Following up on Recent Feedback
We really need the Reforge Keep Prefix and Reforge Keep Suffix back...
sure we have Eldritch currency for 4 slots but what about the rest. Maybe GGG can compromise and give us Reforge Keep Suffix or Prefix options for Jewelry only? So only Amulet, Rings, Belts. That would then cover 4 gear slots with Eldritch and 3 gear slots with Harvest. Only leaving Weapins/Shields/Quivers more difficult to craft. |
|
The problem with balancing Harvest is you've stripped it down to the point that it's basically gold.
Here are 4 other potential ways to do it: 1) More types of lifeforce, with all but the most basic crafts requiring multiple types of lifeforce. Look at anointments as an example of doing this. 3 to 1 recipe. 2) Crafts are bought from the horticrafting bench. If you use it yourself it works right away. If you itemize it, it itemizes as a seed, and the buyer must grow it themselves by killing monsters or beating maps, etc to rate limit it. Look at legion incubators as an example. 3) Crafts are given like Kirac/map missions for beating Harvest. You ALSO get lifeforce. That way we can freely feel like we can spend the low end seed amounts and anything you don't want tradeable can be account bound. If you must, have certain crafts make the result account bound as well. 4) You grow the crafts you want to make in your own garden. ~9 plots. The seeds can be rolled for good and bad effects and once you pick it (use the craft) it inactivates until you do some more maps. Look at Heist for inspiration. Every craft should be able to be done. You can always RATE limit them through cost. Again, it's basically been reduced to gold. You can surely think of something better when examining all the other content you've done. Last edited by Andvareel#7518 on Sep 2, 2022, 2:13:02 PM
|
|
You obviously do not play the game if you must discuss so much :D
Man. I use the same staff that was dropped around level 40 and I am level 78 now. I use the same staff because I have not got a better staff yet. Neither one could be crafted to be better. Right now POE loot system is the worst ever created. Last edited by yesname#5945 on Sep 2, 2022, 2:14:15 PM
|
|
these blue pylons on your topic picture
killed me more times than i can recall even on my multi mirror 90% all res + lightning flask damage reduction (mageblood combo) still giving me a hard time do you think its normal for such broken AN mods to exist ? |
|
Good vision, let nobody have fun.
Regret all the supporter packs Ive bought. If only I couldve known that the game would progressively get worse and worse instead of better. Have fun slowing progression down to the point that even streamers arent enjoying your game. |
|
Dear GGG, harvest WAS already tradable before, new harvest is feels like a portable version of old harvest craft...
|
|
In regards to harvest, the whole argument of "Its more accsessible now, so we cant have good crafts"
Its not more accessible now, its less headace. Before you spent the currency and went on a discord server and got your craft, it was still accessible, just a lot more headace. You removed a headace by moving it to the crystalized lifefore, you dident make anything easier to get per say. So by moving the crafting system from a discord server back into the game you just made it so we dont need to use 3rd party software to play the game, there was no need to remove the strong crafts because you would now not need to go away from the game to get them. Implement the crafts at the rate which the lifeforce value would translate to an old 1ex (0.8 divines), and all youve done is what you should have done, away with headace without gutting the use of the method. |
|
Harvest has always been tradable. It wasnt safe, but it was tradable. And everyone who wish to craft high end gear went there to trade for that stuff, cuz its impossible to do by solo farming...
The possibility of making it harder to use is by price, u already have the tools to make it as rare as u want. Bricking items after hundreds of divines invested isnt fun. The reforge keeping prefix/suffix isnt deterministic craft, it is just a save point. |
|
So, I'm not sure if you'll actually read this 77 pages in, but I have a framework for what a lot of people dislike about the game.
That is, you messed with the economy A LOT, in one fell swoop, and I don't think you really understood what you were doing or the impact of that. 1. You made participation in the economy more necessary by moving Harvest to trade and taking out a lot of self-sufficiency options there. 2. You caused an economic currency crisis, by changing to divines and not ensuring there were going to be enough/as many divines as there were exalts. By restricting the availability of a currency, you cause a recession. Look into the post-Great Depression development of fiat currency for more details. 3. You did the opposite with quality currency, devaluing it. This is less a problem for quality currency than it is for other types in relation to it. 4. You made drops in general more dependent on luck with the right AN monster, creating a wealth inequality that doesn't scale with time spent. So overall, you forced more participation in trade while simultaneously causing a stag-flated economic recession with high income inequality. If you don't already have an economist on your staff or as a consultant, if you continue to go down this route you need one. Now, this doesn't work for the 32:9 thing (honestly, I just don't see why. Just make it 32:9, guys. It's fine.) This framework doesn't apply to the AN complaints either (you're obviously not going back, and I'm sorry the feedback on this is so poor, but I have nothing to add). You're questioning me? The great sea-mistress Lilly Roth, about how she so happened to find you, failing at drowning, on some godforsaken fleshy piece of land? Last edited by TrizianUuang#7768 on Sep 2, 2022, 2:27:21 PM
|
|
Staggering how you can't listen to what EVERYONE is saying.
GGG well done for bricking the game. |
|