So I MUST interact with the league mechanic every new map or zone in campaign.
" Sure being progressive and ever-changing can be good to a certain degree, but there's a limit at which point it becomes too much. Where the game has strayed too far from its original vision and core essence. How can you even claim that they stayed faithful to their origins after we just had a league with drop rates x1000, in which every single item and currency got devalued to the utter maximum. A league in which everyone had access to everything, what was the point of even playing to loot something, in a loot-based game ?! Dropping hundreds of divines per day, dropped a Headhunter, dropped a Mageblood ; for the first time ever I didn't get any joy whatsoever from seeing things drop, and from seeing these items on the floor. That's a huge game design mistake, in a loot-based game. And the worst part of this is that a lot of people actually liked it. Affliction defeats the core principle of a loot-based game, and I can guarantee you with absolute certainty that did Affliction go core, the game would be dead within a year. Every league they nerf the mechanic 3 days in for no reason, other than players being unable to cope with any ounce of difficulty and pushback. Players just want to zoom and insta clear screens without thinking, and GGG is catering to them. The game's meta has been the same for 3 years now, they stopped doing real balance patches. And no, transfigured gems aren't a meta change... For 3 years now, 40% of the player base has been a combination of Tornado Shot, Lightning Arrow, Deadeye, Pathfinder and Detonate Dead... This ain't about to change unless they do a real balance patch. And then you have archetypes that are so fundamentally broken and overpowered (relative to their required investment and playstyle), where you can simply safely run around passively while stuff is being taken care off, all the while being able to instaphase bosses or instaclear screens. Archetypes such as Mines, Traps, Minions and Totems. Why ? Because they cater to casuals and low-skilled individuals. I'm not saying these should get removed from the game, but they should definitely all be nerfed, hard. They simply offer too much, too easily, for what is required of the player as opposed to other archetypes. And where's melee? lol... Now they introduce 3x passives atlas trees, which is beyond QOL. And PoE2 will have dual specializations... By implementing changes such as this, we're getting closer and closer to negating both atlases (passive skill tree and atlas passive skill tree), further removing their reason to exist and impact in the first place. And that in a role playing game where characters are supposed to be uniquely specialized into specific content (the core essence of an rpg itself). But no, no, players need to be able to have access to everything easily, because they are whining, and because everyone has 3 wives, 5 jobs and 11 kids nowadays. " Of course, and rightly so. As I already stated : Path of Exile is not supposed to be a game for everyone, it never has been and shouldn't try to be. No game should be. The best games have their unique crowds and niches, catering to a specific and distinct audiences. Which in turn also means that not all takes on design and philosophies are correct, some are bound to be right and some are bound to be wrong. This is not fantasy land where all opinions matter, and everyone can have it all. Let me give you an example. Take the game of Basketball ; then for 10 years people complain and want to change the rules. Because you see, some can't jump, some can't run, some can't pass, etc. Everyone and their mother needs to be on equal footing right..?! So then the rules get altered, slowly, one by one, in order to accommodate everyone. Then slowly, and later down the line; the game you once knew, loved and called Basketball is unrecognizable, it simply isn't the same anymore. Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
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I don't even die in Acts anymore... and I don't even consider myself a ''good'' player mechanically by any means. Like it probably takes me 9 hours to finish the campaign...
I don't even make efforts no to die, so if a death is near I won't even make efforts to avoid it most of the time. And, when I first started I had no issues dying, how is it a problem. Come on now, claiming the campaign is too hard... LOL :D If anything it should be much harder, and the Act 1-2 reworks should be applied to all of them. Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed. Last edited by Senju_Hyoketsu on Mar 26, 2024, 9:00:31 AM
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" Congratulations, do you want a medal? Now tell us how many hours you have in PoE and how it totally makes no diffrence, person who picked the game for the first time in their life will deifnitely find it as easy. You know whats funny? We know you are wrong because there is literally a proof in PoE for that. Ever heard of Ruthless mode? WHere its "good old hard PoE"? Yeah, its beyond dead. Last edited by Aynix on Mar 26, 2024, 9:07:16 AM
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" devs make new content and that should be apprised and enjoyed while leveling |
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" this is why we have so many crapy games... | |
" YEah, forced AN monsters were so much fun. People loved it! | |
" A medal lol, I basically just admitted I was a mediocre player when it came down to mechanics, so clearly not looking for praise here... Sorry but, how and why is dying in games a problem ?!?! Especially the first time(s) you EVER play. It's to be expected... If it wasn't the case they would be no progression curve, no sense of accomplishment, no need to learn, improve, etc. WTF, do you even realize what you're saying/advocating for ! Clear difference in philosophy. I'm vanilla WoW, you're retail WoW. I want challenge, investment, skill and efforts to pay off; whereas you want everything to be easy, handed on a silver platter, for content not to be gated and for everyone to have access to everything. Whiiiiiiiiich leads back to what I've been saying all along : you can't have it all, a game can't please everyone, a game can't cater to everyone and shouldn't. PoE devs are trying too hard to cater to everyone by altering the game and its core philosophies; which leads to the type of discussions we're having. I'd argue you're the one who's advocating for the wrong thing, in the wrong place. Why don't you go play Diablo, Torchlight or Mario ? Oh wait, you also die as a new player in Mario, either by getting killed by enemies, or by falling out of bounds... *Sigh* Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed. Last edited by Senju_Hyoketsu on Mar 26, 2024, 10:14:36 AM
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Dying is not a problem. Dying w.o any clue what killed you and how you can avoid it is a problem. PoE gives ZERO information, even most basic stuff like type of a damage that killed you. I know PoE players are already brainrotted to the point that everyone will go and look for info on 3rd party websites, but I can assure you most new players will just say "fuck it" and leave.
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" GGG refuses to introduce even basic shit like. this mob hit that much and thats why you died. because thats not worthwhile information for players according to GGG. | |
" nah they said it's just too complicated or something which is veeeery weird because the chinese PoE has a death recap and so does Last Epoch, but I have no idea how accurate or useful those are " I have no freaking idea what you are trying to say in any of your responses man Last edited by Imaginaerum on Mar 26, 2024, 7:41:37 PM
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