Improvements to Item Drops
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" So here's the thing, it's the dishonesty about the change, that a lot of us are upset about. It's a breach of trust that this major of a change would slide in unannounced in anyway. And most of us are not "having issues" with arch nem mobs outside of a few combinations that are just build killing(the debate of whether or not ever build should be able to kill all rare mobs is a separate topic), it's the fact they are simply unfun for us to play around. As for the outrage, the league feels bad for a lot of people, we were not given any warning to the drastic changes to harvest both in the loss of important crafts and in the availability of them, the rebuffing of arch nem with out warning, and the items that fall on the ground were changed in the most dramatic way the game has ever seen again without any warning. So yea people are mad |
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Are you guys doing ANYTHING regarding how horrible archnemesis is?
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Rarity instead of quantity? Check.
Nerf drops by 95%, then buff them by 25%? Check. Massively? Quite impactful. What a sad joke. |
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so Legacy 3.13 league when?
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" You sound like GGG. There is not only black and white in this world. Nobody expect to see divines everywhere to drop. But come on, having almost nothing from map is stupid. Like really stupid. I can go 5-6 maps and my inventory still won't be full. Is it state of the game which people expect to see? Majority of people came when there was a lot of loot instead of... this. People don't want outdated games, that is why some old RPG are more for nostalgia instead of real play. World is evolving, so should the video games as well. Almost nobody play diablo2 for years, unless some crazy geeks. For rare mobs. Yeah, those rare modifiers which give loot are fine, but what about generic one? They give nothing. Why not to give element weavers option to drop identified loot for such modifiers? It is not OP and will actually give possibly valuable loot. Most of the rare mobs are something like flameweaver, incendiary, sentinel, which drop nothing except junk. If the vision of archnemesis is to give reward for attempt, give reward. Otherwise it is another gamble to find nice combo, which can potentially give you some profit, if you would able to kill it. For Harvest, it is really dead. Like come on, with non itemized crafts I got like 3-8 crafts per plant, not 2-4 lowest grade crafts per whole grove. That is ridiculous. Also card gamble is gone from Harvest, which is also not fun. If you want gamble game, live gamble in the game where it is possible. Lake is dead mechanic. Another map with no loot. Ultimatum was better in loot than Lake and Ultimatum was easier and more under control. I don't expect to see hundreds of chaos orbs per map. I don't expect even sentinel level of loot (which was awesome actually). But ARPG with no loot is not interesting at all. Now PoE is more like regular RPG but with huge amount of mobs, some of which are very tough or deadly. If whining would be unjustified (outside of archnemesis in sentinel everything else was really whining), than ok, maybe you are right, but people liked the game for the loot pinatas we have, not for gain nothing from investments and get mechanics nuked just for nuking. |
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Do you know how much fun the 27th season of Diablo 3 is?
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thanks GGG for listening.. drop items is good for us to progress and for showing off the found item .. it is always exciting to get drops
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That's nice and all and saves the league in terms of actual loot.
It still doesn't adress the issues players have with Archnemesis and it's interaction with past league content. Just because you buff it's loot doesn't mean you've solved the issues, it just means you're bribing the player base to accept the changes even though they are bad. Same goes for crafting, Harvest won't be better just because you ge cheaper watered down crafts and less danger gathering the currency for it. The missing crafts are still missing. The missing Harvest divines also show a glaring issue with your exalt/divine change, who will divine rares now that it's over 100c per roll? I get the change for uniques and it's good for that to create high and low value version of the same unique. For rares though Harvest solved that without impacting what you're trying to do with uniques. I think you need to climb down off that hill and take a loong hard look at what the players are actually upset about instead of trying to bribe them to accept awful changes to the core game. In game contact @MajorAsshole Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 Last edited by Redblade#3843 on Aug 24, 2022, 3:58:21 AM
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