Character Balance in Path of Exile: Lake of Kalandra

its me, or minions have special buff?
So another all nerf patch... or almost. The nerfs are mostly fine, some numerical tuning on seems needed (but that probably intended before the launch anyways).

The issue here, there is not enough buffs. This isn't gonna shake the meta. Maybe soulrend and one other are playable now, but that it, every other buffs are useless. 5% damage on a skill nobody use? more life on a golem?? 2 radius on cleave ??? This is supposed to be the balance pass of 2 league, and there is less change than a single league before sentinel!

You are trolling with the length of the manifesto here, Bex did post the number of words but most of the changes are useless, and definitly don't need 5 lines of explanations... 10 % of x stats added to y passives and z item mandatory with y passives is nerfed by 10% of x? Why even mention it??? You've done nothing! You are just agreing that a change need to be done, without doing one... This is not nearly as bas as the expedition patch, but it still feels bad to have an almost all nerf patch with no real new options... even tho you are repeating that you want to add build diversity 50 times in the manifesto!

I don't thing the league will be bad for that, but I hope you've added a really good league mechanic, and put a lot of work on the balance of archnemesis mods (which is already an issue, they souldn't have been put in the game in sentinel anyways, you could have waited one or two league before making them core).

tldr, so few important changes is just disappointing after 2 leagues of the same balance patch. too much nerf for too little buffs.
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vahu wrote:
Personally, I still have a small hope that in the trailer/patch notes, we will get a lot more. Cause this looks boring to be honest, I don't agree with GGG often with most things, the only thing is good that they make many changes always compared to anything in the market, so game is "alive", but this frankly looks very underwhelming sadly.

I think they are saving something for trailer, like new skills and the league itself, but imagine if they spend the most time for the league and the league won't be fun. This will turn shit sideways very fast.


They still have a week basically for some changes, so hopefully, they will listen to feedback as 80% of people aren't happy overall. Need to reduce that number, if not this league will be short in numbers and length.


GGG, prove that you listen once again :P


My hopes are also left for the patchnotes and reveal. Purely for melee damage buff or, what I'd like much more, new melee skill(-s). Otherwise the jugg buff is nothing for me to warrant going into a couple months of gameplay of the same skills, without any buffs to them.
league yes
Last edited by Wulfenheim94#0226 on Aug 3, 2022, 11:05:30 AM
I'm probably the only one who cares, but the Firestorm "buff" sounds pretty useless. It's only the big meteor that does any damage, not the small fireballs...
Knowing GGG there is nothing to worry about...

Like every league so far, 3-4 week into the league:
"oops we kind of overdid it.. We will revert/partly rollback a few changes now"
Should remove the archnemesis mods from the monsters, they are too overpowering for the mobs, and also, since you mention some auras are not many people using, why not lower reservation instead u remove the mana efficiency?

This is plain dumb. GGG needs to take a break to really discuss further on nerfs before actually implementing without a proper solution.
problem: mobs are too strong
Solution: we will nerf everything that can be played with
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The Reservation Mastery that granted 15% increased Mana Reservation Efficiency of Skills has been removed from the Passive Skill Tree.


😭😭😭
Welcome to EXPECDITION 2.0 with CRIS VISION of the game, now for minion builds to. More grindy game for trashstreamers less fun game for casuals. Ave ggg/

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