[3.24] Ice Shot / Lightning Arrow Deadeye (Or Tornado Shot) - 400%+ MS, League Start Viable!

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yankuch wrote:
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Green9090 wrote:
Really enjoying the build, thanks a lot for posting. This is by far my most successful league start.

One thing that confuses me is the double manaforged setup. Is there a reason not to just use the CoC Warlord's Mark with Frenzy? I've studied all the gems involved and I just can't see why lightning arrow would do any better. I have a power charge on crit charm, so I don't need the power charge setup from the second manaforged. Rage generation seems super inconsistent with what I'm trying, so I'm guessing I'm missing something.



Hey I appreciate the kind words! For your gem confusion, go in Skill section and change the Skill set at the top from level 75 to level 90 crit since it seems like you're past that point, you'll find what you're looking for there.

As for your rage generation inconsistent you're experiencing, it might be because you dont have reservation efficiency and reduced mana cost of attacks on your helmet.

So when you attack with your Tornado shot (costs 7 mana) and it triggers your frenzy via manaforged arrow (costs 10 mana) which triggers the cast on crit warlord's mark (costs 25 mana) it all adds up to spending 42 mana in a single attack. You only have 60 unreserved mana so you if your leech hasn't recovered the mana from the previous attacks as your frenzy crits, you wont be able to apply warlord's mark.


Ahhhh, that makes a lot of sense! I didn't realize manaforged actually spent the mana when it triggered. Thanks a lot for your help!
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naimhairix51 wrote:
can anyone look at my build and see whats going with the gear and tree, it seems like i cant hardly survive in yellow map. espcially a rare mob and boss with empowered, kept getting one shot and not deal enough damage .


You've done the swap to crit but you forgot to unallocate the keystone Precise Technique, so you're dealing about 1/3rd of the damage you could be doing right now. Also, take an anoint with your amulet.

As for your defense, you're at 87% chance to suppress spell damage so you likely get obliterated by spells, 13% of the time.

Grab the evasion mastery "+15% chance to suppress spell damage if equipped helmet, body armour, gloves and boots all have evasion rating", this will make you a lot tankier and give more love to your flasks, they account for a substantial amount of your defenses.

If you still cant survive after all this I suggest to blame the very rippy league mechanic, those monsters definitely slap way too hard
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yankuch wrote:
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Carcelero wrote:
Got capped res, but still getting deleted by some monsters T7+ idk what shall i swap because i think its fine, im trying get 6L my bow but atm im using other

https://www.pathofexile.com/account/view-profile/Carcelero/characters


Flasks are really strong on this build and they are cheap to roll with alterations. We invest multiple points in the passive tree to improve their uptime and effectiveness;
Do not let those points be wasted on some crappy rolled flasks. Roll your flasks with alterations, they are a core part of the defences and speed of this build.
You can and should bench enchant them with "Reused when full" or "Reused at the end of flask effect" later on when you have the currency for it.

also, finish capping your spell suppress chance through the tree (btw I think you're missing one passive point from the campaign) you can type /passives in game to see which one it is


Thanks a lot, now i got it the passive point.

I've at 90% supressed chance, dunno wichone im missing but hey thanks again!
Can some1 look at my gear and give me help on what to do next. I dont have -mana on rings yet as they are overly expensive on trade if you want the other stats that are needed to so just farming syndicate atm to get it myself, which im having no luck with. what else do I need to stop dying to T16 bosses
Hey, I have a problem with the manaforged setup. I currently have a kinda "endgame" gear, maybe too optimized about the mana, because my TS costs me ZERO MANA and so the whole manaforged setup is useless. I never have any frenzy or power charge activating. I plan on buying rings with less mana cost reduction, but I don't know if I should aim so my TS costs me 1 mana or more ? Thank you
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yankuch wrote:
Hey there!

This guide covers leveling, progression and early endgame for Tornado Shot Deadeye,
or Ice Shot / Lightning Arrow as all 3 skills scale exactly the same way up until the very end game.

It includes a Path of Building import for reference and advanced information. (use it, trust me)

This build is effective and reliable.
I league started it multiple times and even reached level 90 in the 3.20 gauntlet with it
(HCSSF with extra mods BTW).

If you want to see the playstyle, check out the Content links section.


**on Dec 15, 2023 update: Added a section at the end with good options for tincture mods (or charm mods if that's more your thing) as well as some spectres you can use (at your own risk).
in there, I also share a great trade search link you can use to browse charms and "that which was taken" jewels.

Also new video added to content links which goes over the asenath's mark + Frostblink of WintryBlast Tech to go even faster.

This build is a classic take on the famous Tornado Shot Deadeye.
I made a tremendous effort to optimize the leveling tree and tested all potential skills while leveling, so that you can enjoy the fastest campaign clear you have ever had, with both a low amount of pressure on gear and a manageable amount of points to respec later on.

3.23 Updates:
Spoiler
Many Buffs!

Quality changes:
Tornado Shot: Quality now causes the skill to Fire +0-1 secondary Projectile (huge)
Lightning Arrow: Quality now causes the skill to hit up to +0-2 additional enemies near the target
Ice Shot: Quality now provides 0-60% increased Area of Effect angle

New ascendancies, go Warden of the Maji early.
Oath of the Maji -> Detect Evil -> Coated Blade -> Nature's concoction

Make sure you dont have gems in your boots and you can get 30% movement speed during campaign!

Later on, we probably swap to Wildwood Primalist after we get some good charms. I added some recommendations for tincture mods and charms at the end.

Kaom's spirit nerf.
We still use Berserk but the uptime will be inexistent against single target.
The technology that enables rage generation is automating Warlord's Mark with a manaforged arrow setup linked with Cast on Crit. Warlord's Mark gives 20 rage regen over 1s when marked enemy is stunned. This scales with our Focal Point ascendancy to generate a lot of rage almost instantly.
This cool technology also give us endurance charge while mapping for some added physical mitigation, but it unfortunately reduces our Sniper's Mark uptime against bosses (both marks will alternate).
I suggest that you unsocket Warlord's mark vs Tougher bosses like Eater of World / Searing Exarch.

*note: You cannot stun an enemy on the same hit you freeze them. This is not an issue when you acquire Secrets of Suffering as it turns your freeze into brittles anyway, but before that, your rage generation will be lower.


Content links:
Spoiler
Showcase and guide: https://www.youtube.com/watch?v=cptqdbDwz60

Build Update and Bossing Showcase: https://www.youtube.com/watch?v=EyKnS8dhKe8

Crafting +2 ele crit bow: https://www.youtube.com/watch?v=ZZH7gTCyuwg

3.21 Blood aqueduct clear simulation with day1 gear: https://www.youtube.com/watch?v=QvNI135-L-8

3.23 Frostblink of WintryBlast + asenath's technology:
https://youtu.be/qh8HS72Q3lY


Pob:
Spoiler
Progression/endgame PoB: https://pobb.in/W2-h3ZK6HsJc

Very Endgame PoB: Work in progress

Import this link above in Pob and play around with the different trees (at the bottom left, in the tree section) the different item sets (at the top near the center in items section) and Skill sets

Download Pob + Fork: https://pathofbuilding.community/


Ascendancy, Playstyle / Leveling and Progression
Spoiler
Ascendancy: The Deadeye is unrivaled when it comes to Tornado Shot / Lightning arrow or Ice shot. We get Gathering winds (tailwind) early for a fast campaign clear, then we go for Far shot and Endless Ammunition.

Bandits: Kill all.

The playstyle is straight forward; kill normal enemies with your main skill to gain onslaught and replenish quicksilver flask charges.
And drop your Ballistae on tankier enemies.

Progression:
*Note: refer to Pob for all gems and what level to start using them*

We level as a multi-elemental bow based ranger, I have greatly optimized the passive tree for you to enjoy a very fast leveling experience.

For our main skills, we start with Galvanic Arrow and a Galvanic Arrow Ballista setup to supplement the single target.

At level 12, we replace both Galvanic Arrows with Rain of Arrow.
At level 28, we replace the Ballista setup with Artillery Ballista.

We use this setup until 3rd lab where we swap our main skill with Tornado Shot/Lightning arrow/Ice shot.

In terms of gear progression, during the campaign, use whatever high elemental dps bow you find on the ground, if you get extra essences, alchemys or binding orbs, buy a high attack rate bow base from the vendor and use the currency on it until you're happy with what you get.

As soon as you can afford these uniques, absolutely buy them: Prismweave and Karui Ward. They will carry you until red maps no problem and you can equip them at level 25 / 5 respectively.

At act 5 you receive a flask reward, pick the granite flask, soon after you will grab the flask duration and flask effect node, this will tremendously improve your effective HP, make sure to press (and craft) your flasks, we get a lot of power and speed from them. Initially, you don't care too much about the rolls on your flask, as long as they don't have any of the less duration prefix modifier.

In early maps, we want to start looking on trade for Tanu Ahi and either a good elemental DPS bow, or a bow with high base attack rate and a fractured added fire, cold or lightning damage, the higher the better. Then we use an essence of wrath, hatred or anger on our fractured bow until we hit either 3 elemental modifiers or attack speed, and bench craft the one we're missing.

If done right, this setup can easily carry you into red maps.

The transition to Crit:

Do not transition to crit too early. Wait until you are at least level 75 AND have these items:

A decent elemental dps bow with either crit or an open suffix to craft crit.
Hyrri's Truth Jade Amulet (try and get a semi decent roll if they are not too expensive)
2 Rings with Non-Channeling Skills have -7 to total mana cost
A rare evasion based body armour or helmet (or both) with reservation efficiency on it.

You can roll reservation efficiency with Essences of loathing for both and/or you can use Lesser Eldritch Ichor to roll reservation efficiency as an implicit on the helmet.



Skill Gems and Links:
Spoiler
*Just refer to the PoB. I added multiple skill sets, item sets and trees, all labelled with their corresponding progression stage for ease of navigation.



Endgame, Tinctures, Charms and Spectres:
Spoiler
Pantheon:
Major God: Arakaali with at least Armala
Minor God: Abberath for burning ground immunity for Exarch altar farming or Yugul for everything else.

Gear:
*Refer to the Pob for different item sets

You have many slots for rare items which makes gearing easy.

You should use evasion or evasion hybrid bases so that you can use the evasion mastery that gives +15% chance to suppress spell damage.

The stats you care for the most are life, strength(up to 155), intelligence(up to 111), resistances (especially chaos), accuracy.

You want an open prefix on your ring, helmet and body armour to craft
-mana cost of non-channeling skills on rings and %phys taken as fire on helmet / body armour.
You also need onslaught on kill on your boot. You can either buy a pair with the mod and decent life/resist or buy a pair with an open prefix and no movement speed to bench craft the mod yourself (crafted version give less movement speed though).

Tinctures:

Tincture implicit doesn't matter too much, all damage can freeze and all damage can shock can be good for very late game if you drop the interrogation from your build. For explicit modifiers though, the obvious winner is

Weapon Attacks fire 2 additional Projectiles if you've been Hit Recently
It's quite expensive but if you get your hands on one, to receive the benefit you're gonna have to hit yourself, this can be automated with the manaforged arrow cast on crit setup linked with forbidden rite.

For budget options, any of the following is pretty good:

#% chance to gain 1 Rage when you Hit a Rare or Unique Enemy
Killing Blows against Rare Monsters have a #% chance
to grant one of their Modifiers for 60 seconds
Projectiles have #% chance to be able to Chain when colliding with terrain
#% increased Rarity of Items Dropped by Slain Enemies
#% chance to gain Phasing for 4 seconds on Kill

Charms:

For charms, there are SO many good options. I made this search to help you browse through them: https://www.pathofexile.com/trade/search/Affliction/RVeo0Rgc7
You can adjust the minimum weight and maximum price to fit your needs.
Note that you don't need duplicate of some of these modifiers, like blind on hit and power charge on crit, so if you get it once, you can remove it from your search. To search for the new Jewel "that which was taken", use the search above and under item category, replace "any charm" with "any jewel"

Spectres (new experimental tech, use at your own risk):

In Affliction league, there are now new spectres that hold some incredibly overtuned auras that we can benefit from. But you need to buy them, and if they die, well too bad.

The most overpowered one comes from the Corpse "Perfect Spirit of Fortune"
*you can buy this on trade
This spectre can double your damage; it grants a wrath aura that scales with the level of the spectre and makes your lightning damage lucky (roll twice and take the highest roll outcome)

To best utilize this spectre, you need to increase it's level (the gem level) as much as possible, both to gain a more potent wrath aura from it and also to increase it's survivability.
Also, at gem level 25, you gain access to one extra spectre.
You can get many levels on the gem via these sources:
socket raise spectre in your gloves with either of these corrupted implicit
+1 to level of socketed gems
+2 to level of socketed minion gems
you can vaal a raise spectre gem to make the level go up to 21
you can also support it with Empower.

You should also support your spectre with Elemental army support and minion life support. Also you will need Convocation on left click.
I personally removed the cast when damage taken gems setup and some utility gems in favor of the spectre setup but this is entirely up to you if you wanna do this as well or if you want to remove some other gems instead to enable the spectre setup.

You only need one of those Spirit of Fortune spectre to get the auras, so your other spectres should be devoted to increase it's survivability (and yours).

"Perfect Meatsack" gives other minions 40% increased life
"Perfect Guardian Turtle" gives a very potent determination aura to you and other minions
"Perfect Warlord" gives vitality aura, uses enduring cry and shares it's endurance charges with you and other minions (endurance charges are even more potent on minions)

You can also change your anoint on your amulet to Death Attunement for an extra spectre.

With this roster of spectres, I leveled to 100 in Affliction league, mostly soloing 5 way legions, without them dying. My character's defenses were also very good as I also benefited from determination, vitality and endurance charges.

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Shiver02 wrote:
Hey, I have a problem with the manaforged setup. I currently have a kinda "endgame" gear, maybe too optimized about the mana, because my TS costs me ZERO MANA and so the whole manaforged setup is useless. I never have any frenzy or power charge activating. I plan on buying rings with less mana cost reduction, but I don't know if I should aim so my TS costs me 1 mana or more ? Thank you


Yes! I go over this in the original video, your main skill needs to cost 1 mana at least. without 1 mana cost, not only does it not trigger your manaforge setup but it also prevents you from gaining inspiration charges.

I would change inspiration for volatility in your setup and see if this solves the issue entirely, otherwise you're gonna have to either reduce your helmet implicit with blessed orb or recraft your -mana cost rings to be the lower value.
i have a quick question, should i choose 1140 eDPS with no additional arrow over 840 eDPS with an additional arrow bow?
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Vandamonia wrote:
Can some1 look at my gear and give me help on what to do next. I dont have -mana on rings yet as they are overly expensive on trade if you want the other stats that are needed to so just farming syndicate atm to get it myself, which im having no luck with. what else do I need to stop dying to T16 bosses


The ring craft is from elreon, try if he's not on your syndicate board, try to remove someone from the syndicate in hope that he gets replaced by elreon.

if he is on your board, derank him all the way to 0 and rank everyone else to at least 1, that way you'll keep seeing him 3 times per map and it's just a matter of time until he gives you a ring with his craft on it.

For not dying to t16 bosses, make sure you have 100% suppress and craft some better flasks. It's not foolproof though, the league mechanic empowered T16 bosses can be harder than uber bosses sometime..
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i have a quick question, should i choose 1140 eDPS with no additional arrow over 840 eDPS with an additional arrow bow?


if you're playing Tornado Shot, a good rule of thumb is to assume each extra arrow is equivalent to about 18-22% more dps

so 840 * 1.22 = 1024

so your 1140 edps should be better

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