PoE 2 is forced Ruthless mode, GGG not coming right out from the beginning saying so is, um yeah...

I wouldn't go as far as to say PoE2 will be ruthless 2.0 like OP thinks, but I will say this, people thinking PoE 2 will be PoE 1 but better, with it's problems fixed and sunshine and rainbows are headed for some real disappointment.

"We know nothing about the game" yes we do, they stated quite clearly what their intentions are for the game and how they want it to play, even if they do what people are asking for and show an "maxed out character zooming" I'm sure it will be nothing even remotely close to what you tornado shot Andys expect. I'm just hoping everything else ends up being an improvement. That said I'm not against a slower game be it gameplay or profession wise, but I'm expecting big Ls from PoE 2 in it's early days.
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_Jon wrote:
I wouldn't go as far as to say PoE2 will be ruthless 2.0 like OP thinks, but I will say this, people thinking PoE 2 will be PoE 1 but better, with it's problems fixed and sunshine and rainbows are headed for some real disappointment.

"We know nothing about the game" yes we do, they stated quite clearly what their intentions are for the game and how they want it to play, even if they do what people are asking for and show an "maxed out character zooming" I'm sure it will be nothing even remotely close to what you tornado shot Andys expect. I'm just hoping everything else ends up being an improvement. That said I'm not against a slower game be it gameplay or profession wise, but I'm expecting big Ls from PoE 2 in it's early days.


considering that they remove alot league mechanics or completely reworking them . ppl will be hit hard with disappointment if not tampering they expectations
Congratz that you had the opportunity to play poe 2 already that far into the endgame, so you can make a statement like that. You must be best buddies with the devs, if they let you play the game already ;P

Seriously wait for release, test out the game since it's gonna be free to play and then allow yourself an opinion.
To be fair the best we have to go off of is last exile con which was a pretty costly event to put on, with its sole focus to show off the game. That is all we have to go off of at this point period. Did not look all that fun to me but I will give it a shot. I am confident that the game will do well and will be a good game. I do have doubts it will keep my interest like the current game but I will wait and see.
Last edited by sevens67 on Nov 30, 2023, 7:56:19 AM
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auspexa wrote:
we know enough about poe 2 to know what it'll feel like to play it

and yes, it is forced ruthless, it is a completely different game, and it'll be nothing like poe 1. [Removed by Support]

poe 1 is also likely to be dead after it is out, because casuals/semicasuals won't be playing poe 1 when they could just play the "better" version of it, and this will significantly hurt the trade economy of poe 1. separated league schedules won't solve this, thus "yOu cAn kEeP pLaYinG pOe 1" isn't a real argument because the experience will be significantly worse

I'll still play poe 2 when it's out and probably enjoy it, but it's obviously going to be worse than its predecessor. so based on the things we've heard and seen so far, I'm pretty sure it's not going to be my favourite game or anything

diablo 4 is getting better every patch, grim dawn just got a massive patch and the devs are actually listening to feedback, last epoch is very promising and is likely to be a real contender in a few years

we don't have to play poe or poe 2, if it's bad I'll just move on. I've already stopped spending money on poe 1 after the things I've seen about poe 2. what I just don't understand is why ggg is so adamant about their design choices and why they're removing everything that makes poe unique in the first place. they're a tad late to "let's just copy diablo 2 and hope it works out" party


Have you even try ruthless. Its handicapped poe1, it plays exactly the same as poe1, you just progress slower and thats it. Funny you bring up those games because they are a lot closer to poe2 gameplay wise than ruthless.

PoE2 looks a lot more apealing to me. Gameplay is vastly superior, same way D4's is. What D4 lacks is true character building options (picking few skills from limited options just doesnt work for me) and itemization and poe2 will have just that. The more i see the more i want to try it.
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kuciol wrote:
Have you even try ruthless. Its handicapped poe1, it plays exactly the same as poe1, you just progress slower and thats it. Funny you bring up those games because they are a lot closer to poe2 gameplay wise than ruthless.

PoE2 looks a lot more apealing to me. Gameplay is vastly superior, same way D4's is. What D4 lacks is true character building options (picking few skills from limited options just doesnt work for me) and itemization and poe2 will have just that. The more i see the more i want to try it.


The thought process rarely goes deeper than
* Ruthless = slow
* PoE 2 = slow
* Therefore, PoE 2 = Ruthless
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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anti4z500 wrote:
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[Removed by Support]

Well, other than forum moderators. My heart goes out to those poor souls...

On topic, as others noted, you don't know anything about PoE2, its systems and if it's 'Ruthless' or not. Also could the forum please decide what "Manditory Ruthless" means as a phrase? Is it a lack of loot? Is it slow game play? Is it low mob count? Is it "fully reliant on RNG"? Like what's the actual boogie man you're running from in these sort of posts? Like I get not liking Ruthless, no one's forcing anyone to play it (though I'm over joyed it got released for like the five of us who think its cool), just like no one is forcing you to play PoE2 (when you know, it actually comes out).

But every post like this makes me hope GGG does just shutter PoE1 after its release and make it manditory. The wailing will be so pure then, a hungring tide that would fill even the Eater of Worlds.


dont worry poe 1 will be dead after poe 2 release.
yeah let's see about that next year lmao x'D
think if the gameplay we seen today is what we get ur in one hell of a ride and not the good kind lmao :')
"Now all that's left is for you getting on your knees."
if you know thanks me:) i'm dying to find out x'D
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satanttin wrote:
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anti4z500 wrote:
"
[Removed by Support]

Well, other than forum moderators. My heart goes out to those poor souls...

On topic, as others noted, you don't know anything about PoE2, its systems and if it's 'Ruthless' or not. Also could the forum please decide what "Manditory Ruthless" means as a phrase? Is it a lack of loot? Is it slow game play? Is it low mob count? Is it "fully reliant on RNG"? Like what's the actual boogie man you're running from in these sort of posts? Like I get not liking Ruthless, no one's forcing anyone to play it (though I'm over joyed it got released for like the five of us who think its cool), just like no one is forcing you to play PoE2 (when you know, it actually comes out).

But every post like this makes me hope GGG does just shutter PoE1 after its release and make it manditory. The wailing will be so pure then, a hungring tide that would fill even the Eater of Worlds.


dont worry poe 1 will be dead after poe 2 release.
yeah let's see about that next year lmao x'D
think if the gameplay we seen today is what we get ur in one hell of a ride and not the good kind lmao :')


i take that back :D let me put it this way poe 2 will bomb so hard its not even funny :D
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Orca_Orcinus wrote:
So, Grinding Gear Games wants a version of PoE that is forced Ruthless mode, and so they hired designers to create PoE 2.


Grinding Gear hired devs to work on the game. Either game. In many - even most - cases, both games. One of the strengths of the two games and the staggered league cycles is a steady stream of work for developers, rather than a crunch-and-drought cycle common to other studios.

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Orca_Orcinus wrote:
I'm pretty po'd that the money I spent on, yes a free-to-play game, went towards designing a game mode that was DoA back when it came out as voluntary "parched mode" for World of Warcraft.


You spent dollars to support what Grinding Gear had done with the game. if they no longer do things you like, don't support them. If you're unwilling to give the developers money and then let them develop without your direct input or permission, don't give them money.

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Orca_Orcinus wrote:
Games have to have, and I'm being serious here, a logical, step-by-step progression system.


Path of Exile has not had a "logical, step by step progression system" for years. The original game is so bloated and impossible it's ridiculous - and well known for being ridiculous. A build that can clear the campaign and kill A10 Kitava struggles hard even in basic white-tier maps, and a build that can clear red-tier maps needs to improve its damage at least a thousandfold and its defenses at least a hundredfold to get to the content immediately above red maps.

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Orca_Orcinus wrote:
Otherwise, it's a chore, boring, and insipid.


Some people like the pace better. Religion of Zoom people cannot stand not being able to click one button once and kill every monster in Wraeclast across GGG's entire server network with one skill, but other people are a little tired of trying to keep up with Religion of Zoom people.

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Orca_Orcinus wrote:
Again, this doesn't feel right. It's a lot of thoughts I could type out here, but in the end, it feels as if tho every decision GGG makes is anti-consumer, anti-fun.


"Anti-my-personal-desires" is not "anti-consumer/anti-fun." There's plenty of people deeply excited for PoE2.

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Orca_Orcinus wrote:
I can't imagine that the market indicators for ARPGs includes "I want a forced-Ruthless mode".


Actually, most market indicators tend to point to Path of Exile being far too bloated, far too up its own butt, and far too specialized to appeal to a wider audience. Which is fine - Chris and co. have always stated that they're making a game for a specific audience. But Path 1's terrible animations/exceptionally dated appearance, its head-crushing depth and outlandish complexity, its dizzying myriad of interlocking systems, and its overwhelming emphasis on a level of play speed that's deeply uncomfortable for a great many players means it's often held up as being far too niche to truly compete with the likes of Diablo, or other more modern ARPGs. It's not even considered the "hardcore" ARPG the way Religion of Zoom hold it up to be. It's considered the "doctorate of mathematics" ARPG, more complicated than is good for it and utterly impenetrable to virtually all forms of new player.

Path the First certainly has its charms. It's one of the primary engines that drove the revival of the genre, and it's created a tremendous amount of interesting and useful knowledge and systems. The level of customization and creativity the game permits is exceptional - Grinding Gear gives players more freedom than any five other dev companies are willing to give their players, with the result that the game is utterly broken and impossible to play at the top end without a steady diet of meth. They can't really fix that. PoE the First will always be a janky, ludsicrously over-accelerated game.

Path 2 is Grinding Gear's chance to make a modern ARPG, using all the knowledge they've earned from a decade and a half of playing PoE2. Are the demo videos very slow, with painful kill times? Yes. This is deliberate, and not because it's The New Design Method. These are demo videos. The Religion of Zoom thing where you click one button, the entire screen explodes in a chaotic kaleidoscope of indescribable murder, and in three frames everything in the map is dead, has exploded seven different times, raised itself and then exploded seven different times again, and dropped a cumulative total of one hundred and twenty thousand loot items on the map, of which you'll actually pick up three, is unusable for gameplay demos.

The demos are designed to showcase systems and mechanics. You can't do that with a typical twenty-Mirror endgame bosscruncher that deals 500B DPS and moves faster than the server tic rate can keep up with. The demo videos use slow, poorly geared characters with minimal damage investment so that they can use skills repeatedly on low-level trash and show players what the game is doing. The fact that players will accelerate that by a factor of a thousand later on has no bearing on the demo.

Every time someone comes up with this "Path of Exile 2 is just forced Ruthless!" garbage, they're doing nothing but demonstrating their utter failure to grasp how A.) marketing, B.) game development, and C.) ARPGs work.
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kuciol wrote:
1. PoE2 is copletely different game, with different combat flow, builds, campaign etc

2. Ruthless was internal game mode for their fun, players asked for it and ggg gave what they wanted.

3. You got what you payed for. It doesnt give you any right to dictate companies direction.


No one but the 0.0000000000000001% asked for it. You have no idea what you're talking about, buddy.

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