What Happened with Items

loot still bad
Revert to Ultimatum League
Bye
I applaud the effort to explain and apologise but this will still be seen by some people as doubling down and stubborn.

There are still issues that have not been acknowledged and they need to be.
1. Why have keep prefix/suffix and much more/much less likely harvest crafts been removed, crafting is crippled because of this.
2. Minion survivability is in an awful state.
3. Gear for minion players was supposed to be more accessible. Why did you make the +2 to all minion skills mod on helmets so unbelievably rare? Only the 0.1% will ever see a good helmet with that mod on it.
I am okay with it finally as a casual player I found really good stuff and the flights against the rares are also okay.

Also the harvest is something for me I can finally craft good stuff for my self and don't need to search months for stuff I can sell to buy a dumb overpriced thing.

Also the challenges are finally finish able for me.

Ps I just got 2-5 hour's a day to play..
i was reading again to see if minions were mentioned, and saw this little gem:
"While we took away the extreme juice opportunity, we added a dedicated reward for Beyond: Tainted Currency Items."
i think the new model/meta of the game is the gamble. No more deterministic crafts/consistants drops. its all a f gamble now :)
My mistake coming here to cry about changes, at the end of the day its your game and no one is forcing me to play it. I feel like this is best game out there for me, but having this nerf really hit me hard.

Ps. you guys should implement dislike button for forum posts so people like me don't have to comment and just do a dislike and be done with it.
You have destroyed the game in a few days. The rest you destroy in hours, with the things you don't even answer anymore. Learned nothing from Blizzard!
Ok, let's assume you are in good faith with item drops and with the forthcoming changes on AN mods...then what about harvest? An explanation is due.
The nerf there was uber-massive, both in terms of quantity and quality. Do you understand how important harvest was for non-hardcore gamers to even have a possibility of crafting starting gear? Following the (nerf)balance changes on drops and player defences, it became the only reasonable glimmer of hope to leave white maps without one of the same few meta builds or unreasonable time investment. Shifting currency drop weight on rare monsters with uncalibrated stacks of AN modifiers just exacerbated the problem. If your build is not capable of handling them, just say goodbye to the biggest chunk of loot (is the coming AN nerf accounting for this?).
Playing off-meta and experimenting is more frustrating now than it has ever been, and progression feels miserable at best. Approaching the game by self and learning without spoiling yourself with copy-pasted metas from streamers should be the core experience of any RPG, now it's mandatory. Are you really ok with this vision? I am not.

Loot is still scarce in white maps and incredibly tedious to get behind AN self-healing bullet sponges. Bring harvest back and you have a possibility to remedy to this mess of a patch, at least for normal players.
Completely remove that lifeforce cost idea and directly itemize the crafts from the horticoltural stations. Like it was before, but with much higher capacity at the harvest craft station. If you really want to keep some grind and progression, make the slots in the harvest craft station limited, with capacity upgradeable by lifeforce (in the same way as sulphite capacity can be expanded with azurite). finally, bring back the crafts that you unreasonably took away
Last edited by Jackkal#5957 on Aug 26, 2022, 3:26:02 AM
Bye

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