Character Balance in Path of Exile: Lake of Kalandra
Best way to balance things is to do it slowly. People rarely appreciates unexpected changes. But everyone wants the game to stay a challenge of course.
So don't just change how everything works forcing people to forget what they've spent hours learning only to relearn what they had already learnt. Add another stage of difficulty or slightly lower the chances of getting those really good items. If you want to touch skills, don't change how they work, just slightly balance them. This is balancing ![]() You don't remove the heaviest weights from one side, you start with the lowest and carefully monitor the effects. Talk to your developers, they know how it should be done, I'm sure the devs must have voiced their opinion on this. Any person with a logical brain would. |
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Minion builds became my league starter a few leagues back.
Gutting their HP while expecting us to stat stick even more on our gear, and take away from our character's stats [BONE rings?] Necro Aegis already stat sticks for minions and takes that chunk away from us, now we have to invest *more* lines of our gear to the minions, which are either 1- glass cannon damage but you literally *cannot get hit* because they don't protect you, or 2- can taunt and protect you, but do trash damage. They already start to kind of suck reaching end game, and struggle to keep alive due to lack of an hp pool. [which I get, they're minions, they're meant to be summoned over and over, and some bonuses get applied when you constantly summon depending on your rolls] Taking away ele res from them is a mistake. Lowering their HP pool is a mistake. Essentially telling us we have to give more lines on our gear to the summons, even gear slots with these new bone rings, is a mistake. Don't gut a build/set of builds because its popular, and others not so much. Some of the fun of minion builds I found, was seeing how hard you could scale them up to be these monsters of mayhem, even double wanding to buff them more, because you were just ABLE to. You had the choice to, and now there's pretty much no choice with these builds, lol. Either figure out a way to balance them properly, or don't touch them at all. Just taking the dial of "powerfulness" for a build and cranking it one way or the other isn't the play, and tbh is kind of a shit balancing tactic. |
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How did they manage to nerf Pathfinder? They are so cooked. That 6% ele damage taken should have been buffed to 10% reduced damage taken to everything. Like all good ascendancies have. (Malediction, fortify, slayer while leaching, etc.)
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This is the worst patch after the Expedition - GGG you will not see donations from me. Anrespect and dislike. Good luck, I'll go look for another game.
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Hoping to see strong new skills and more impactful buffs to the underused skills.
Last edited by Blaze Amk#8957 on Aug 3, 2022, 12:27:29 PM
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new trickster rework
heartstopper: every 10 seconds take no damage over time for 6 seconds (previously 5) weave the arcane: now has movement skills now deal 5% increased damage. escape artist: now has been changed to +5 to evasion rating per ground effect affecting you and +1 to energy shield per ground effect affecting you. to further buff this notable we are now adding 15 new ground effects. Last edited by Wulfenheim94#0226 on Aug 3, 2022, 9:58:59 AM
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" Lmao xD |
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fairly sad manifesto across the bord. nerf everything that helps people to survive or do fairly balanced damage without to much of investment, buff stuff that no body uses or caress about bicouse they are really irrelevant at all and don't really have a place in a build do to being pointless or useless
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Personally, I still have a small hope that in the trailer/patch notes, we will get a lot more. Cause this looks boring to be honest, I don't agree with GGG often with most things, the only thing is good that they make many changes always compared to anything in the market, so game is "alive", but this frankly looks very underwhelming sadly.
I think they are saving something for trailer, like new skills and the league itself, but imagine if they spend the most time for the league and the league won't be fun. This will turn shit sideways very fast. They still have a week basically for some changes, so hopefully, they will listen to feedback as 80% of people aren't happy overall. Need to reduce that number, if not this league will be short in numbers and length. GGG, prove that you listen once again :P 3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing. Last edited by vahu#5057 on Aug 3, 2022, 10:05:30 AM
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" Guys... It's been almost 2 years now since nobody plays this skill. Has there not been a discussion internally to rework SA? It has an extremely clunky channeling experience which I feel would benefit from having lowered stage count. Needless to say, it's a very satisfying skill to play but certainly not at the clunkiness levels that it is right now. A laughable "damage boost" will not fix this skill or make people play it. |
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