3.18.0d Patch Notes Preview

Chaosweaver still has wither immune, Bonebreaker still has stun immunity, Juggernaut still has stun immunity, Vampiric still has can't be leeched from, Berserker still has culling strike immunity, Executioner still has culling strike immunity.


We are the 25th and this is not balance yet.
Last edited by Deonbekende#4380 on May 24, 2022, 11:52:08 PM
Right.. nothing about the absurd amount of on dead effects. Not happy enough with the graphic vomit people have to endure when there's several things happening you can't even see most of the on dead shit on the floor that you have to avoid but can't see..

Typical behaviour.. a few nerfs to keep the players "calm" rather than doing the actual changes needed.

The mods before archnemesis were alright the problem was too many of them stacking. Once again you force fix something that needed only tweaks not a complete change. No "balance this league" btw..

I think TGGG got too many freebies from kind players already.. you're not a small indie company anymore and this mistakes are predictable and pretty sad considering how some people praise the dev's here constantly..
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe2 = ruthless 2.0 = bad.
Can you make invisible buff mtx work with warcries. I'm kinda getting tired of my dude shouting every 2 seconds.
Invis flask effects please! Love you GGG
are there more controller fixes coming? it's currently impossible to trade on controller, and more often than not it's not possible to type in chat or filter for items
Please, just get rid of Archnemesis. I wish you would realize that this really might not be the future POE needs. Just make all other game-content than maps archnemesis free. And there every 10th rare or so. Just take it out of Heist, Harvest, Blight and so on. The whole game is Archnemesis now.
I guess I can get an upgrade
Effigy: Summoned Effigies are now spawned at the player's location and are immune to damage for 2 seconds after linking to a player. While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%).

Even with 10% most people with end game builds that hit will still potentially kill themselves. Imagine having to stop dps when you're zooming and 20-150 mobs are constantly in reach of killing you, and you have to stop for 2+ seconds so you don't die. It's just bad, bad, bad. There's a balance to fun, replay ability, and difficulty. The way you guys balance things leads to a shift of ridiculous difficulty changes and you lose both fun and replay ability for your game. By the time you get it fixed, the majority of players have said deuces til next league. It's been said time and time again from a multitude of players. You need a better base of testers of all experience, or more of them. You guys put a lot of work into Archnemesis, and it shows. You're also in love with that work, and that shows. But when things are bad, learn to let them go...
SSF, because Path of Trade RMTers and bots suck.
It took that long for a 20% nerf to some immunities. LMAO. They really think its just fine.
Last edited by Slick3152#0352 on May 25, 2022, 1:20:54 AM
Good; it was time to realize, that random constant immunities were a bad idea to even start with.

To lot of commenters: straight up immunity vs. 80% reduced will be a huge difference.
For a lot of builds, these will be slowly doable instead of straight impossible.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.

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