What is your number 1 skill balance wish for 3.23?

+2 radius to Cleave
Last bumped on Nov 30, 2023, 1:27:21 PM
I wish they didn't make Aura Bots worth 3+ people.
For every 10% movement speed over 100%, global defenses are reduced by 2%.

Not directly a skill but buffs for unused and weaker skills and nerf for the current meta to achieve a fresh and new meta. Kinda overdue since leagues to fresh up some stuff
Flames and madness. I'm so glad I didn't miss the fun.
If only they could make RF and cremation viable again, maybe by boosting the start level of gems so they drop at level 30+ or something.
cast on melee kill has been dead for so long is not even funny

Supported Melee Attacks will Trigger a Supported Spell on Kill
Supported Spells have (20-39)% more Spell Damage (removed)
supports that apply to linked attacks also apply to linked spells (new)
supports that apply to linked spells also apply to linked attacks (new)
You cannot Cast Supported Triggerable Spells directly

reasoning: sacrifice 2 support slots for a no restriction in support options like archmage affecting attacks or fist of war affecting spells.

using fist of war as example:
for the attack slam skill:

Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal (70-98)% more Damage with Hits
Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments
Ancestrally Boosted Slams have (40-59)% increased Area of Effect

for the spell skill:
spells with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds
Ancestral Boost does not apply to repeats of the spell
Ancestrally Boosted spells deal (70-98)% more Damage with Hits
Ancestrally Boosted spells deal (50-69)% more Damage with Ailments
Ancestrally Boosted spells have (40-59)% increased Area of Effect



self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom on Nov 22, 2023, 6:26:02 AM
overall B U F F S, this game is largely a singleplayer game and there really isnt much benefit for overall gamehealth/balance to have a few select playable/borderline OP skills and the rest being garbage as in literally unplayable....
Buff melee(not bonezone), the state melee is currently in is a bug.
Buff dead skills (99% of skills).
Remove Mageblood or limit the maximum number of permaflasks to 1 or 2.

Remove Hinekora's Lock completely

Remove weird interaction of Unnatural Instinct with unallocated passives augmented with tattoos.

Remove Impossible Escape or double the cost of passives allocated with it.

Remove or nerf the Forbidden Flame / Flesh jewels effectivness to 20-40%

Nerf the overall DPS scalling of the end game builds by introducing diminishing
return to damage-related modifiers including crit multi.

Set hard cap for Sould Eater buff to 50-ish souls.

Stop adding imba shit just because some streamer asked to add his lovely toy.
Last edited by cursorTarget on Nov 22, 2023, 6:55:06 AM
"
cursorTarget wrote:
Remove Mageblood or limit the maximum number of permaflasks to 1 or 2.

Remove Hinekora's Lock completely

Remove weird interaction of Unnatural Instinct with unallocated passives augmented with tattoos.

Remove Impossible Escape or double the cost of passives allocated with it.

Remove or nerf the Forbidden Flame / Flesh jewels effectivness to 20-40%

Nerf the overall DPS scalling of the end game builds by introducing diminishing
return to damage-related modifiers including crit multi.

Set hard cap for Sould Eater buff to 50-ish souls.

Stop adding imba shit just because some streamer asked to add his lovely toy.


Those are pretty fun mechanics to chase after though

I'd argue it adds a lot more zany stuff on top of what we already have
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson

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