ArchNemesis Mods are CANCER
" Do we actually know it's a large portion since there isn't a way to find out? (that I'm aware of) It could be 5 people, it could be 50,000 people. | |
I think a remedial astroturphing/shilling course is in order here.
There isn't another way to interpret the numbers I posted. An appeal to statistics isn't remotely relevant in this case - you can safely skip that and just do basic subtraction. If you want to add in players from the standalone client, you only strengthen my point by adding to the total player dropoff. If you want to completely disregard the thousands of bots, be my guest, but don't pretend you're arguing in good faith or with intellectual honesty. Does no one have any shame these days? |
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" Doing a basic subtraction of concurrent player counts would be only be meaningful if everyone playing were logged in 24 hours per day every day. 50k concurrent player count doesn't mean that only 50k people are playing the league and everyone else is a "lost" player, that would be an absurd take. Last edited by RandallPOE on Apr 24, 2023, 9:45:14 AM
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" There was some numbers floating around a while back, presumably a quote from Chris, but I can't remember the exact number. I just remember it was higher than I would've guessed. There's also Epic, PS, X-Box and Mac, but I don't think those numbers are very high. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Sometimes numbers are just that.
Sometimes they are indicators of trends. Sometimes analyzing them can lead people to false conclusions. Happens all the time. I mean surely having their concurrency records shattered this cycle doesn't mean Crucible is their best all-time legaue. There are many factors at play including the genre being propped up by D4 at the moment. *btw its 60/40 steam to client. What the counts are on the console versions are idk, but apparently quite low. "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44 on Apr 24, 2023, 11:15:33 AM
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I am pretty sure they opened a bottle or two at GGG HQ for cracking the 200000 on steam for the first time. There is just no way to interprete anythign negative into these player counts. It is a great succes for them even if the league mechanic is not the alltime favorite. The avg player count is also the best it ever was. The game is 11 years old for christ sake, good job GGG!
Last edited by Strickl3r on Apr 24, 2023, 12:47:30 PM
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" I'm one of the 5. That said, I think some time ago it was stated that roughly 75% play on steam. And speaking of statistics, it seems fair to assume that if steam players drop off, non-steam players will proportionally. However, whatever the number of concurrent players... whether that number is good or bad is up to GGG to decide. It would undeniably be a huge success, if the 200k players stayed for a complete league or at least dwindled more slowly. But I'm not sure that the loss of 150k compared to the starting weekend is really bad if 50k concurrent players remain. Bird lover of Wraeclast Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar Last edited by Mikrotherion on Apr 24, 2023, 2:10:04 PM
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" Again, concurrent statistics don't really tell us how many have quit. After the opening weekend, a lot of players don't have the luxury of playing every day - or even every other day. A statistic giving us unique logins every week would probably be better. We don't know how many of those 200k have quit the league. We just know that some have quit, and some aren't playing every day. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Okay, I'll reduce the main thrust to a minimum.
Peak concurrent accounts (Steam client only): 209,526 Low concurrent accounts (Steam client only): 43,823 (updated) Now I'm genuinely interested to see on what patch of dead grass our GGG 'advocates' attempt to land their next backpedal/spin maneuver. Let's hear the positive interpretation from a market-cap customer-retention standpoint. |
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" Yeah yeah, all the players play 24/7 so your low concurrent accounts matters 100% |
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