Following up on Recent Feedback

Hmmm, imagine being so much stubborn that You brake one of best mechanic(harvest) explaining it to make it tradeable..

I still don't fuc**** get it, why so hard You don't want to implement normal trade system and make it so enjoyable to play the game.
And why am i saying that? In this league so much ppl just quit that when i made new build i waste almost 5h to buy items i need/want cuz: 1-prices are cracked bcs of exalt/divine changes, 2-drop changes and 3-killing harves/crafting we know from previous leagues.

I wish You all best but.. if this is how it's gonna look in the future where You brake all good mechanics, make trading even more frustraiting/retarded and doesn't want to make it simple as [SEARCH FOR ITEM > IS IT THIS WHAT YOU WANT? > YES/NO > CLICK AND BUY IT > YOU GOT IT AND GO ON]
propably i and not only me gonna quit.. this is pointless. I have tons of other things to do in my life to progress rather than standing in HO for 5h and trying to get what i need to finally play a game..

But i need to say, at least You put good QoL change with direct whisper.
Such weak reasons, especially for harvest. Trade? Really? What about SSF?
Also, jewel implicit, why remove that?
You have so many ways of "fixing" things, you guys prefer to completely remove them.
There is clearly a huge backlash on Harvest, the majority of players are not happy. While GGG trying to understand how they can get away with it. If you can't think of how to fool players more or to stop your "vision", then player numbers will just go down more. The least you can do it's to buff lifeforce x3. Just F** do it.


There are also some interesting data from all the friends. Cards like Apothecary drop are drastically reduced if you want from map drop, not talking about abusing the league
"chests". Gwennen gambling reduced drastically. GGG also needs to revert these changes. Also, you need to revert currency nerf drops from white/blue mobs.

In short, most of the players know that you lied and still lie. You wanted to slow players down and reduce loot drops for many leagues now. Just stop it, give us what we ask. You don't play your game a lot anyway, we play. You can try your many visions in PoE 2 beta.

Also, Divine change, I dunno, doesn't feel good. I adapt and play, but I feel less fun in so many ways, need to grind more, harder to play multi-characters. It was the sweet spot before, now it feels like for some stupid vision everything went to shit.
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
Last edited by vahu#5057 on Sep 2, 2022, 4:47:44 AM
Can chain hook become viable?
It's nice idea for a skill that clunky as hell an has almost no scaling.

Its a strange thing but even reave had better scaling, and yet missing clunky movemen mechanic. Reave had 250% damage scaling and 100 attack speed, chain hook had 160 damage and 120 as.

What can i doo about chain throwing speed? For now if you had like, 16+ aps you still making slow as hell throwing attacks targeting nothing.

Maybe, just maybe, it is a time to buff something at last?




P.S. Please dont nerf reave its bad enough to miss meta.
I do not think that Harvest needs to be tradeable.
With the rework from "I need to find craft X by being lucky" to "I just need to grind Harvest currency" it is much easier to do Harvest without relying on other players.

Second point: "Deterministic" loot explosions from specific rare monsters always feel bad. It is fine for bosses, since you can opt-in with investment to farm those, but it is not fine to rely on pure chance to find e. g. a solaris-touched monster just to get rich instantly. It also forces you massively to invite MF people in that situation to get maximum, almost deterministic, profit.

Please distribute the loot and do not focus non-boss rewards on certain monsters! The Loot goblin game feels horrible!
Last edited by groink19#4455 on Sep 2, 2022, 4:40:13 AM
Reverse the Harvest Changes then. It is SO bad right now.
Edit: so many other parts of your posts are just wrong.
feeling bad about your vision of the game I love.
What a SHAME.
Last edited by Oxygene_PoE#6463 on Sep 2, 2022, 4:51:20 AM
"
prompted additional helpful feedback from the community


How is it helpful if you don't take action on any of the important points?
It's so stupid.
The majority of playerbase hate one change, and you do nothing but discuss and monitor.

I would prefer you stop these communications if you don't actually want to change anything that matters to us players.
Hey GGG, thanks for your hard work.

Regarding feedback for league rewards in Lake of Kalandra, Grimro made a great video about that with a few proposals, I'd recommend to check it out.

Regarding harvest: that was obvious. I still don't understand why everyone thinks GGG will revert these changes. They never wanted harvest to go core and at this point the decision to let it go core was a huge mistake. I guess they want to make it more irrelevant, though the timing was kinda bad. GGG should have made the harvest change in sentinel league or another crafting-based league, so people wouldn't cry as much as they do now.

Personally I like the current harvest even though I'm missing a few crafts, it's still very useful.

The changes to the eldritch currency is a good solution for most items regarding keep pre/suf rolls. Maybe make a change to the eldritch mid bosses (Unending Hunger and Black Star) so they have a much higher rate of dropping that currency. This would help to make them more relevant and less people would just ignore them, because their drops are currently... lets say unexciting. Or maybe add a Div card?
Alternatively add an Atlas Passive Tree wheel or node which buffs the drop rate for them / all eldritch bosses. You could simply increase the drop rate or add a 1% conversion node from other ichor -> currency, similar to the splinter -> emblem node from legion. Make it a little hard to access, so players can / have to invest in them should they decide to farm these.

The drop rate right now is just too low to really use them for crafting, especially for the broader playerbase, who rather sell them for a bit of a profit than use them.
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Just 1 simple question for you GGG. How we should craft midgame/edngame/mirror tier gear without reforge keep pref/suff?
Just how?
Example:
I want some boots with double influense mods (elusive/tailwind)
I prepared 2 bases with these mods, sue Awakener orb, but Awakener orb just add some low tier rez, stun block recovery and hp on iten and all mods on item are full. And what can i do from this position???? only Yolo anull, and if i anull 1 of my influense mods my item go to junk (and this is might cost me multimple divenes)
For mirror tier items this problem increased to 10000% because on every rly good item you always use reforge keep pref/suff multiple times

Hope you finally listem feedback from you community, and repair the game (which you have broken by yourself)
Last edited by macitra#0450 on Sep 2, 2022, 4:54:16 AM

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