3.18.0d Patch Notes Preview

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Skytip_ wrote:
Delete on-death effects

+1
If you're a low damage character and don't have reflect immunity won't Effigy still literally kill you just as easily as before?
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BloodBaneBoneBreaker wrote:
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AvariceX wrote:
New Effigy sounds much better.

Drought-Bringer still bricks Flicker Strike and Discharge builds.


What does Drought-Bringer have to do with Flicker/Discharge builds?. DO they steal frenzy/power/endurance charges as well?


Yes, I have tested this.
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Crystal-skinned: Improved the charge up visuals of crystals.


And they should explode in a sequence they are created instead of all at once.
Two-handed - Mop
Dual Wield - Slippers
One-handed & Shield (close combat) - Brush & Basin
One-handed & Shield (ranged) - Hair Dryer & Mirror
Main-hand & Off-hand (evil witch) - Sponge & Soap
Expensively tested monsters on their 3rd nerf in a week. Sweet.
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
skull belt buff when.
Get rid of Trickster on Heist as well... or bet yet, abolish that mod entirely.
Remove archnemesis from the game or make it rewarding at least like in 3.17! You didnt test it, everyone can see this (lies). Are we supposed to wait 10 years until you make something like alittle balance so the game will become playable again and still not fun, because noone likes archnemesis in the game?

Just imagine, you dont have to fix anything, if u dont ruin entirely at the first place. Think about it.
Last edited by TryToGetMeThisTime#2974 on May 24, 2022, 11:40:01 PM
That's it?
~ Seph
That isn't even close to being enough. Also, Chaosweaver still exists, so no point using Wither on any build.

Immunities make your game suck.

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