Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors

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DaiHP wrote:
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run4way wrote:
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DaiHP wrote:
Guys, are you blind? GGG right now have a perfectly balanced game. Any meta shakeup will ruin this perfection. And it's your fault for not using/discovering new builds with less popular skills, lazy guide following dummies.
If you don't agree, don't be toxic and leave the game. You're not allowed to complain about the game you once liked. Game has moved, and so should do you, LEAVE now


7 challenges, and a single 90lvl char in the league. LEAVE NOW111!!!!1 lol


Yeah, I'm sorry for doing logical things. I don't like the game, I don't play it.
But there are people that still do, and donate for the app. Pretty sure u use it too.
Should probably have nolifed 40 challenges for my opinion to count.


I am not sure if "I don't like the game" and "GGG right now have a perfectly balanced game" can be used by the same person. If the game is balanced you should like it as a game. You may not like the state of the game, but before you can say that it is balanced, you need... play the game?
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Schiaz wrote:
Hey just was wondering is this an out-of-season April's Fool joke?


Unfortunately, PoE1 was put on maintenance (excluding Ruthless) before even closed beta test for PoE2.
"Added a new Strength/Intelligence Support Gem - Flamewood: Supports skills which summon totems, triggering Avenging Flame when a Totem from Supported Skills is Hit by an Enemy. Avenging Flame fires a mortar up in the air, which falls down upon a target, and deals area damage where it lands."

If possible d be cool to hear how thats is going to work, meaning if innocence eye d work and such. What kind of "hit" that d need to be?
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Kaotic-Ouch wrote:
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NoIguanaForZ wrote:
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Chieftain: No longer provides "40% increased Fire Damage", "Regenerate 2% of Life per second", or "1% of Damage dealt by your Totems is Leeched to you as Life." It now provides "Totems Taunt Enemies around them for 2 seconds when Summoned"


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The "Totems Taunt Enemies around them for 1 second when Summoned" Totem Mastery has been replaced with "1% of Physical Attack Damage dealt by your Totems is Leeched to you as Life."


So, net effect is the Holy Flame Totem Ascendant very specifically gets a dagger in the survivability. I've never seen this cited as an overpowered build (and it's certainly only performed "well enough" for me this league); why single it out like this?


Will have to go SCion. but loose 1/4 of the damage. Chiefman for taunt and Hierophant for totem damage. Seems that way anyways



...err, Ascendant is Scion post lab. Not sure where 1/4 of the damage comes in, I was balking at losing totem SPELL life leech...
Awakened Combustion Support when?
Please....please separate the ruthless changes from the main game next time.

90 percent of patch notes are just we removed X from Ruthless.

https://www.pathofexile.com/forum/view-thread/1462987
ok that was fun and all, can you post the real patch notes now?
"buff grenades"

- Buff Grenades (Buff-Grenades)
where is a full list of patch notes?
why here ruthless? no one play it
Where is the buff +1 to melee strike range? It's frustrating.
Hard to read.
Ruthlessness gets in the way.
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Mesa

best thing in these patch notes

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