Improvements to Item Drops

"
Redblade wrote:
That's nice and all and saves the league in terms of actual loot.

It still doesn't adress the issues players have with Archnemesis and it's interaction with past league content. Just because you buff it's loot doesn't mean you've solved the issues, it just means you're bribing the player base to accept the changes even though they are bad.

Same goes for crafting, Harvest won't be better just because you ge cheaper watered down crafts and less danger gathering the currency for it. The missing crafts are still missing.

The missing Harvest divines also show a glaring issue with your exalt/divine change, who will divine rares now that it's over 100c per roll? I get the change for uniques and it's good for that to create high and low value version of the same unique. For rares though Harvest solved that without impacting what you're trying to do with uniques.

I think you need to climb down off that hill and take a loon hard look at what the players are actually upset about instead of trying to bribe them to accept awfull changes to the core game.


This doesn't save anything. You need to factor the math in, this 25% increase is AFTER it was gutted, it is not a flat 25% increase.

https://www.youtube.com/watch?v=YFCeMEvhKAw

Pathofmath explains it pretty well
☼ Unlock Sandwraith Map mod Tracker Thread #3461595
☼ Remove Deli Music Option #3450767
☼ Improve Beastiery Window beast/trading Management #3380585
☼ Add option to upgrade regular tabs to quads from store #3452458
☼ Buying Veiled Scarabs On Standard 2c Per 24/7 #3508339
Hopefully you get a call from your owners Chris. By the look of the Steam retention rates you have created the worst league of all time. Quality work! Strangest business model ever, to make a product that your customers dont like.
lol, I just got like 20 flasks from one AN
Screen clutter
Remove Archnemesis everyone will be happy.
Test
Wonderful changes in the right direction, hopefully, it will make some people be quiet for a bit with their angry mob complaining.

We know you addressed the other issues with the league already and are working hard on fixing those in upcoming patches, and probably even more increase with some of the more basic currencies' drop rate
"
KingExodusGG wrote:
This doesn't save anything. You need to factor the math in, this 25% increase is AFTER it was gutted, it is not a flat 25% increase.

https://www.youtube.com/watch?v=YFCeMEvhKAw

Pathofmath explains it pretty well


It buffs it back to a point where enough players can live it I'd suspect. Never said it was buffing it back to it's original rates.

The problem is that GGG have climbed up on the Archnemesis hill and are willing to either die on that hill or bribe enough of the player base to accept it despite how awful the change is.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
Last edited by Redblade#3843 on Aug 24, 2022, 4:02:35 AM
Hey Chris, hope your team is allright after this shitstorm... many people forgett you guys are human to.

Wish you a great day, love your game.
Just tried playing and it still sucks. I want basic currency at a minimum and amulets to drop so I can finish chaos recipe. Then I can alch my maps and trade for some gear.
Dani_VII

Good point, you are right. It's not so fun to meet some crazy mod rare in for example Ritual, when you aren't that strong. They should probably be
toned down in league mechanics
Last edited by humudu#7321 on Aug 24, 2022, 4:05:41 AM
Don't be fooled by those numbers, it's like 10% of last league loot, what they are giving us. Those numbers don't mean anything. Rarity doesn't mean anything here, we are just getting cluttered by useless rares what loot filter anyways hides + most of uniques are useless and maybe you can sustain your alcs. This league will die and very fast if they wont fix it fast. Almost half of player base have left Kalandra league already.

Report Forum Post

Report Account:

Report Type

Additional Info