Character Balance in Path of Exile: Lake of Kalandra
Some quick math here...
...but it looks to me like the changes to mana reservation, secondary traps, minions, (and a few others mechanics), are being done not to address current issues - but to combat foreseeable problems caused by the dearth of six-links in PoE II. The minions and mana reservations problems introduced in this Manifesto appear like they will iron-themselves out once players have them fully supported. However... 1: With no release date for PoE II, these sorts of changes make your customers feel as though they're your unpaid beta-testers. 2: I'd expect to see roll-outs like this a few months before open-beta - not, (potentially), years before the launch of Path of Exile Part Two. 3: You are the custodians of people's time and effort. You should be respectful of their investments - after all, they fund your livelihood. 4: If you are indeed pre-balancing the game around 6-7 Six-Links, you should communicate that with the player-base - it helps them put the changes in context, (and seem less capacious). ________________________________ Just a few thoughts to consider. |
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" LOL STAHP xD |
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Yet another example that GGG does not care nor understand its player base!
Nerf after nerf after nerf,will not make the game more exciting for us! I quit 2 leagues ago after 8 years of uptime 4-7 hours a day,and it seems i wont be coming back anytime soon! Many people left because of the constant funny "Balance" game... i think GGG has limited time left.... |
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Thanks for the manifesto, really looking forward to it.
I am quite surprised the nerfs are so easy going. I was expecting the following: 1. Aegis Aurora block regen reduced to 1% armour 2. Spell suppression reduces 35% spell damage 3. Ashes of the stars no longer grant +1 to all skills + some skill nerfs Instead some very generous changes. Two things though got me: 1. Mind over Matter buff/nerf - I don't know what to make out of it. Is it better, same, worse? But then you mentioned you are going to revisit it later 2. Chainbreaker - I am not quite sure what that achieves or what build does that fit for. If anyone could give me some hint? Thanks for making the best game ever. |
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" It's both a buff and a nerf... Sure you take less damage but now the base ES requirement is higher and it eats more mana. I suppose a buff for the wealthy POE players who can afford to itemize for it. Last edited by Vaildez#6753 on Aug 3, 2022, 7:54:37 PM
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so for build diversity non-streamer-hc players only have traps left now, did i understand that right?
well its only half manifesto so some defensive mechanics will still be added, right? Last edited by zat0m#2338 on Aug 3, 2022, 7:59:18 PM
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If this is all we're getting, it's an absolute disaster. Based on what's here, they took an already razor thin META and made it worse. Without some significant skill balance, we're going to see even less skill diversity than 3.17/18.
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not going to support the upcoming league with the supporter's pack purchasing. thank you for saving my money. see you later
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I still think they should work in the wands base damage to all spells rather than have flat implicit spell damage to wands. That way we can focus on upgrading equipment, including wands for all characters.
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" Boycott fallacy. One pampered little yuppie larvae with enough forum tiles to redo my bathroom erases the need to listen to 3000 average players, and that's exactly the plan. And that's the point. They don't want to run The People's ARPG. They want to run Uncle Pennybag Acres ARPG country club and fishing resort. Don't you get it? The boat league is them doubling down on whaling. They aren't very subtle or creative. That's why they had to copy FF and D2 in the first place. Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
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