of tagging it as aspirational players will expect to clear or be dissatisfied. However many players will not progress to the desired level to actually complete them.

Level 100 is a carbon copy of that frankly

The days where your game could have pieces of content untouched because people just didn't want to do them are largely gone, FOMO and external pressures make players think they have to do them.
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Baharoth15 wrote:
With some mechanical skill all you need is like 30 mio dps and you are good to go for ubers. I honestly doubt there are any builds out there that can't accomplish that much nowadays with moderate investment of say 20-50 divines at most.


Just know that I think you are very, very, very wrong about this.


You are free to think that. This forum is full of people who can't tell floor and ceiling apart so you are one of many.

And since you are being such a jerk about it, i'll be a jerk as well and say what needs to be said. Git gud. Have a nice day.

Last edited by Baharoth15 on Sep 2, 2024, 4:17:46 AM
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Fine. I'll bite, but only this one time. And then we go our separate ways.

You are that one guy invading every melee thread, throwing around sarcastic replies and then, without fail, go on about how melee is fine and how everyone else is basically an idiot (paraphrasing here). You play buffed-to-shit Slam builds and nothing else. Every single one of your melee characters uses Slams and Warcries. And yet, somehow, you can't see the problem but continue to rage-bait people in various threads who try to discuss the state of melee in general. I hope you'll realize that sooner or later.

Slams have been the staple of melee over the past couple leagues and they got buffed even more this league. Slam builds don't have problems; they have a rotating skill kit and get massively boosted damage. It's the piano playstyle that just doesn't appeal to most people, not their lack of damage.


What is this response?

Much like your initial response you never actually responded to anything I posted.

Lets try this again.

Spoiler
Pigeon hole you into x builds.... you mean proper ones?


Endgame exclusive drops hoarded by few who got there first.... you mean like every league that has ever existed?


Ubers are ran and can be ran by anyone, dedicated boss runners have "pigeon holed" builds that are already designed for them....

Boss running builds arent designed to kill the uber and thats it, they are designed to run them repeatedly.

Noone is struggling to kill an uber boss a single time because their build isnt designed for bossing. Thats just a skill/gear issue check. Aka not a proper build or skill issue.


What build cant do uber bosses since you brought it up?
Mash the clean
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Mashgesture wrote:
What even is this response...and reasoning either??


Fine. I'll bite, but only this one time. And then we go our separate ways.

You are that one guy invading every melee thread, throwing around sarcastic replies and then, without fail, go on about how melee is fine and how everyone else is basically an idiot (paraphrasing here). You play buffed-to-shit Slam builds and nothing else. Every single one of your melee characters uses Slams and Warcries. And yet, somehow, you can't see the problem but continue to rage-bait people in various threads who try to discuss the state of melee in general. I hope you'll realize that sooner or later.

Slams have been the staple of melee over the past couple leagues and they got buffed even more this league. Slam builds don't have problems; they have a rotating skill kit and get massively boosted damage. It's the piano playstyle that just doesn't appeal to most people, not their lack of damage.


lol i've kinda ignored him at this point.

even when the devs themselves have already humbled themselves to say how bad melee is in poe1 do people like him still bull headedly insist poe1 melee has always been fine.
[Removed by Support]
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exsea wrote:


lol i've kinda ignored him at this point.

even when the devs themselves have already humbled themselves to say how bad melee is in poe1 do people like him still bull headedly insist poe1 melee has always been fine.


Many melee in POE are ranged. They either shoot projectiles or have AOE of the whole screen.
Melee in PoE is an oxymoron. Even something like boneshatter and glacial hammer have sufficient AoE to not be considered just mace to to face. Then there are skills like Absolution and Smite which have almost no difference yet one is a melee skill.
Last edited by Johny_Snow on Sep 2, 2024, 5:33:15 AM
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Baharoth15 wrote:
"
Bosscannon wrote:
If you take a thousand otherwise functioning builds and filter out the ones incapable of doing ubers how many are going to be left?
Who would this reduction in build variety benefit exactly?
How would "if you want all challenges you must choose from even lesser build pool" make the game more fun?

I think ubers having exclusive drops has done enough damage to build variety already and BaumisMagicalWorld is completely right in his analysis.


It's not that thousands of otherwise functioning builds get filtered out. It's more that most people don't even try to push their build far enough to do ubers. With some mechanical skill all you need is like 30 mio dps and you are good to go for ubers. I honestly doubt there are any builds out there that can't accomplish that much nowadays with moderate investment of say 20-50 divines at most. I am playing a meme build using nebuloch of all things and i had that level of damage at ~10 div investment.


nah, majority skills in this game simple dont scale on measly 50d budget past 5-10 mill without stacking
and if only "proper" builds are now stacking builds then I am vehemently against as they are all the fucking same and build variety is nonexistent, difference between those akin to same cars with different paintjobs
funnily enough this is exactly what we got right now, stackers and whatever GGG has ooopsied into being meta this season but will nerf very soon stating "guys this is clearly too strong, it was a mistake(TM)"
spells took a hit for no fucking reason this patch and expect melee, most of which is still unplayable after the buffs, most of which were "buffs", to be gutted again very soon
When fallacious arguments aren't convincing comes the biased moderation.
Last edited by Bosscannon on Sep 2, 2024, 6:18:37 AM
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exsea wrote:
"
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Mashgesture wrote:
What even is this response...and reasoning either??


Fine. I'll bite, but only this one time. And then we go our separate ways.

You are that one guy invading every melee thread, throwing around sarcastic replies and then, without fail, go on about how melee is fine and how everyone else is basically an idiot (paraphrasing here). You play buffed-to-shit Slam builds and nothing else. Every single one of your melee characters uses Slams and Warcries. And yet, somehow, you can't see the problem but continue to rage-bait people in various threads who try to discuss the state of melee in general. I hope you'll realize that sooner or later.

Slams have been the staple of melee over the past couple leagues and they got buffed even more this league. Slam builds don't have problems; they have a rotating skill kit and get massively boosted damage. It's the piano playstyle that just doesn't appeal to most people, not their lack of damage.


lol i've kinda ignored him at this point.

even when the devs themselves have already humbled themselves to say how bad melee is in poe1 do people like him still bull headedly insist poe1 melee has always been fine.


how do u ignore someone on this forum? or do you mean mentally?
When fallacious arguments aren't convincing comes the biased moderation.
I mean the form you guys use for ignore is to just not actually answer anything at all. While also responding to the person you are ... apparently trying to ignore.




Mash the clean
Last edited by Mashgesture on Sep 2, 2024, 6:40:35 AM

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