Boss fights in POE or: Alkaizerx says Uber Lilith is better than any POE Pinnacle Boss

Idk but from the loot that a HC 100 UL kill rewarded, is there even a reason to do the fight? lol
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
careful or they design a boss that none can kill ever and Mathil die trying 999999 times
from my experience after more than a year on this uber system:

uber atziri : introduction to higher end content, no atlas influence
uber exarch : for slow but tankier builds
uber eater : for fast but higher DPS builds
uber sirus: know your placement for ground degen + dodge "everlasting fire"
uber shaper: just normal shaper but he has higher tempo and can "cancel" skills to slam u
uber uber elder: play tag with shaper without losing sight of elder
uber venarius: DPS + flask abuse = no problem
uber maven : the easiest because everything she does is very predictable

outside this, just need to learn some arena mechanics, mostly are annoying degen that punishes if you zone out
but imo the hardest fights are those like omniphobia + kosis, where they can be as hard as an pinnacle but you just duke it out without pause or rest

diablo 4 is just mimicking korean or japanese RPG with those "red highlight" zones meant to kill if u don't dodge, like lost ark mechanics or mmo's like wow

i think the actual system on poe isn't the best because getting the keys to fight them is a chore
any old times like me can remember that in the "war of atlas" the progression for pinnacle fights were much more linked to the atlas and mapping progression, but sadly people are more interested in focus in one or two maps because they are aiming for a "lucky break" on dropping divination cards
Last edited by Dragoon_Diver on Jul 12, 2023, 2:59:47 PM
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uber atziri : gets trivialized by icetrap
uber exarch : gets trivialized by icetrap
uber eater : gets trivialized by icetrap
uber sirus: gets trivialized by icetrap
uber shaper: gets trivialized by icetrap
uber uber elder: gets trivialized by icetrap
uber venarius: gets trivialized by icetrap
uber maven : gets trivialized by icetrap

There, I fixued it for you ^^

PoE bosses range from pretty good to great when one considers a balanced build. The moment one makes a boss-killer alt, they become trivial, which makes killing them effectivelly a currency check, so killing them isn't all that much of an achievement.
Last edited by Xyel on Jul 12, 2023, 3:57:29 PM
I don't see how anyone can call that fight better. Nearly every attack Lilith has is a one shot. You show me a single boss fight that D4 has the competes with the 1000 suns in Searing Exarch. Now that is hard and takes a lot of skill, so long as you don't cheeses the fight by just dying and letting it reset.

Who has killed Lilith without out gearing her? Stand in the right place which her attacks seem pretty random in the way they are used, and have enough damage = win? Moving in D4 is such crap compared to PoE, there is no attack without moving so I watched Ben get killed because his basic attack made him reposition himself without Ben telling his character to move.

How is that a skill? Nearly all Lilith fights have used some absurd exploit that Blizzard missed or didn't tune properly. I would still say Ben's HotA kill is one of the only true Lilith kills (I haven't seen Alkaizer's yet). Ben's fight took 3 X longer than anyone else and he didn't use some cheese exploit to do 500M damage in 30 seconds.

For a fight to be good RNG needs to be more or less non-existant. And Lilith is full of RNG. Most of the time when these people kill her it was the 150th attempt that they got lucky and stood in the right RNG spot as to not get one shot by her RNG AoE attack.

When these people say Lilith fight is good they are confusing skill with having insanely good gear. Now I'm not saying Alkaizer is not insanely skilled, he is, but that Lilith fight is not a skill based fight.
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Valkaneer wrote:
... Searing Exarch. Now that is hard and takes a lot of skill...

https://www.youtube.com/watch?v=1Z0hONNoG5M&ab_channel=Asirio

A ton of skill indeed :D
Last edited by Xyel on Jul 12, 2023, 4:18:59 PM
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Xyel wrote:
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Valkaneer wrote:
... Searing Exarch. Now that is hard and takes a lot of skill...

https://www.youtube.com/watch?v=1Z0hONNoG5M&ab_channel=Asirio

A ton of skill indeed :D
To be fair he did say the "1000 suns in Searing Exarch"(ball phase iirc)
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Xyel wrote:
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Valkaneer wrote:
... Searing Exarch. Now that is hard and takes a lot of skill...

https://www.youtube.com/watch?v=1Z0hONNoG5M&ab_channel=Asirio

A ton of skill indeed :D


Out gearing a fight does not = skill that was entirely my point. Thanks for confirming that gear does not = skill. BTW if you want it to be really hard to get that kind of gear you can play Ruthless, btw does Alkaizer only play Ruthless now? IDK maybe he does, but if he thinks trade or SSF is weak then he should go play the bend you over version.
Last edited by Valkaneer on Jul 12, 2023, 4:56:34 PM
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Out gearing a fight does not = skill that was entirely my point. Thanks for confirming that gear does not = skill.


It is a different kind of skillset, but yes gearing for endgame content does require skills. Namely, interpersonal networking skills and macroeconomics.

You can be in the top 0.001% in the world for your manual twitch reflexes and critical thinking skills under intense time pressure under grueling conditions of food/sleep deprivation. That will maybe get you past Merveil in ruthless HCSSF.

Nearly everything after that, even for ruthless HCSSF streamers, comes from working smoothly and diligently with a team of other players whose strengths lie in less streamable skillsets such as economic decision making, PoB warrioring, high volume high volatility trading, and support coordination (e.g. beast farming, crafting, flipping, and ancillary services).

They start weeks to months before leagues begin, and generally have a resilient main plan of attack and backup planning/midterm goals well before the first day of league. The goal here isn't to win the game, or beat the economy, at least not at first. The main goal is to steer the highest mechanically skilled player in the room to the top of the search results for streamed content early in the league.

Even the choice of skill is vetted by taking a list of reliables and a gauntlet of known ubers and mashing them together repeatedly under various conditions and prospective nerf milieus until something sticks out that's also cheap and resilient enough to slap together in HCSSF on launch day. Economic speculation begins the day patch notes are out, to protect this build schema and find alternatives if it becomes apparent the market will be in chaos due to brutal nerfs of existing staples, or introduction of new ones.

Capturing and keeping viewers is why the teams sift through players until they land on the most deft and resourceful mechanical game masters. Nobody wants to watch a team field a streamer who constantly gets clipped by flak they should sidestep and wastes time and frags and xp by flunking ubers due to low manual dexterity skill.

And we agree to disagree on whether boss fights should primarily test players' crafto/wallet skills or their twitch reaction times or their ability to memorize memory games or sequences of "giveaways" or "tells".

Sanctum pissed a lot of folks off who came to view gearing min-maxing as the correct answer to boss cheats and conditions they might not be fast enough to manually dodge. On the flip side, raw dps or corrupted-blood immunity checks piss off players who have low dps builds but rely on attrition and manually dodge for minutes at a time what many other players say are unavoidable oneshots.

You can't please everyone but there's one thing that will piss off everyone, and that is deciding that the ONLY criteria for success should be manual agility, OR having such deep pockets that you can build a herald stacker that afk in die beams, OR having such high MS or burst DPS that you clip through locked areas or insta phase bosses out of sequence to skip parts of the fight. No one thing should be sufficient OR necessary to pass GO.

Balancing this in the context of PoE is complicated.
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Xyel wrote:
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uber atziri : gets trivialized by icetrap
uber exarch : gets trivialized by icetrap
uber eater : gets trivialized by icetrap
uber sirus: gets trivialized by icetrap
uber shaper: gets trivialized by icetrap
uber uber elder: gets trivialized by icetrap
uber venarius: gets trivialized by icetrap
uber maven : gets trivialized by icetrap

There, I fixued it for you ^^

PoE bosses range from pretty good to great when one considers a balanced build. The moment one makes a boss-killer alt, they become trivial, which makes killing them effectivelly a currency check, so killing them isn't all that much of an achievement.

yeah but we are talking about skill not some kind of gear check or exploit pre-phases
also i think it is kinda boring these builds

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