What Happened with Items
This is not even funny anymore, more justification to your forced change less and less listening to you customers (players).
This is so weak, looking to PoE basically dying patch after patch is very sad. I was looking forward for every league start to spend some time with friends playing and having fun, this is not fun anymore. |
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Thank you for your detailed explanation about what happened to let us understand you more, and also for you taking up the responsibility, Chris.
This is clearly a hard time for developers, the players, and the game. For the 'Philosophy Two' that you mentioned, " I would like to say that I completely disagree with this statement. If we, the players, wanted to play a game and use a combat tactics, we wouldn't do it an ARPG game or in the content like maps, we would find it more reasonable to use combat tactics in boss-content, or rather on another game, for example, WoW mythic plus content, again, not in ARPG maps. Also, as you can see from Alkaizer's Clip a few days ago, the strategy he used to fight the stupidly deadly AN monster he encountered was to, still, a stutter step and kite that thing around in a circle. Lastly, I would like to raise my concern again about the harvest crafts you removed, what you called 'filler crafts'. It really made item progression much more harder, up to the point which it doesn't make sense to be removed, and stripping fun out of the character progression enjoyment. Learning how to use harvest is a good way for new players to get in to crafting and fixing their own gear, also lead to a better understanding about the item mods and how they work. To sum up, please tune your AN monster and please bring back our harvest crafting options. P.S. If the GGG team were reading this, I wanted to let you guys know that I still believe in GGG, I choose you guys over Blizzard. Last edited by tawitk#0713 on Aug 26, 2022, 3:29:10 AM
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loot still bad
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Revert to Ultimatum League
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Bye
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I applaud the effort to explain and apologise but this will still be seen by some people as doubling down and stubborn.
There are still issues that have not been acknowledged and they need to be. 1. Why have keep prefix/suffix and much more/much less likely harvest crafts been removed, crafting is crippled because of this. 2. Minion survivability is in an awful state. 3. Gear for minion players was supposed to be more accessible. Why did you make the +2 to all minion skills mod on helmets so unbelievably rare? Only the 0.1% will ever see a good helmet with that mod on it. |
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I am okay with it finally as a casual player I found really good stuff and the flights against the rares are also okay.
Also the harvest is something for me I can finally craft good stuff for my self and don't need to search months for stuff I can sell to buy a dumb overpriced thing. Also the challenges are finally finish able for me. Ps I just got 2-5 hour's a day to play.. |
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i was reading again to see if minions were mentioned, and saw this little gem:
"While we took away the extreme juice opportunity, we added a dedicated reward for Beyond: Tainted Currency Items." i think the new model/meta of the game is the gamble. No more deterministic crafts/consistants drops. its all a f gamble now :) |
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My mistake coming here to cry about changes, at the end of the day its your game and no one is forcing me to play it. I feel like this is best game out there for me, but having this nerf really hit me hard.
Ps. you guys should implement dislike button for forum posts so people like me don't have to comment and just do a dislike and be done with it. |
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You have destroyed the game in a few days. The rest you destroy in hours, with the things you don't even answer anymore. Learned nothing from Blizzard!
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