What Happened with Items

Chris, I have so much respect for you. It takes a really big person to admit that they have made a mistake, and explain what happened.
Can you make it so that my zdps character can kill essence mods though?
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feike wrote:
From what i read in the post, i agree with many things: yeah, i think few will disagree that beyond needed the nerf, but really, the real problem on the game atm is archnemesis...

Feels like you are completely changing the whole balance of the game around it, i can only guess you have a personal feel for the mechanic, because its a thing the majority of the players hated from literally day 1 and its a mystery why you insist so much on it(or why you dont budge on their damage output). Just in reducing the yellow population to account for AN mods, you are literally forcing an entire rebalance of the loot table to account for a feature that almost everyone hates...

Rare monsters being relevant is one thing, but its pretty much fact AN is overtuned, adressing defenses is okay but their damage is the biggest issue. Like, forget regular map bosses: a yellow monster with a bad combo of mods is literally harder than APEX bosses and thats not even an exageration. I would even say in a sense, AN mods are even harder than uber shaper/maven because how you need every form of defense in the 85%-ish to handle all the diferent combos that can come at you

Map affixes and expedition mods can also brick a character, but those are avoidable, players running unid maps accept the possibility of a map turning to have no leech or no regen. AN mods are not avoidable in the same way, and some combos feel just as punitive as map mods that counters your build

Also, while i agree with many of the reasons on the apology, i have to say: your design phylosophy on AN drops is completely missguided... As many already told, focusing too much the bulk of the loot on a handful of affixes makes mapping in general extremely inconsistent. At this point, feels the drop rates in general were forced to crap numbers to account for the chance a yellow monster to be innocence-touched and suddenly you get massive profit
Thats not okay, the reverse is much better: Make yellow monsters less of a chore to face and if you REALLY want that bad to make the game hard, buff the base monsters instead: Really, it would be prefferable to play a game that is consistently hard than the current state where you are plowing everything then out of nowhere a random yellow nukes you. If you want a hard game, make the whole thing harder, dont just rely on a chance encounter that spikes the diff out of nowhere, and ditto for the loot: Focus on making the whole game more consistent rather than just focusing on improving the lootshower of a monster that "might" have the lucrative affix(and thats not even getting on the point that the lucrative affixes dont even intersect with the rip-ish ones)

dude beynd is op as it is and gives no revardsit nedd's a n erf what it is
there is no loot there is no game
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Hatchett222 wrote:
I'm genuinely afraid to tell you what I think right now for fear of getting permabanned


alot of people feel the same way! sadly
i remember when there were white knights defending anything Chris Wilson did or said now its the complete opposite ..... this is what happens when you loose touch with your player base
IGN : Detrium
make 6L vendor great again and all will be forgiven!
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Dead League and the game is on life support.

FIX IT.

[Removed by Support]
~ Seph
Last edited by Lisa_GGG#0000 on Aug 26, 2022, 7:49:09 PM
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deadunion wrote:
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ZazenSatori wrote:
Never, ever, ever hide changes from YOUR community.


This is the part that hurt me the most. I've played since closed beta & a change of this scale (the loot changes) has never gone undocumented. It's to the point where I'm willing to believe they purposely deceived us.


The problem isn't just in the loot changes being undocumented though. I could almost buy it being a mistake if it weren't for the fact that there is a history of undocumented changes that are unpopular.

You also can't judge this in isolation from the other undocumented/glossed over things from just in this league such as: the extent of the harvest removals and removal of some of the most popular harvest crafts; or the metamorph 6 link loot bonus changing to 5 link, etc.

One of these types of communication issues every once in a while could be a mistake. Serveral in one patch with a history of this that goes back years, strains my credulity and is almost definitely not.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021

So unbelievably inane it has to be memorialized.
What Happened With Poe?
So many ways to spend free time for everyone - many games, interesting streams, watching tournaments, etc. Why GGG so sure players forgive them all mistakes they do? I doun't know why GGG so proud whith changes they make this league. This changes almoust all need to be deleted or rebalanced, if this hard to do - just turn back loot core mechanics from 3.18, give us back harvest crafts you deleted, all players will love you for that. Now it only hate from comunity, streamers and casual players, so make your choise.

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