PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery
" yeah that sounds really terrible, these changes to defences in general seem like a massive nerf to evasion characters, all my evasion builds are just going to be way worse off, probably at least 50% of their ehp just deleted/ youre never going to take that node with increased damage taken like that, when you need your defenses the most that node is going to mean you take a lot more damage so its terrible. evasion itself might just be terrible now, we will have to see. |
|
Also why don't just have a build-in fortify on every melee skill, that provides fortify if u have attacked with the skill in the past 2sec, and a gem that all archetype could use, but only give like 9% more dmg on gem, so some non-melee builds have the choice of getting more survivability by giving up some damage, or just choose to go for damage gem instead. Also it get rids of the leapslam-fortify thing
|
|
" If you specialize in block, you obviously don't take that keystone. This is for builds that wouldn't usually have acess to spell block! How do you know they're not adressing oneshots from rares? |
|
" You and the thousands and I agree...it's a shame this just destroyed the entire game for so many.. GGG has just proved 100% without a doubt they are out of touch and can not run the game. I'll give it a year before they lose most of their income and realize they made the biggest mistake in ARPG History...there is a reason why every single other ARPG does not nerf defenses even slightly. |
|
its a real shame that GGG seems completely oblivious to the fact that 1HKOs are the true danger to basically every build.
Not one of these defensive changes makes a difference in that regard. I think the changes are nice and a step in the right direction but there really needs to be PARTIAL mitigations of damage similar to Armour for all other defensive layers. Evasion is still crap against the bombardment of hits. I would have added something to evasion where it could act as a "glancing blow" kind of effect: max evasion doesn't just give you 75% chance to evade damage, but also breaks it down so you have a chance to avoid 50% damage/25% damage etc. Armour still does nothing against heavy hits, change the mechanic so that your entire investment in armour doesn't get ignored by any damage higher than 5x your armour (intead becomes 50% effective or whatever). GGG we need 1hko mitigations that allow us to react with potions or ANYTHING. |
|
" So basically it's just a huge nerf to Gladiator and they're going to add some sub par blocking passive that sacrifices max block for average blocking abilities so they can pretend they are buffing it. That's pretty much what I was saying they were doing in the beginning. So we've arrived full circle. |
|
" It's official: you didn't read the notes. They explicitly stated that the Gladiator ascendancy will have another block node to counteract the downside of the keystone. I'm out of here. You guys are judging GGG even though they didn't even announce all balance updates. Rubbish attitude. |
|
Hmm deep delve without accro ?? fun incoming
|
|
holy frikkin hell, back to the drawing board for every build, is it finally time for defense to matter?
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5 |
|
" Oh right, something that is supposedly going to make them "more lucky". I'm sure it will be awesome because hoping you get lucky is such a great way not to die. I'm sorry you don't like my attitude. But I'm just reacting to what I'm reading, which seems to me to be a shadow nerf disguising itself as a buff to so-called "core defenses". I could be wrong. But I'm just calling it like I see it. Last edited by Berylstone#2209 on Oct 7, 2021, 7:05:35 AM
|
|