Boss fights in POE or: Alkaizerx says Uber Lilith is better than any POE Pinnacle Boss

I think Alkaizer is still salty over that DD death in Affliction.
Last edited by Aynix on Jan 11, 2024, 11:42:12 AM
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Taudlitz wrote:
have not palyd D4 so cant comment on their bosses. But PoE bosses are generaly plagued by poor visibility, unnesecary visual clutter, hitboxes not coresponding to their animation/skills. In general its quite shitshow


I did and they are all the same with the exception of Lilith. The visuals are different but they all work the same way. They have some kind of frontal attack with red indicator, they all spawn dot puddles and they all have invuln phases at 2/3 and 1/3 hp and terrible hitboxes. When i was fighting Astaroth i was "in" his dogs neck when he used fire breath and i still got hit despite the visuals of attacks being clearly behind me.
Last edited by kuciol on Jan 11, 2024, 12:11:05 PM
Nice streamer promotion and boosting thread. Who cares about paid streamer? Play the game by yourself!
path of exile has best in business pinnacle bosses

the only reason lillith is good is because changing arena size which is something that is likely to become a thing in POE2

needs to be more of that in games, imo.

the fight itself is just mindless garbage though.
Last edited by DopeyFishX on Jan 11, 2024, 5:11:06 PM
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exsea wrote:
i ll advocate alkhaizer.

coming from a "weaker" player POV. D4's bosses tends to be catered more towards a more casual audience.




What are you talking about, you good?

Lilith BEFORE people came up about the stagger/stun skipping the mechanics etc was one of the HARDEST bosses ever made.

This was when D4 was launched.

And not many people in the WORLD killed her, while you can literally kill uber bosses in PoE within seconds with low invest builds, there's tons of guides.
Last edited by wickedmaki on Jan 11, 2024, 5:40:43 PM
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DopeyFishX wrote:
path of exile has best in business pinnacle bosses

the only reason lillith is good is because changing arena size which is something that is likely to become a thing in POE2

needs to be more of that in games, imo.

the fight itself is just mindless garbage though.


Really? I can guarantee you did not kill Lilith when D4 launched (before the exploit). That's a fact.

And I CAN guarantee you still would not be able to kill her withhout skipping mechanics.

Stop talking huge.
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Coconutdoggy wrote:
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eye_356 wrote:
I dont get this at all.... couldnt disagree with alkaizer more, i feel like people who are saying uber lilith is a good designed fight is just grasping at straws and thats cuz how bad the rest of the game is.

Echo of lilith is just a copy paste of the fight where they increased the boss's stats by 9999%... i prefer the unique boss fights in poe ALOT, ALOT more.


Not even CLOSE LOL I bully the fuck out of d4 people dude but don't spout stuff that you've never experienced dude that's not good. Shit the only reason WHY I even played was too talk massive shit to it and friends to stop bothering me.

It's a completely different fight lol.


You are very cool.
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wickedmaki wrote:
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DopeyFishX wrote:
path of exile has best in business pinnacle bosses

the only reason lillith is good is because changing arena size which is something that is likely to become a thing in POE2

needs to be more of that in games, imo.

the fight itself is just mindless garbage though.


Really? I can guarantee you did not kill Lilith when D4 launched (before the exploit). That's a fact.

And I CAN guarantee you still would not be able to kill her withhout skipping mechanics.

Stop talking huge.


Maybe because the numbers in taht fight were such BS that you either nuke the boss using exploit or the boss was close to impossible due to literally zero visibility and boss oneshotting you with any attack?
Making boss oneshot you and making their attacks alsmost invisible does not make the boss challenging. Its just bad design to artifically make the boss harder.
Lilith's one-shot attacks have very poor visibility, just like PoE. Lilith fight is all about dpsing her down as quickly as possible to skip mechanics, just like PoE bosses. There are a million differences between d4 and PoE but picking on one common point (and saying one is better) is rather strange.





Haven't played D4 but yes boss fight design for PoE has gone to hell, the regular and even Uber Shaper fights are enjoyable tests of mechanical skill where if you are good enough you can do it on basically any character, no hard dps checks, no antiheal cheese or hard instant death mechanics. The uber uber elder is probably my favorite fight in the entire game, it could do with some adjustments to the arena's coloration to make the add's degen a little more visible but is otherwise nearly perfect.

Sirus is a dogshit fight in general, its terribly designed with the boss having a tendancy to fuck off and hide in a corner blocked off by demat storms while spamming meteors and no regen puddles at you, on top of the massive number of hard invuln phases that force you to run away and hope the demat storms move in the right direction to let you fight him without needing to tank meteors for 15+ seconds and of course the entire fight is almost impossible to keep track of because everything is either black or very dark red, the biggest difficulty reduction in the Sirus fight should not be turning up my brightness.

The eater and exarch are incredibly obnoxious bosses, if PoE was willing to put in the effort to fix the persistent slow load of the sprites for the exarch meteors and the orbs during eater doom the fights would be less obnoxious but it does not change the fact that they are fights actively intended to fuck over melee and consist of basically no actually interesting mechanics and are only remotely salvaged by the ability of characters with sufficient dps to skip all their mechanics due to lacking hard invulnerability phases.

Now for the worst designed of them all: the Maven. The maven is a fight whose difficulty is determined entirely by one thing: your latency, if you have less than 60 ping the maven is incredibly easy as long as you have at least 5 million PoB dps and enough ehp to tank the mavens normal attacks, if you have more than 60 ping expect to die to nucleus beam punishment 4 or 5 times in the final phase alone, regardless of how good you are unless your build does not need to stand still or enter melee range at all. Maven's punishment, as with desolation of the awakener, is an absolutely awful mechanic that is an incredibly obvious concession to the fact that they have no idea how to manage the amount of healing they have made available so they decided to remove it as a mechanic entirely. Additionally this fight is so awful for melee that it makes eater and exarch seem almost quaint, after all you can blink out of the giant slam oneshots for the horrors fairly reliably with a maxed frostblink, you don't have a choice about eating punishment when you go into melee on the nucleus a lot of the time and the final phase unless you have absurd strike range you can't hit the maven without eating punishment.

TL:DR can it with the antiheals and hard invuln phases with a massively damaging mechanic and give me more fights where the boss does stuff with actual counterplay

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