Divines per hour more important than fun
In last few leagues I noticed more and more people are using arguments like:
- ritual/essence/harbingers/other challenge is not fun, it is not XX divine/hour - I will not run labs to get my enchant, it is not profitable (not XX divine/hour) - I quit, ggg ruined juiced 100% deli maps/revealed multiple currency chest blueprints copy method, XX divine/hour method ruined there is no point to play this game anymore - I want to do sanctum, but it is too hard, nerf it, it is mandatory to play because you profit XX divines/hour - ggg ruined my other method for XX div/h, I QUIT - game is shit because it force me to make build XXX to do YYY to get best currency/hour method I would really like to hear, why people consider divines/hour as a merit of how much fan they have? Is it because you need to get something valuable in the eyes of others? It sounds like some people are very frustrated that they don't get so many pixels as others, some of them even hate it that much, they go on forum/reddit and demand to get at least same amount (mostly for doing nothing). There is also huge misconception of "game is dumb, you need XXX divines/mirrors to make functional build". More experienced players are probably giggling now, because they know how cheap it can be. But I guess this could be for different topic. Plenty of people also don't consider their build strengths and weaknesses and aim for best div/hour methods ending up very disappointed/frustrated/furious. Seems like this is an issue too and some are demanding to "make it equal" (well, you can't). Do I think if GGG can do something with those issues? I don't think so, this is not a game issue, more like a behavioral issue caused by individual perception of profit=fun. So, how much divines per hour is fun nowadays? Takes we get so far about div/h: - div/hour is important/fun factor because loot is bad - going for div/h because game is bad, simple as that (?) - divine/hour is important because car can be broken (?) - divine/hour is important because we don't get legacy/bis items as loot - it is not players mentality, game force me/us to it (?) - because I dont want to be worse than others - amount of divines I get make me feel better player than others Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs on Sep 29, 2023, 11:35:42 AM Last bumped on Oct 18, 2023, 11:31:42 PM
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Playing this game for profit is not good for you
you will sit 12 hours a day crafting trading fast maping you will end up like this guy from china who die playing 24 h |
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it's only the minority that talks about dumb stuff like that, poe isn't a job.
I have about 4000 hours and never checked or never cared about how much money I'm making. if I cared I'd just sit in my hideout and flip stuff, craft cluster jewels and shit while rolling sextants for profit. unless you have an mf group, solo play is never as profitable as sitting in hideout, so it's completely pointless to talk about div/h strategies. Last edited by auspexa on Sep 28, 2023, 9:48:40 AM
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" Oh yes, but it seems like a very "vocal" minority. I hope to get some feedback from them. And most of us know, that most of things can be a profit, but it is not a merit of "fun". Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. | |
" I can safely say that most of the people who talk about div/h nonstop are rmt'ers and want to make as much money as possible so that they can sell their divs and mirrors to rmt websites. I can't see why else they'd want to turn this into a job, or why else anyone would want to farm 5000 divs in a temporary league | |
I'd gladly exchange Divines per hour for better loot dropping. Despite what CW thinks, it is still more to find your own gear than having currency drop, then having to deal with the BS of trade to get what you want.
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" What do you consider a good loot? Double influenced item, with t1 life, 2x t1 resists and 2x influenced mods? I'm getting plenty t1 life, 2x t1 resists, but it seems it is not considered "good". And how much div/hour would you exchange to what items, at what rate? Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs on Sep 28, 2023, 10:02:13 AM
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" Some people enjoy min maxing to their characters to the extent they spend that amount of currency on them. Why do people get so salty about how others choose to play the game? |
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" Just ask yourself, how many times do you drop an rare item that you can take as it dropped, slap it on an endgame character (i.e a character that is already on a level where he can do t16 and pinnacles at least, not someone stuck in white maps) and get an improvement. At least for me the answer is close to never. And i only say close to because i am not 100% confident i am not forgetting one exception i might have had in my 5 years of playing. Pretty much every endgame item you'll have on your build will involve several steps of gamb cough crafting before it's usable. The stuff that drops is at best a foundation for something that might become a useful item if fortuna smiles upon you. And even getting that requires A LOT of fortunas smiles to even have a chance of happening. The only stuff that you pick up and use off the bat are endgame uniques from pinnacles/ubers and some regular uniques most of which are tier 1 or tier 0 drops and extremely rare. Last edited by Baharoth15 on Sep 28, 2023, 10:12:34 AM
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" As a league player - most of the time at first days of the league. Thats how we gear up at league start. Later stage is to craft items with essences and metacrafting, but often you craft on items you find, like fractured items. All my gear I'm wearing, except uniques, is self made (including jewels). I don't need to pay for it. Loot is not bad, it is just double influenced metacrafted gear is OP - do you think people calculate everything around buying BiS gear now? But that is still not a reason to calculate div/h as fun. Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs on Sep 28, 2023, 10:20:42 AM
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