What Happened with Items
I think the main problem right now at least for me is that the game just feels bad.
Getting one-shot by a rare, which then drops utter garbage because it does not have the "right" mods? Feels bad man. Fighting hard rare monsters very carefully and afterwards deleting the map boss in seconds? Feels bad man. I'm happy with the current drop rates in low tier maps, but man, the game feels soooo spiky and that is sooooo frustrating. |
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HUGE spit to all players faces from GGG!
Everyone is telling them - YOU ARE DOING IT WRONG - and they are trying to proof us, they are doing it right, hilarious :D Players are leaving, steam is under bomb attack of negative reviews, retention of players is WORST in the history of the game, but everything is ok as planned :D:D But thx GGG, you are pushing ppl to quit, stand up from PC and start living in real world, and thats great. A lot of fat children now maybe start doing some sports or even maybe find someone to love when u dostroyed something they love most :) |
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50 divines from a single monster? Alright, I will be looking for solaris-touched monsters!
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Chris, I think you're missing an important detail in all of this. In 3.17, a lot of loot fell and the player could get items with trading & craft. In 3.18, there were excellent recombiners, with which it was also possible to compensate for all the existing problems with survivability and damage.
In 3.19 you buffed the survivability and damage issues, but you also killed the economy, the craft and lowered the droprate. From this post, I remembered how you announced the hard mod in 3.15. Then I thought that this is a strange idea - it is terribly difficult to balance so that more than one and a half masochists want to play it. Please don't make the whole game a hard mod. |
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I've seen you like to ban people, if they hate your "vision".
So, can you ban me please too? I'm done with trying to play this porn parody of REAL PoE <3.15 |
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Ok, I understood. There is no any hope exist. Only unshakable stubbornness and self-righteousness. You're right in your Brilliant Vision™ and it just pity players didn't recognize that loot is already nice. Well, my character deleted and this league has been forgotten. It's time for negative review on the Steam, I think.
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" Upcoming Heist nerf confirmed. |
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😢
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Makes no sense that all the loot gets pumped into that one Solaris Touched mob you might find every 15 maps. Sure you can increase # of rares, sure you can stack rarity to make it more likely to drop those 50 divines at once.
But WHY does it have to be one Rare that drops 50 divines every 100 maps when it used to be more like dropping 1 divine every two maps. Its makes no sense to concentrate the loot into this one, random encounter. |
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Maybe we should give context to our discontentment too.
The problem is that your vision (or at least how you choose to implement it) makes the game less fun for what feels like the vast majority of players. What we want is the freedom to interact with the content as we like, but your changes keep making more and more stuff not viable. More and more skills require absurd amounts of gear to do higher tier content, and then you gut harvest and lower the drop rates. In 3.13, you could take almost any skill, make a decent build around it with budget or harvest gear, and do high red maps and kill Sirius. But you have been nerfing everything and making the game harder again and again without a decent rebalance of skills and ascendancies. The patch notes about the buffs to underused skills are frankly insulting. So really, we don't trust you anymore to make the game better *for us*. We'll assume that everything that looks bad actually is bad. |
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