What Happened with Items

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I have seen parties in this league get multiple mirrors per day, or find over 50 Divine Orbs from a single monster.


That's great, Chris. But the issue is: RNG gives and takes. Group play should be extraordinary not because of lucky drops, but because of the highest magic find you could possibly get in that game.

It should be worth to play as a group even if you don't get lucky drops.

We can't split whetstones and armourer scraps and expect anybody to feel good about it, after hours of farming.
Fun = retention and increased playtime. Sometimes, I think why do game companies not get it's just that simple?
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100% Ethical, most of the time.
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So, you nerfed the unreal deffences mods of monsters, but they still RIP you with billion variants. I play flicker, did u know how many modifiers rip me in this game? I have 95% evasion, 100% supress, 40% reduce damage taken and steelskin on cwdt, but nothing will save me if enemy have mod "cast some RIP skill under you for each hit", hello i do 11 hits per second! I don't see what the monster spam under me...
Pretty sure that this league is dead or poe is dead
Sad
Why dont just move AN to other area of game and let players to choose encounter it or not
Alll people are just playing meta build like rf becoz if insta shot by those ridiculous AN monster
This is a very long winded way of masquerading 'you will do as we want and no we didn't play test anything we did and still refuse to do so' an apology. We do not want archnemesis. We do not want you gate keeping loot behind completely random encounters. Mapping is literally useless now as vastly more currency comes from past league mechanics. You refuse to address crafting so I guess it's just dead then. You refuse to address minion survivability which is destroying so many of those builds. Pushing the game in a direction of random gambling is the wrong way to go and it's very negatively impacting the community as a whole. Please reevaluate yourself. Tone deaf reply part 4.
BTW

Minions are awful.
You have nerfed so many things but make the monsters much stongger in this league. The challenge rewards are fantastic but so diffiult to get. No one likes to feel unworthy.
I think the worst thing you did is you destred the economy of this game.It's very rediculous that as a manager you are not trying to protect it but destroy instead.
I miss the years that 1 mirro worthed around 200ex in standard. It feels so terrible now if we want to buy a mirro with EX even D.
Weak,see you in next good league(if that ever happens) There is lots of much better games where devs listen players.
Last edited by Korpivaellus#7417 on Aug 26, 2022, 4:30:23 AM
Let's say it's ok.

It'd be vastly better if all that communication were made before the patch rather than after but all can be mistaken at some point.

However, accumulating currency no longer depends on specing the atlas tree into breach, legion, blight, etc. It's all about finding a random rare with a Solaris-Touched modifier. All previous content doesn't matter. It yields a mere change in comparison to the Solaris-Touched monster.

Side note: I heard rumors there is a tool able to say upon entering the map if there is Solaris-Touch present or not. I hope it's not true, cause it'll ruin the economy even more. It might be worth investigating.

Another thing is Harvest. Not a word about removed crafts.
Honestly my favourite league to date. I was a huge Synthesis fan and love the new system. Massive fan of the feedback and honesty, please keep doing the updates and the manifestos/ development blogs and teasers.

Some content definitely feels more punishing at the moment and less rewarding, but excited to see where it goes.

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