Improvements to Item Drops
Harvest changes are not enough.
Life force drops should be increased by 10x what is dropping now. Also if You do not want us to click so many times give harvers lifeforce the same treatment you gave expedition relics(make it pick it self up) Show us how much life force we have. We do not need more rare drops we need more quantity of drops. If items do not drop does not matter if the rarity is increased by 10000000000% that will not change anything. 25% increase to quantity to already abysmal drops is nothing. Those changes are literaly a carrot on a stick. Revert the drop changes and be more transparent. |
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So basically anchoring tactics? The problem here isn't the loot, at least not the biggest problem. This can always be adjusted, despite the league basically dying as we speak. The biggest problem is the breach of trust,(making changes without telling your players) something that is a lot harder to rebuild and based on the comments under this post can be impossible for some players.
The ARPG genre isn't as famished as it was 3-4 years ago, one can only ask how many breaches of trust a company can survive. If 95% of the player base including most of the "shills" are telling you that what you're doing is not healthy for the game, take a hint. Old school players with tons of credibility, experience and huge fan bases are telling you that the AN mechanics are toxic - do something about it, if you don't know what sit down with the top players and ask for advice it's clear that there is some disconnect between the devs and the community's vision on the state for the game. I'm not and will never say "the customer is always right" because that's rarely the case, but if the vast majority of your customers are telling you something is not okay, investigate the issue and show some care, don't throw random numbers and expect the players to be all positive and hyped about it, this will fool few and will annoy a lot more as we've seen. |
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insta refund
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" You are running in 1c gear and at lvl 92 by almost day 5 of the league. So I will take a wild guess here and say that you are struggling harder than the people complaining. With the difference that some are happily eating shit and some dont. |
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Does this bring drops back to as they were pre 3.19 or are nerfs to drop rate still in effect post these changes
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even with these changes i think you've gone waaay too far... these numbers are measly in comparison to what we should receive.
totally on board with cutting raw item loot in maps to a quarter of what it was in .18 but we don't even get 1% of that right now. and please for the lvoe of everything good... don't focus map loot on piñatas... especially not pinatas that offscreen you with no warning, or just one shot 5400 combined life/es in a tier 3 map. This isn't dark souls, it shouldn't aim to be dark souls, at least not if you want to do as you've previously stated and make your current player base happy sentinel league without the sentinels was a good loot point... it was realistic to farm up to a point where killing all regular bosses was within reach for anyone who played a bit seriously and had a good build to work with. that should be the goal: that we get enough stuff to be able to go to that point! Last edited by Bahriel#2719 on Aug 24, 2022, 4:10:53 AM
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Revert Necro and buff Spectre's base lvl
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" I'm hardly struggling, heist/delve are both setup, 90/115 on the atlas, eater + searing exarch both done. Not sure what piece of gear is 1c worth [Removed by Support] Last edited by Dylan_GGG#0000 on Aug 24, 2022, 4:13:01 AM
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Dear Chris, if you really want POE to be the grinding game you desire, that is fine. But can you please provide some difficulty mode such as easy/normal so us Casual exiles can play without Min/Max?
Right now, you are not even giving us casual exiles any options. You can even remove the challenge rewards from the easier difficulties if you want. I just want to be able to kill end game bosses & enjoy the league mechanics in 3months. |
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This is a joke xD
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