FLESH ZOMBIES 3.25 | Wrecker's Stress-Free Build(s) & Filters | 1-Button, HC SSF, Pure Item Freedom

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dragomob wrote:
Spoiler
i didn't change it yet, as nothing really looks as chill as this build and i miss it as soon as i play another char, but i am still trying to find something to boost the output.

if you are not having these issues, then it must be me, because even if ST feels solid on a lot of enemies, there have been multiple ritual enemies where even 10 max level 20 qual zombies and phantoms with full frenzy charges and a pale seraphim for debuffing didn't put a dent into the healthbar of the enemy.
blight is a no-go as soon as enemies come from 2 opposite directions and often amber trees lose a lot of their charges because enemies are just ignoring taunt.
legion doesn't work either, as dps is too unfocused without predator.
incursion from around map level 6 onwards does not work either as aoe is too lacking

i wonder if there is anything i can really do aside from grinding more +chance to poison for minions and +level to minions as well as gambling on higher qual zombie gems.
i got a 20% zombies of slamming gem which might help with clear speed, but i assume they would be too squishy. i am going to check your character and i'd be very thankful if you could check my witch for any obvious improvements.

all in all, thanks for the build!
i am super happy to hear you don't have these issues

edit: just saw you are playing a reaper build. considering you wrote you were unhappy with it's damage output before and you have no issues currently, something must be up with my build. maybe i should switch to your reaper build to compare, though i am not sure whioch build to use, your pob and your actual settler character have very different skill setups
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dragomob wrote:
Spoiler
awesome, thanks a lot. i never touched reaper before, how does the clear feel compared to single target zombies if you tried them before?

still unsure if i should go with the main reaper as in the build, reaper of revenants as in yours or both as wreckers character does
Sometimes it's just that a build's playstyle doesn't suit the user. Lots of times people get used to playing a game a certain way, while build creators create builds that match their playstyle, each not really realizing that they have in-game habits/preferences that they subconsciously need.

Zombie of Slamming is a WAY better skill gem, but it doesn't have the 40% more life. The thing I hate about Zombies is how much investment their survivability needs. So just be patient or ready to resurrect the slammers every now and then.

I regards to the Reaper, apparently, I really needed to scratch that itch this league. So much so that I've tried 5 or 6 different variations of it. It's a very situational skill. The Reaper does clear better when the Ultimate skill bleeds. It's fun to run into the middle of a pack and then watch them melt away. But clearing the tougher enemies is a 50/50 spilt. If the enemy moves, great; it's clear is superior to zombies. If the enemy is stationary (of which there are many), it can take much longer to kill that enemy.

There are many different ways to try and combat stationary enemies vs. the Reaper, but stationary is one of the many intentional cons to the design of the skill. I still think the skill is too weak for the cons it brings, but it's still tons of fun.

The Reaper consumes non-Reaper minions. It also lowers their life and damage. It doesn't make other minions useless, they are still a nice damage bonus to the build, but adding 2 out of 3 little Revenant Reapers to the build is really the only way to have other permanent minions that don't need to be constantly summoned. Reapers don't consume Reapers. Currently, there's a bug where we can't use the Ultimate skill with other Reapers around (https://www.pathofexile.com/forum/view-thread/3551487) so that kinda of hinders that idea.

I've been playing with lots of different variations and would be happy to share the one I'll be posting (changing the current Reaper Pobb to) if you'd like to switch. The tree is almost exactly the same as the ZOmbies. It's just the gems that need to change, for the most part.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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PetrGasparik wrote:
Spoiler
Hi Wrecker, thank you for the answer, it is so kind how you care about people here.

I have unimportant and maybe stupid question. What is the meaning of colors and font size in Wrecker Ruthlessness filter?
I am picking up everything not just plain white, and sometimes I am wonder: why I have this normal thing in invertory?
I tried to read your notes on filter and it didn't help me, sorry! For example, I found out that purple text means "RGB linked socket" which is good for selling. So I tried to find it in filter notes and purple is only for fragments of map.
Also I tried to link font size to item level but I found out two items with different size and both on level 16.

What am I missing here?

Concrete example: white text with orange border and smallest text. Should I take it? Is it important? :)

Thankyuo in advance!
PS: I am a listener of your podcast. I really like it!
Hey Petr! Thanks so much for the kind words. I really appreciate you taking the time to be so kind about it all. Thank you.

In Ruthless, GGG doesn't let filter creators hide anything. So you'll find that many items are minimized.

For the items that aren't minimized, I'll explain. (I'll also be updating my intro to be more clear for next league. Thanks for the feedback!)

My colours/themes:

Black: Nothing
Blue: Magic Rarity
Brown: Unique Rarity
Cyan: Gems
Gold: BlightedMap and Gold
Green: Quests
Grey: Div. Cards
Orange: Catch All/WTF?, New items, & Minion Items
Pink: Currency thingies
Purple: Frag. like thingies
Red: Corrupted, Tainted, Vaal'd, Mirrored
Yellow: Rare Rarity
White: Normal Rarity / Epic items

Background Colour: is always black. If the SetBackgroundColor is White it's an "epic" item.

Text Colour: Simply matches the colours listed above.

Border Colour: is reserved for extra detail.
- Orange indicates it's either a new item or a minion BaseType. (I think I'll be adding special drops to this as well, like Fugitive boots and Vermillion Rings.)
- Pink indicates that the item is showing for the sake of vendoring for currency.
- Red indicates that the item is Corrupted, or something similar ("unmodifiable").

If the Border Colour matches the text colour, it means:
- that the item is a high enough ItemLevel that it could roll any/all T1 mods. (For equippable items.)
- that it's a great drop for its class (for unequippable items), but not epic (which would have a White SetBackgroundColor).

Does that help?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Spoiler
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Wrecker_of_Days wrote:
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PetrGasparik wrote:
Spoiler
Hi Wrecker, thank you for the answer, it is so kind how you care about people here.

I have unimportant and maybe stupid question. What is the meaning of colors and font size in Wrecker Ruthlessness filter?
I am picking up everything not just plain white, and sometimes I am wonder: why I have this normal thing in invertory?
I tried to read your notes on filter and it didn't help me, sorry! For example, I found out that purple text means "RGB linked socket" which is good for selling. So I tried to find it in filter notes and purple is only for fragments of map.
Also I tried to link font size to item level but I found out two items with different size and both on level 16.

What am I missing here?

Concrete example: white text with orange border and smallest text. Should I take it? Is it important? :)

Thankyuo in advance!
PS: I am a listener of your podcast. I really like it!
Hey Petr! Thanks so much for the kind words. I really appreciate you taking the time to be so kind about it all. Thank you.

In Ruthless, GGG doesn't let filter creators hide anything. So you'll find that many items are minimized.

For the items that aren't minimized, I'll explain. (I'll also be updating my intro to be more clear for next league. Thanks for the feedback!)

My colours/themes:

Black: Nothing
Blue: Magic Rarity
Brown: Unique Rarity
Cyan: Gems
Gold: BlightedMap and Gold
Green: Quests
Grey: Div. Cards
Orange: Catch All/WTF?, New items, & Minion Items
Pink: Currency thingies
Purple: Frag. like thingies
Red: Corrupted, Tainted, Vaal'd, Mirrored
Yellow: Rare Rarity
White: Normal Rarity / Epic items

Background Colour: is always black. If the SetBackgroundColor is White it's an "epic" item.

Text Colour: Simply matches the colours listed above.

Border Colour: is reserved for extra detail.
- Orange indicates it's either a new item or a minion BaseType. (I think I'll be adding special drops to this as well, like Fugitive boots and Vermillion Rings.)
- Pink indicates that the item is showing for the sake of vendoring for currency.
- Red indicates that the item is Corrupted, or something similar ("unmodifiable").

If the Border Colour matches the text colour, it means:
- that the item is a high enough ItemLevel that it could roll any/all T1 mods. (For equippable items.)
- that it's a great drop for its class (for unequippable items), but not epic (which would have a White SetBackgroundColor).

Does that help?
Shoot! I just realized the border themes are slightly different from the filter I'm working on (I gave you the new filter description) but it's really close. You'll just see borders on maps and currency a little more.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Devilator wrote:
Spoiler
After spending quite a lot of time with the build, and I think seeing it at its full potential, I too have decided to move on. I enjoyed it so far, and this is my feedback. I am writing from my perspective as a non-HC, non-SSF player, and taking into account a few of the other comments I have read here.



- The build works. There is a rough spot while working your way through the Atlas, when it might feel like it doesn't. Once all your gems are leveled and you have decent enough gear, it works just fine at T16.

- Unlike most builds that say "HC/SSF viable", this is first and foremost a HCSSF build. The build is not an "also works in HC or SSF" build, it is made specifically for HCSSF. If you are not a regular HCSSF player, the damage will feel low. This build prioritizes survival and self-reliance. As a note to the build creator, maybe add a note in the Gameplay Expectations section to make this more clear for players coming from other league types - it might save you a few complaints in the comments!

- As with most builds, you will occasionally meet an enemy you can't possibly beat or that is not worth your time. Given the HCSSF focus of this build, this may happen a little more often than you are used to, and this is normal.

- There is pure item freedom. There are no specific items required, but of course you need to upgrade your defenses in order to progress. You need life and resists and armor. + Minion levels are really nice too. But how you go about it is completely up to you.

- There is plenty of room for customizing the build, a lot more so if you don't play HC or SSF. If you are struggling before everything is leveled, try using other minions to help the zombies - skeletons, SRS, or even Arakaali's Fang if you can get one.



In the end, I had a good time and I learned a thing or two about doing things in different ways than I was used to, especially when it comes to tankiness. I am moving to another build because I don't play HCSSF, and I want more emphasis on damage and speed.

Thank you Wrecker for the build, for the filter which I also enjoyed, and for keeping up with supporting everyone in the forum, and everyone keep having a good time!
That was a really good post, Devilator!

I appreciate how much time it took to provide the feedback! Thanks for doing it. I hope you didn't feel like you wasted your time playing a HCSSF style build. I saw you enjoyed it but moved on to better accommodate your preferences and that's awesome. I hope you're enjoying your new build(s)! I'm glad you were able to see the build's item freedom potential and understand the HCSSF mentality. You have a great heart and I appreciate your thanks and honesty. Thanks again and I hope the league is treating you well!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Pip_n_Tip wrote:
Spoiler
OMG. The Wrecker_of_Days is legend in these parts!

Many good times running his builds waaaay back when. I still talk to a few people that I met years ago in your early zombie building threads.

We just started playing again.

Zombie on Wrecker!
It's Pip! Nice to see you! Thanks for your wonderful words, as always. You're always so kind.

Zombie on, Pip! I hope you're enjoying your return!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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CelticHound wrote:
Spoiler
I haven't seriously played zombies in a league or two, so I can't compare. (In Settlers I'm doing Righteous Fire.)

Between the base Reaper gem and Reaper of Revenants, the difference is you get the damage of 2.1 reapers, but you lose the extra bleed damage. I'd suggest taking a look on poe.ninja to see what the top reaper players are doing now.

The big difference may be that with the base gem you are forced into the bleed/physical damage route. With reaper of revenants, you can go with chaos/poison damage scaling and take Unnatural Strength in the necro tree.

I have not tried mixing both gems to run 2+1 reapers, so I don't know if it would be annoying to maintain.
Thanks, as always for your help. <3 You rock.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Wrothgarde4242 wrote:
Spoiler
Hi Wrecker, really liking your Zombie build. I have a question if I may about how the Automation skill gem works in the build. I'm level 41 and have it currently in a 3-linked pair of boots with Withering Step (I don't have Steelskin yet) but it does not appear to trigger the Withering step skill at any time and the game won't let me trigger Withering step manually. Is this intentional? What is it's purpose in the build. Many thanks again.
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Wrothgarde4242 wrote:
Spoiler
Sorry Wrecker, ignore that post I found out Automation has to be activated off the skill tree. All solved! :D
Hey, Wroth!

I hope you're having a good time with the build. I'm glad you were able to figure it out! In the Discord community I'm in, that question gets asked a lot as well. I should put it in the notes. It's a good question! I hope you're having fun.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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cloudscraper wrote:
Spoiler
Yes, really helpful!

I'm definitely enjoyin the build, started mapping yesterday after one week of vacation, now my big issue is managing to 5L my armor in SSF league :D
I'm glad you're enjoying the build! How's progress going? I was on a 4-link for forever this league. None of the six-links that have dropped are even chests for me, so I feel like I'll be on a 5-link forever.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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aeolicious wrote:
Spoiler
Wanted to leave a note here, maybe FBO others, that this build made a lot more sense to me after I realized that I had to play a little more "dangerously" than I usually do as a casual player. Normally I'd play something where I can either stand well away from the action and let my minions or totems go to work, or else run around frantically trying to avoid taking hits. Phasing into packs and then standing in the middle of the light show went against my instincts.

I have been augmenting this with a Vaal Skeles so I can target specific mobs as needed, and then have the option to press the "nuke" button when things get hairy, but maybe I can drop that as I round out my gear and gems. Certain mechanics can still overwhelm me and deal enough damage to take me out and I'm only barely into red maps.
How's the progress now, aeolicious?

Has the build filled out a bit in Red Maps? Do you feel more comfortable?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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lhomme wrote:
Spoiler
Hi!

Just wanted to say thank you for writing this build out. I'm in my first league and used a modified version of it emphasizing more damage (since I'm not HC SSF) and it's working reasonably well in T16 so far.

QQ: do you have a sense for what T16 encounter types work best with this type of build? I've found timed ones don't work well (e.g. legion, incursion, breach) and I've been seeing some success with Strongboxes and Blight (but not blight specific maps).
Hey, lhomme!

That's a great question for someone playing their first league! You get this game well!

I personally hate any timed content in any game. Path, unfortunately, has a ton of it. The zombie build isn't bad with most timed content if you add Predator Support to the build (it lets you focus on the specific targets of the timed event(s)), but yes, I never plan my builds around anything timed. I typically block them from my Atlas Tree.

I used to allow, Ritual in my maps, but they changed them this league and they are too much of a cluster-show for me, so I block them now too. I like Strongbox, Rogue Exiles, Essence, Harbinger...I do allow Blight, Delirium, and Abyss even though they are timed. I'm happy with my rewards and progress in them as they have ways of basically ignoring the timed aspect of the mechanics.

Adding Vaal Skeletons in perfect for the build. I love it. Nice choice.

Here's my tree, if you're interested: https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAegAfAHkH1wfhCfgMfg8tD7cSwBfLG04fZijQLZMuizADMA4xazJLND048jpFO59Cd0MjQ6lILEiwSdRKDkwhT9hU8VhFWTxb2V73YCFi1WO1Y99mtWfpbEluKnELcoh1Q3X2dx946nr0fROCUYYwhlCIGYloic-LGI_UkQCRfZvYnV6dh5-xoRChhqLepDalXKeCrBCsH63Wr5qvwbH7sma0hrVvtui3SLmZuu_C_8WyxjPHs8e9yH7Jocz50KLSdNNe07XUh9dN4qfkjOWP5eznWOqN6tXs5e6U767yTPME9Uz35PkO-mj6svvO_OT9yf3R_t4AAA==
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

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