What Happened with Items
I like how you have doubles down and believe that this is still the right choice of action. Im actually quite surprised but also support the decision of the development team. If this is the vision you really want for the game so be it but your going to feel the backlash of the community that has been spoiled for years, old players will leave. New players will joins in a never ending cycle.
I for one will be on of those leaving players if things don't change, I get to play a few hours a day and that's more then some. The game feels like a slot machine. People liked that, when something dropped and made a loud noise it was a good dopamine hit. Now, we bearly feel that as like any slot machine you move on to the next that pays out better. Im glad you guys are sticking to your guns with the changes good on you but I will be moving on to something else. I hope to see some changes in the future and will check back to see updates but playing this league or future leagues like this feels slim for me. |
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Uninstalled, thanks GGG for your "hard work", you lose so many players is that a good indication of how much you destroyed your game ?
Dead League I'm sad, but here is the reality all the good things can end. |
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Regarding the 3 philosophies and rare monster normalization:
Perhaps the best way to achieve what you are aiming for is to make the distinction between normal trash rare mobs like we are used to and exciting loot-explosion mobs like you have introduced with AN: - Make a type of "elite" rare that is visibly distinguishable from normal rares that can roll from a curated list of AN modifiers designed to provide a challenging and very rewarding fight, guaranteeing at least one of these loot-explosion type mods. These monsters should be restricted to specific base types to prevent unkillable/one-shot-offscreen encounters. - Either remove "trash" rares from the game or revert them back to the way they were before. These mobs (if included) should function as rares did before AN was introduced. You can use AN mods here if you deem it necessary, but the combinations/basetypes should be heavily curated and playtested. The key point here is to make it clear to the player that the enemy they are approaching is difficult but rewarding, and allow them to choose whether to pursue that encounter. Visual clarity is key here. This idea does lean into the "loot goblin" issue many people have brought up, but I think it is the simplest and fastest way for GGG to remedy this particular solution. I know that this will probably get lost in the sea of outrage here, but I think that providing purely constructive feedback is the fastest way for PoE players to make the game they love more fun for them. |
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" Thank you! :) Antiquities from the early days of Path of Exile
http://www.pathofexile.com/forum/view-thread/165953 |
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The game should be exactly as the developers design it, not as hysterically screamed here by haters and Blizzard Internet trolls. I 100% agree that the game should be hard and with the exactly methods as written in the assumptions of the author of the post / game creator. If someone wants to hold a hamburger in one hand and clap two buttons and have a legend drop every minute, let him play Diablo III. This is Path of Exile, a game not for everyone, the best game in the world.
Death is only the beginning..
\\ Only HC Ruthless mode player. // |
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" More edge than a Gillette factory on this ultra mega hardcore l33t r0x0r here. Feast your eyes and be grateful we are allowed an audience with His Leetness. He pwnd Path of Exile before it was 5up3r c00l. |
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I'm sorry I missed out on the chance to buy a VIP ticket to come meet you guys. I'll try next time. I sing your praises (GGG) to all of my friends, about how nobody is more in touch with their game and their players. Nobody's perfect, and I wouldn't be silly enough to ask you guys to be. Thanks for the quick fix, and the update. I hope you guys get some rest and don't stress too much, you rock.
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They should just have the "touched" mob drop 50 divines all the time.
You need them for the crafting lottery anyway thanks to removed harvest crafts. |
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Apologies accepted, last chance for me… the changed from last week were
Ok not the best needs to be buffed little more not to much. Also maps are barely dropping, So far I’m enjoying it but we need more interesting things to do, for example harvest. Make new players craft away during that Leaque it opened my eyes really and started to learn crafting Now it’s just a painful grind (even after the change) to get to crafting that I rather spend 600 Alts then farm for harvest mats, I miss that part of the game allot, but overall for what it is right now i enjoy it "The game has its ups and downs, but you can never lose focus of your individual goals and you can't let yourself be beaten because of lack of effort." - Michael Jordan
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The state of the game is so bad that at this point in time i realy regret that i have bought supporter packs for a company that doesnt listen to its players and lies in their faces. What happened to the ggg that cared about us? Did it sell all its soul to investors?
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