Path of Exile 3.16 Balance - Part 3 - Auras, Curses and Elemental Damage Over Time
The things are getting overcomplicated for nothing.
The aurastackers are only problem in group play and bcos of HH. Nerf these two things without touching the rest. This build is expensive, requires lots of effort and tunning to work correctly so pls don´t kill it. The solution was so simple, lowering aura effect on others (in party) while keeping reservation as it´s now. If you think it´s not enough cap reservation potential but don´t kill the build (items). Other changes are also funny (such as buffing ES and spell block again ... :) What about giving us solution for screen clutter, 99% of rare drop being crap, "one "shots", powercreep and such things instead of ruining mechanics that were here since the beginning ... Dodge/Spell dodge ... same problem The things are getting too complicated ... Keep it as it´s now and just add some defensive options on right side of the tree to fight spells (more life, 1% all max res, 2% max res for specific element, some chaos res etc) and be done with it. I have really no idea what´s your aim towards PoE 2.0 ... |
|
The things are getting overcomplicated for nothing.
The aurastackers are only problem in group play and bcos of HH. Nerf these two things without touching the rest. This build is expensive, requires lots of effort and tunning to work correctly so pls don´t kill it. The solution was so simple, lowering aura effect on others (in party) while keeping reservation as it´s now. If you think it´s not enough cap reservation potential but don´t kill the build (items). Other changes are also funny (such as buffing ES and spell block again ... :) What about giving us solution for screen clutter, 99% of rare drop being crap, "one "shots", powercreep and such things instead of ruining mechanics that were here since the beginning ... Dodge/Spell dodge ... same problem The things are getting too complicated ... Keep it as it´s now and just add some defensive options on right side of the tree to fight spells (more life, 1% all max res, 2% max res for specific element, some chaos res etc) and be done with it. I have really no idea what´s your aim towards PoE 2.0 ... |
|
Lots of anger from aura stackers here, but i always found balance changes to be one of the most fun and exciting parts of the game. Any game I have ever played i am always excited about balance changes. Ya nothing is ever perfect and I have never seen a game with some many customizable options as POE so this game in particular is going to be very hard to balance. But when I see nerfs and buffs etc and my fav class or skills get nerfed I just get excited that i get to try something new and see what the community comes up with to fill the spot the OP builds filled. I am excited to see what the community comes up with next!
|
|
" You do not realize how many people have passed away in all these years of my 10 years playing (From my frends list) (I'm a party player). Most of them flustered with nerfs (Long-distance players). Such a conclusion suggests itself. They collect, invest time ... and then GGG kick they. |
|
" Part of this (legacy items) is already existing. The skill trees are not and I'm not sure this would even be feasible at all. Not saying it can't be done, just that the costs of enabling this would be too high. Not just monetary, also in development time. If the majority of your players - the overwhelming majority that is - does not play Standard, there really is little incentive to program anything just for it. Besides that, most the players complaining in this thread do not seem to be concerned about playing their chars in Standard. " I disagree with the way you wrote this, as if these changes come out of the blue and no one would expect them. That is simply not true for the cases you try to talk for here. If they actually farmed 100s of mirrors (!) in Standard (!) and in all that time did not realize that stuff was changed, that the tree is different and so on... then they have not played but bought currency via RMT. Else the amount of time from beginning to play to actually stumble across a build-guide for an aura-stacker / aura-bot to farming the currency is in any case certainly longer than 3 months... " Again, sorry, but this is communicated every 3 months. If any of those being outraged because of the changes claim they did not know that PoE has (balance) patches and buffs and nerfs stuffs they are lying. But honestly, I have also not seen one person claim that. It's more than many started / got invested in 3.10 or later and somehow believed that their Aura-stacking build would never change. " Your proposed way would have nerfed players only using 2 or 3 auras - players that now are buffed AND that make up the majority of the playerbase. It also begs the question: How much less effect would have been fine? 10% per aura? 5%? 20%? Do you really believe aura-stackers would not have complained if you told them that effectively every aura after the nth one has 0 effect? (And that is not even questioning how you decide which is the 2nd, 3rd etc. aura. Do you really want to have players have to enable auras in a certain pattern to make the most out of them? New players being surprised that apparently it matters if they enable Dread Banner or Determination second? That "solution" really is just a nightmare.) |
|
" This is exactly NOT the solution. That would indeed kill all organised party play. It is good and actually the purpose of auras to have an effect on others, hence the name. Its just not good to have people solely build around auras and hence abusing them in coop. |
|
" When you study maths or any other subject, you probably don't learn alone ... You have a teacher and books (something that someone will make your learning easier for you). So the best way to learn is to observe and imitate others (this is how mankind has been working since the beginning of its existence, and follow the wiser ones) |
|
aurabots were clearly beyond broken
good job GGG ignore all negative comments |
|
" yeah, after reading the OP it hit me that RF and wintertide got smoked because we can't hit to proc EO, and EE being "exposure" as well as makes scorching ray less valuable than flame wall for extra damage. RIP cool shaper beam MTX |
|
Aura stacker might be gone but from what I'm seeing Armour Stacker builds are gonna be super crazy lol
Last edited by WizBlizz1994#0971 on Oct 8, 2021, 11:28:49 AM
|
|