So I MUST interact with the league mechanic every new map or zone in campaign.

Yea, I will be skipping this one. Already forced to do the campaign and now a mechanic to make the campaign longer and potentially just more frustrating. I'm sure plenty of people will love it. Good first world problems
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Bleu42 wrote:
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Aynix wrote:
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Bleu42 wrote:


HOW though. What else is the average player going to actually do if they read that lightning damage killed them? Getting res capped is a given so... what else is there to do. You can't just say 'oh you know, fill holes in my defenses'. Like what? What hole were you ignoring until you read that lightning damage got ya, that makes you think oh shit yea nvm this'll solve that ability killing me?


No, its "not given". You fail to understand that such system DOES NOT exist in every game of this type. And you also fail to understand that not every player who comes to PoE has past experience with this type of a game.


Of course new players aren't going to instantly understand resistance. They're also going to read that they were killed by lightning, and AT MOST this whole system you want GGG to spend development time on will be a really expensive way of saying you should cap your res.

None of you campaigning for a death recap have been able to actually explain how it *realistically* helps players. And just giving some vague non answer of "I mean I can Google the attack" doesn't count.

You don't need an entire new system to tell players to cap res or dodge attacks. End of story.


You realize NEW players are the most important ones? Thinking that system is waste of time beacuse it will help only new players si so stupid I dont know if we should continue this discussion.
the campaign will feel so much worse with this. i just want to get through it fast not get slowed down.
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Bleu42 wrote:

...
None of you campaigning for a death recap have been able to actually explain how it *realistically* helps players. And just giving some vague non answer of "I mean I can Google the attack" doesn't count.
...


It would be immensely helpful if output included damage of that particular attack which killed you. Poe never having floating damage numbers is a big inconvenience for both new and experienced players, and even for 3rd party tools there is no way to get a valid damage numbers for minions and monsters short of hacking the client.

Yes, in the current state of the game player damage numbers would be excessive, way too speedy and messy, but why not show damage done to the players? Is GGG afraid everyone will realize how wild current monster scaling is? :)
Last edited by Echothesis on Mar 29, 2024, 5:00:58 AM

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