What We're Working On

Another league another flop. Sadge
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V4ldaran wrote:
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Dani_VII wrote:
This game was better leagues ago, when Archnemesis wasn't core. Please just remove Archnemesis from the game, nobody loves it. Or at least put Archnemesis only on some challenging encounters, not on all rare/magic mob in the game.


Please don't speak for everyone, I like the idea of archnemesis rares.


The idea from Archnemesis was to remove all old modifier on monster or as everyone can see they still exist, but even more they stack together to create what we all know.
i still crash doing blights after 6 leagues in a row..
that saying im not surprised this game is like this.
this is a gross league chris, meet players half way
R.i.p "Filler" Crafts in Harvest. You will be missed
let me tell you something ggg

1.rares ARE NOT loot, better rare bases ARE NOT loot
most rares are hidden by loot filter and the few ones that are picked by the players less than 1% is sellable.
the most useful rares are crafted (that you destroyed btw)

currency ARE loot, currency is what make the game feel good to play so you can buy stuff, tune your character.

no matter how hard you try to force players to pick up rares and identify them, THEY WILL NOT pick them, they are garbage

2. i think you have the manifesto to talk about the changes and the patch notes to show them, so why you blanlatly tried to sneak up nerfs on the loot drop???

3. is this the beta test for hardmode?? what other explanation it could possibly be?

4. your concept of archnemesis IS NOT working. you cant have a monster that deals several things at once while STILL hitting you and STILL do crazy damage. there is a difference between HARD and ANNOYING, and they are ANNOYING. if you want to keep archnemesis so badly, fine, let them do all the crazy things they do, let them be tanky, BUT MAKE THEM DO ZDPS. yeah, you cant have them do 30 effects at once that can kill you instantly.

5. this may be your vision for the game and you can try to force it to the players, but its more than clear that its not what the players want and they will leave the game, its hurting the game so much that the players started to questioning about PoE2 and its not even out already.

6. people want to play a game to have fun, not to have a feeling its a job and getting no satisfaction with it.

7. you may love those handful streamers and top players that welcome these changes, they may be your only players after a while of this.
Last edited by blindwar#5838 on Aug 22, 2022, 4:32:52 AM
Respectfully - Chris, your game sense is out of touch. I understand there is couple hundreds of ultra hardcore players that wish game will be HARDCORE. But the rest of 99% community is praying you to make it fun and easy. We dont need this endless meaningless grind. We wish come from work, sit down and oblitirate whole screen with few skills for couple hours and repeat it next day. After character is done and game content is done, we wish to make second and third character to feel variety. Your game have potential to make thousands of builds, but your nerfs every league make us play only few meta builds and this is SO SAD. Please hear us!
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rubyloc wrote:
PoE used to be a game in the style of classic ARPGs, a game about character power progression through the mindless slaying of thousands of monsters. Just pulling the slot machine lever thousands of times a day. It was the best in its genre. It absolutely took over the mantle from Diablo 2, but it has since set that mantle on fire.

Having to sit in a state of extreme focus your whole gaming session because literally every screen has something on it (or just outside it, shooting at you from afar) that's going to one shot you is straight up not something that belongs in this genre. When bosses are hard, no problem. You should be scared for your life feeling your blood pumping for the 5 minutes or whatever it takes you to kill something like Sirus or Maven. If you're running maps for 12 hours to just grind through some monsters it gets exhausting when in spite of your efforts to play a defensively solid character, some ground effect or post-death effect is going to kill you with regularity just because there's so damn much of it everywhere at all times, some of it is bound to hit you where you're weak at some point.

I think making Archnemesis core is easily the worst change you have ever made to this game, and mostly because of just how pervasive it is. It dumpsters, ruins, literally all content. Essence mobs and red beasts are of course ridiculous, as are any league-specific rares added since whenever you started adding mob types every league with increasing levels of base health and damage to make them challenging. The whole "running after a cart through the darkness" of Delve is at its core incompatible with massive HP sponge rares. As is the "hurry up, let's get out of this place"-vibe of Heist.

It seems like your solution to this in 2022 would be make the Delve cart slower (and probably nerf Azurite drops for some reason). It should instead be obvious that if Archnemesis makes you have to do balance passes and changes to ALL league content lest it be overly punishing -- balance changes you haven't even made -- the problem is with Archnemesis. Nobody asked for this. People are constantly telling you how much they don't like it. Why do you insist on it? This used to be such a fun game.

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What makes me really sad this league is what information we got at least when probably one of the biggest changes in poe history happened.

The effect of the drop changes and what it did on drops outside of uniques and the harvest changes overall. That change was HUGE, Adding monsters to the map now felt really worthless compared to before. And since we haven't gotten told by what amount I just gotta go by the feel of it. The more I've tried to juice up mapping the more I've lost.

Harvest didn't just loose some filler and some deterministic crafts like we were told it got outright gutted hard like you should not even bother keeping it in the game hard. The craft feels like chaos spamming. and you went from maybe 30-40 better crafts a run to maybe 2-3 shitty versions in the current state per run.

What makes this so sad is that either you guys honestly didn't know the scope/effect that those two changes had for the overall game and feel of the progression, Or you honestly downplayed / lied about it on purpose. And I don't know in this case which one is worse. It's hard to think this was tested and not known.

Archnemesis is also one of the worst things that have happened to poe, Some combos should be outright locked from happening together. I have no clue what content scares me most anymore cause everything is archnem archnem archnem. It blurs everything together into one ball and i can't almost tell the difference anymore. until someone teleports on top of me and 2 taps me while draining all my mana and outright blocking all my hits. I go back in do the fight again and have to kite for 3 minutes which now i know how he is after he killed me and kinda what he does. But he is like 10x harder then the current content I'm doing, I last 2 hits against this dude and i do like 2-6% dmg per hit on him. When I get to the map boss of the SAME map i can tank 6-7 hits before even having to use a potion and I kill him in 5 hits flat. It's just such a bad feel and seriously not fun cause it makes it so hard to get a feel for your character when it spikes all over the place.

I'm doing 5 delves at 72 depth going towards a currency node, 3 of them feels completely fine. then i get hard stuck on the last 2 cause i get unlucky archnem spawns that i can't kill. They just follow you through with no room to kite and slaughter you. you redo the node and none of the bad combos spawn and it feels like you could do 20-30 layers deeper just fine with your current setup.

I just wanna have fun man but i gotta voice my opinion when it feels this bad just to boot up the game and do a random ass build that's not super meta or pre planned by 10 people in POB. I just wanna kill some shit and have fun doing it. Not scrape for vaal orbs and alchemy orbs just to complete my damn atlas.







Last edited by XyD#6010 on Aug 23, 2022, 2:14:41 AM
Akella missed... again.

There gonna be a new 27th season in D3 this friday. Just consider it.
Coming from somebody who runs technical war rooms for the 5th largest company in the world. Something is wrong. I can see it. Personally I have a suspicion that either you are going to find a 0 where there should have been a 1 in a database somewhere. Or you are going to find that changes that were made across multiple places had an exponential effect on loot drops. I get that teams need sleep, but there should be a war room run, checkouts should be performed against each other in your stage/test region and see where the break point is for causing so many changes at once to loot. There is an answer here to find and you need to keep pulling at threads to find out which one caused the issue. If Empyriangaming is not getting drops, you know something is wrong. Do you need a high priority incident manager? I am willing to relocate and I love the game.

Systemically in stage/test region, roll back one change to loot drops/monster rarity or whatever else you did recently, test, put it back, notate, roll back a different change, put it back. Notate. Find out what the issue is here. You are going to lose players quickly. That is $ out the door and confidence in your public face.

Suggestion, HIRE Empyriangaming for testing, even if it's just freelance.

I didn't like the last league mechanics (personal issues), this league you remove the dopamine reward, loot. Time to check out other games again.

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