What Happened with Items
What about banning people off platform for rules here? Is your game spyware that listens in on my computer when I've played it? I've made jokes in the past about 1984 but you're spearheading this together with blizzard and their overwatch surveillance program to monitor twitter/youtube to ban people who speak negatively of you. But with banning math from your game because of comments made on twitch is ludacris to me. Massive new zealand overreach. [Removed by Support]
And now you're telling me you're doing the exact same but with people who speak ngatively of a certain person of your company? I havn't only lost my respect for your country let alone stand this company and everyone associated with it. But you've turned me off of everything you're touching in the future too. Go ahead mods. Alter and remove it. Winston knows. I'll try newspeak later with my thought crime. Last edited by Lisa_GGG#0000 on Aug 26, 2022, 8:38:06 PM
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ahahaha...ha...
wow.... so,so sooo faaaar away from their own playerbase that i dont even know what to say. im dropping this league,[Removed by Support]. if next league is not better then i'm afraid i'll have to say goodbye to poe. i dont give shit about this "vision" i care about PLAYING the game and having FUN. if you want a grindfest for twitch nolifers,then bye i have a life that i'm not willing to sacrifice for some pixels. Last edited by Lisa_GGG#0000 on Aug 26, 2022, 8:42:21 PM
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I hate writing a negative post but... After you have quadrupled down on your... THIS IS THE WAY IT IS AND GET USED TO IT... I have to say your going to kill your player base. 3.15 was bad... 3.19 is Diablo 3 with darker graphics. (I hope that hit's your heart a little because it does mine.)
Your rare monsters explode 35 flasks and 500 armor scraps. This isn't rewarding. Loot goblins are not exciting (at least I hope this isn't your "vision.") Don't turn into Diablo 3. Getting beyond on the map, and instantly spawning the boss after 5 monsters are killed isn't a mechanic... after the boss spawns there are no more mobs... The boss only drops 1 tainted fusing... Beyond used to be the best mechanic in the game for juicing. Now its the worst mechanic in the game, period. I have been playing this game for 7-8 years. This is the only time I have considered never playing this game again. Continuing to neglect the community and turning the game into a "archnem" finder, is one of the worst ideas you and your dev team have come up with. I understand you want to change the way loot is distributed, and the community has been haggling you for months to change it, but this isn't the way. I love your game. I love your PAST content. The former way of loot was more rewarding (in my opinion) because it was a steady stream of loot. I have played like 30-40 hours this league because I had the time, and it isn't nearly as fun or rewarding as you're making it out to be. Spending 3 minutes in the map IDing 30 fractured rare/magic items to find out they're junk, I mean COMON, how is this "fun." I could have opened another map and found a divine, or dropped 250 simulacrum shards. Please continue to work things out. LOOT IS NOT FIXED. PLEASE DO NOT THINK THAT IT IS! |
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problem is ggg thinks fun in grinding for weeks,but no. fun is when u feel u improving ur gear with crafts/buying them,finding good loot,no one wants to grind maps for weeks.most player quit after 1-2 week. they thought reducing loot =more player play for weeks.. no if u reduce the loot theres no enjoyment u killing the game.. even after the buffs the loot is dogshit.. harvest is literally killed with this change.. u should get like 10 times more lifeforce..
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This league invokes nostalgia all the way back to beta, where everything was such a grind and farming docks made me scared. It makes me kind of understand how 'more grindy, slower gameplay' has always been part of 'the vision'.
I don't think that nostalgia necessarily equates to 'better game' overall though. Admittedly, it's hard to balance designing a game you want for your vision vs the perception of what is a good game to your playerbase. I am generally afraid to say the next few things, please don't permaban me. From beta to now, it feels like the term 'communication' has slowly become faux pas--it seems communication only goes one way these days. I remember back in beta people having a lengthy discussion with GGG staff about wanting duplicate character names. Chris always seemed available in those days. People were annoyed this wasn't a feature, but Chris took the time to explain that this 'feature' just wasn't worth the dev time, and had minimal impact on enjoyment of the game. Cool. People clamored for player-bound loot. Another back and forth ensued. Chris pushed back: "You lot never wanted this for Diablo2, and you all loved that game!". People got angry, incredulous even -- not so different from some certain behaviors today. Some people took Chris' comments personally, and they responded in a personal way. "We're just not going to play the game, because this sucks! Good luck with that!" "Obviously no one wants this, why be so stubborn?!" In the end, loot allocation became a thing. "We are in this together, GGG is a company that is just built differently (in a good way), come play Poe" was the sentiment expressed...on Diablo3 forums. Wow. Somewhere along the road, things changed. From Chris' side, I remember an important post: "I really need to come out here and put a stop to this, all this negativity is really negatively effecting the mental health of our devs!" "Reddit is always full of a few, but very vocal people!". I don't know what happened, but it seems these days all the good grace is slowly being eroded away. For example, in another thread, I did not appreciate how a player on forums was making fun of another player for not buying points and being a supporter (f2p shaming), so I posted a reply stating that f2p shaming was wrong, and there is freedom to buy or not buy supporter packs. Yet my post was taken down for 'antagonizing another player'. In addition, I was to be suspended for an entire week, before carefully explaining the incident through a support ticket got me re-instated after a day. This is rather shady behavior I think. Now just today I am learning that sponsorships can go straight from being sponsored to permabanned...can't you just pull the sponsorship? Akin to legally firing an employee for insubordination? Taking away a person's livelihood seems...over the top a bit... (I donno...). Fast forward, and what was once a rather mild-mannered player now has some resent...towards a video-game, LOL! I'm also pretty sure I had MTX for toxic rain that has somehow magically disappeared (unless there was once an MTX exchange program that I'm forgetting...) from my inventory, so that certainly doesn't help the situation... So I don't know what happened, but I still hope somehow someway someday we can be a bit kinder to each other, and revert to communicating both ways. It was once not like this after all. I don't use Rejuvenation Totem. I use Spell Totem + Vitality +Reduced Mana. Like a boss.
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" I do agree with the part that if GGG's intention of diminishing loot is to keep players playing the game longer, it's going to have the opposite effect. I'm not a super casual player but not a no-lifer type player either, but I've already thought about quitting realizing that it's just going to take too long to make my build decent due to lack of drops/currency in the game... |
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GGG finally made the content crushers experience the same struggle for rewards that the average player experiences......
Is it now time to talk about loot 2.0 and allowing players to find 80% best in slot items on their own without the need for having three trade applications running in the background? |
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Been enjoying the league on ps5. Keep up the good work. Played since alpha on pc you won't lose me.
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Neat theory. Your data is wrong, and it means that your theory is not operating in practice. I ran an incursion on a corrupted red map yesterday, full cleared it, and dropped ONE item. One. A crap base rare. Regular content is NOT rewarding right now, but do you know what is? League mechanics that drop guaranteed flat rewards (Essence, heist, etc.), and 6 player juicing. Everything in the middle, all the stuff your philosophies claim to want to improve, is not worth running. Whatever data you are looking at that says it is, is wrong. I suspect that you are looking at aggregates and 99% of the drops are concentrated in the .0001% of players that got a lucky combo.
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Regarding your point on wanting to reduce item clutter on the ground: what's up with spamming us with a screen full of maps and league-specific rare or magic gear on the ground? Why not just spawn less of these items that fill the screen but increase the values of items that drop?
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