Upgraded my 1060. It looks like a brand new game.

Exclusive Fullscreen mode gives almost zero advantage in properly set up OS even on very weak hardware. It's not 2000 y, WDDM 2.0 / LKDM changed a lot.
"
cursorTarget wrote:
I don't think there is good solution available on the market to run this spaghetti code game with consistent 4K@144Hz mode. Probably dual (SLI) RTX 4090 or wait 6090.


You don't use two graphic cards anymore since years, it's such a out of touch thing to do for gaming. Not only is it useless to boost gaming performance but it's not even possible with a 4090 anyways hoho
You only go sli if you actually work with 3d models, animations and other GPU demanding tasks within that area.

Kinda funny that a decent GPU out of the nvidia 30 series or AMD equivalent paired with a powerful CPU would be enough to play 4k/144 cause the game is more demanding on a good CPU than anything else. Kinda cute that people lack the knowledge and think that a big GPU alone makes a good rig. No surprise lots of people complain about shit performance while likely rocking around on a terrible optimized rig hoho
Flames and madness. I'm so glad I didn't miss the fun.
"
Kinda funny that a decent GPU out of the nvidia 30 series or AMD equivalent paired with a powerful CPU would be enough to play 4k/144 cause the game is more demanding on a good CPU than anything else. Kinda cute that people lack the knowledge and think that a big GPU alone makes a good rig. No surprise lots of people complain about shit performance while likely rocking around on a terrible optimized rig hoho


It's interesting that you lecture other people, yet you don't see the problems generated by the game engine. Well, it's hard to expect players to have any idea about the use of computing power in generating graphics. It's a complex topic. I dont blame you Pashid.
On Probation Any%
Last edited by Dxt44 on Feb 19, 2024, 8:02:17 AM
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Dxt44 wrote:


It's interesting that you lecture other people, yet you don't see the problems generated by the game engine.

Cause there isn't really any problem other than the part that the engine is more power demanding compared to what it was a decade ago as the game released. No surprise with all the updates that we get sometimes to improve the overall performance and quality of the game. Looking at what the game used to look like vs now it's not really shocking that old tech doesn't hold up well anymore with all the improvements over the decade and even the more recent engine upgrade. It's like trying to play a PS5 game on a PS1 and complaining about performance issues thanks to the outdated and weak hardware lol
But I agree with you, IT stuff is a really hard topic and not a lot players are really into it. No surprise that some get confused and frustrated with the lacking knowledge and blame game devs for miserable gaming experience. I mean you even find people crying about loading times in other modern games while running a decade old HDD.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Feb 19, 2024, 8:31:56 AM
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Cause there isn't really any problem other than the part that the engine is more power demanding compared to what it was a decade ago as the game released. No surprise with all the updates that we get sometimes to improve the overall performance and quality of the game. Looking at what the game used to look like vs now it's not really shocking that old tech doesn't hold up well anymore with all the improvements over the decade and even the more recent engine upgrade. It's like trying to play a PS5 game on a PS1 and complaining about performance issues thanks to the outdated and weak hardware lol
But I agree with you, IT stuff is a really hard topic and not a lot players are really into it. No surprise that some get confused and frustrated with the lacking knowledge and blame game devs for miserable gaming experience. I mean you even find people crying about loading times in other modern games while running a decade old HDD.

You still seems to not understand my point.
The principle of operation between what happens on the screen and what happens with performance is not correct. I don't know if you are aware, but there are MTXs in the game that simply reduce performance out of proportion to what is happening. Do you know why people use MTX for Volatile Dead, a not default despite lower visibility? Of course you don't know.
Do you realize that certain actions in the game lead to a general reduction in performance and only a restart helps?
On Probation Any%
"
Pashid wrote:
No surprise that some get confused and frustrated with the lacking knowledge and blame game devs for miserable gaming experience. I mean you even find people crying about loading times in other modern games while running a decade old HDD.

Watch Sannikov's video. No point to argue.

The game demands both CPU and GPU depending on scene and screen mode. If the game requires to upgrade 13900K to 14900KS to run consistently, there is definetly something bad. Also you ALWAYS can write the code which runs perfectly on any configuration. If you can't - you're missing some very basic things.

PS Their senior visual dev had 3/5 grade at some point (it's similar to "C" grade in U.S.), studying @ MFTI and hated to study. That's a sign.
Last edited by cursorTarget on Feb 19, 2024, 9:03:03 AM
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PS Their senior visual dev had 3/5 grade at some point (it's similar to "C" grade in U.S.), studying @ MFTI and hated to study. That's a sign.


For like 5 months after 3.21.2 CPU was melting like crazy. If they didn't see the issues for so long, yeah, that's not good sign.
I know PoE2 development is big reason for this, I am pretty sure after PoE2 beta there will be huge improvements in this area as it's pretty much the same engine, PoE2 will be a lot more demanding so they will gonna put more focus on optimizing things if they want to keep decent performance.
On Probation Any%
Last edited by Dxt44 on Feb 19, 2024, 10:03:58 AM
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cursorTarget wrote:
Also you ALWAYS can write the code which runs perfectly on any configuration. If you can't - you're missing some very basic things.


Please elaborate on this.

Because it seems to me like you're saying; "no matter WHAT a developer throws into the game regarding visuals, calculation and speed, it is ALWAYS possible to write it in a way that runs PERFECTLY on ALL systems".

If you meant anything close to that, you are of course wrong.

The biggest problem PoE has when it comes to performance, is that the game lets you scale the amount of crap happening on your screen into oblivion. At some point, the only thing they can do with their code, is to reduce the amount of crap happening.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz on Feb 19, 2024, 11:03:37 AM
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Because it seems to me like you're saying; "no matter WHAT a developer throws into the game regarding visuals, calculation and speed, it is ALWAYS possible to write it in a way that runs PERFECTLY on ALL systems".

Except he's right. Often in games you have different levels of graphics settings, but with small changes. Look at shaders. Often when you look into them, only difference between low and high settings is the texture/textures size. It's the fastest and easiest form of optimization for various devices, but it's lacking impact if there is some heavy calculation that are independent of size of texture.
On Probation Any%
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Dxt44 wrote:

Except he's right.


Far from.

Look, no one is saying that GGG can't make PoE run better. But no, it's not possible to make "everything" run "perfectly" no matter what you throw at it, so he's not right. There are reason(s) why most ARPGs (and other games for that matter) limit the amount of crap happening on the screen, be that the amount of AI-intensive NPCs, 3D models, shaders, shadows, tic or whatever.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.

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