So I MUST interact with the league mechanic every new map or zone in campaign.

Their excuse is that "hit that killed you is not necessary hit that dealt the most amount of damage".
Who cares, it still would be helpfull.
Last edited by Aynix on Mar 26, 2024, 7:42:36 PM
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Aynix wrote:
Their excuse is that "hit that killed you is not necessary hit that dealt the most amount of damage".
Who cares, it still would be helpfull.


I guess it would help more to see what the chinese client one has, if it still has it. And I don't disagree, the last hit may be some random arrow from a skeleton and not the 2-3 hit combo that actually took you down that low. I have no idea how hard it is to make a useful list for the player. clearly too hard and time consuming for them to add in the last 10 years. and let's be real I'm still gonna play the game with or without it lmao
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Imaginaerum wrote:
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''You think you do, but you don't'' is actually be warranted, sometimes.


I have no freaking idea what you are trying to say in any of your responses man


Pretty sure all my responses were well formulated, so at this point it may be an intellect issue.

Google ''you think you do but you don't'', maybe you will understand the correlation.
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
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Imaginaerum wrote:
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anti4z500 wrote:
GGG refuses to introduce even basic shit like. this mob hit that much and thats why you died. because thats not worthwhile information for players according to GGG.


nah they said it's just too complicated or something

which is veeeery weird because the chinese PoE has a death recap and so does Last Epoch, but I have no idea how accurate or useful those are

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''You think you do, but you don't'' is actually be warranted, sometimes.


I have no freaking idea what you are trying to say in any of your responses man


Yea and LE's 'death recap' is near useless. "You were slain by Giant Slam. Damage type; phyiscal and lightning".

That doesn't help at all. It doesn't tell you that you also had the shocked debuff at 11 stacks, or that you were inside a degen zone and already at 35% hp, or that were marked for death, ect.

Not worth the dev time.
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Imaginaerum wrote:
which is veeeery weird because the chinese PoE has a death recap and so does Last Epoch, but I have no idea how accurate or useful those are


As for Last Epoch, I found it to be useful. It only shows you the damage type that killed you, but that was enough to notice problems. I.e. I got killed by Necrotic Damage, checked my resists and noticed I forgot to upgrade said resist as I got into higher content, which of course meant I needed more resistance to account for the Penetration per level (theirs works differently). Fixed that and it helped.

So, to say that "it's not useful to only show the damage type that killed you" is simply wrong. Last Epoch isn't much tamer in gameplay than PoE as well. That excuse has no hold.


So let's play this out. Now that you remembered to cap your resistances, your character is killed again, by necrotic damage. Explain to me how that would actually help you in LE. What would you suddenly do different in that game that you couldn't have just done without the recap?
Just because there are situations where it wont help, doesnt mean it shopuld not be added. Situations where it DO help vastly outweight any other situation.
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Bleu42 wrote:
Now that you remembered to cap your resistances, your character is killed again, by necrotic damage. Explain to me how that would actually help you in LE.


I can figure out what holes to plug by going over my defenses. You won't become immortal by knowing exactly what killed you. You can only fill so many holes.

It also tells you which enemy killed you with what skill. That very much narrows it down, even if not 100% accurate. That's what ShadowPlay or similar is for, to help decipher that.


HOW though. What else is the average player going to actually do if they read that lightning damage killed them? Getting res capped is a given so... what else is there to do. You can't just say 'oh you know, fill holes in my defenses'. Like what? What hole were you ignoring until you read that lightning damage got ya, that makes you think oh shit yea nvm this'll solve that ability killing me?
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Bleu42 wrote:


HOW though. What else is the average player going to actually do if they read that lightning damage killed them? Getting res capped is a given so... what else is there to do. You can't just say 'oh you know, fill holes in my defenses'. Like what? What hole were you ignoring until you read that lightning damage got ya, that makes you think oh shit yea nvm this'll solve that ability killing me?


No, its "not given". You fail to understand that such system DOES NOT exist in every game of this type. And you also fail to understand that not every player who comes to PoE has past experience with this type of a game.
Last edited by Aynix on Mar 27, 2024, 7:18:03 PM
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Aynix wrote:
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Bleu42 wrote:


HOW though. What else is the average player going to actually do if they read that lightning damage killed them? Getting res capped is a given so... what else is there to do. You can't just say 'oh you know, fill holes in my defenses'. Like what? What hole were you ignoring until you read that lightning damage got ya, that makes you think oh shit yea nvm this'll solve that ability killing me?


No, its "not given". You fail to understand that such system DOES NOT exist in every game of this type. And you also fail to understand that not every player who comes to PoE has past experience with this type of a game.


Of course new players aren't going to instantly understand resistance. They're also going to read that they were killed by lightning, and AT MOST this whole system you want GGG to spend development time on will be a really expensive way of saying you should cap your res.

None of you campaigning for a death recap have been able to actually explain how it *realistically* helps players. And just giving some vague non answer of "I mean I can Google the attack" doesn't count.

You don't need an entire new system to tell players to cap res or dodge attacks. End of story.
I don't understand the pushback on death recap. Sometimes it would be useless and can be ignored. When you're sitting in a fireworks show and die, sure, who the fuck knows. But sometimes, it's clear as day what killed you but don't know what damage type overwhelmed you.

I think the value it adds is worth it.

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