What Happened with Items
Chris, I think you're missing an important detail in all of this. In 3.17, a lot of loot fell and the player could get items with trading & craft. In 3.18, there were excellent recombiners, with which it was also possible to compensate for all the existing problems with survivability and damage.
In 3.19 you buffed the survivability and damage issues, but you also killed the economy, the craft and lowered the droprate. From this post, I remembered how you announced the hard mod in 3.15. Then I thought that this is a strange idea - it is terribly difficult to balance so that more than one and a half masochists want to play it. Please don't make the whole game a hard mod. |
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I've seen you like to ban people, if they hate your "vision".
So, can you ban me please too? I'm done with trying to play this porn parody of REAL PoE <3.15 |
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Ok, I understood. There is no any hope exist. Only unshakable stubbornness and self-righteousness. You're right in your Brilliant Vision™ and it just pity players didn't recognize that loot is already nice. Well, my character deleted and this league has been forgotten. It's time for negative review on the Steam, I think.
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" Upcoming Heist nerf confirmed. |
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😢
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Makes no sense that all the loot gets pumped into that one Solaris Touched mob you might find every 15 maps. Sure you can increase # of rares, sure you can stack rarity to make it more likely to drop those 50 divines at once.
But WHY does it have to be one Rare that drops 50 divines every 100 maps when it used to be more like dropping 1 divine every two maps. Its makes no sense to concentrate the loot into this one, random encounter. |
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Maybe we should give context to our discontentment too.
The problem is that your vision (or at least how you choose to implement it) makes the game less fun for what feels like the vast majority of players. What we want is the freedom to interact with the content as we like, but your changes keep making more and more stuff not viable. More and more skills require absurd amounts of gear to do higher tier content, and then you gut harvest and lower the drop rates. In 3.13, you could take almost any skill, make a decent build around it with budget or harvest gear, and do high red maps and kill Sirius. But you have been nerfing everything and making the game harder again and again without a decent rebalance of skills and ascendancies. The patch notes about the buffs to underused skills are frankly insulting. So really, we don't trust you anymore to make the game better *for us*. We'll assume that everything that looks bad actually is bad. |
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Oh, and for the future, when you come up with innovations, focus on hardcore, not softcore. You killed hardcore. You have to be an absolutely insane nolifer to run hardcore when a random yellow mob can oneshot you on any build.
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''Our plan is not to gut the rewards out from Path of Exile.''
Yea right. What you meant to say is your plan is: 1) to not just gut the rewards out from PoE but also gut the rewards from crafting, 2) but also the feeling that additional league mechanics (which add difficulty) also add more rewards, 3) AND gut the rewards for all but the top 0.000001% who farm multiple mirrors a day, 4) AND gut exclusive uniques from league mechanics as a reward, 5) AND gut player power through nerfing gems. 6) AND buffing monsters consecutively, 7) AND gut communication, 8) AND gut the feeling of playing with base items and skills by making fancier mtx every few days while leaving a lot of items and skills looking like they got released in 2009, 9) AND provide no real clarity concerning the direction you want to take in the section that is explicitely named so, leaving an opening for many more nerf leagues in the future discouraging players from playing and returning, 10) AND no real sympathy for the long time player base who liked the power levels and drop rates from the past since it allowed them to not feel bad for only playing a few hours a day after work. This list can go on for a bit, but i think you've either gotten the gist of it and simply dont care cause you rather have your vision than player happiness or you honestly dont get the issues players are experiencing for whatever reason. Seeing as you're smart people who made an intelligent game that can still be applauded for many things even if a lot of players' joy decreases with these changes, i'm guessing it's rather the first. Game doesn't feel like it is for people like me anymore. Pity. |
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How about u restart the league and buff drops by 90% to see how the game feels again.
Cause in current state not going to play a league like std. ( no offence but current league mechanic still not rewarding to my like) |
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