Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery
I have no idea how people thought that dodge and block would remain the same, while other defensive mechanics received a massive buff.
There is a no world there dodge and spell dodge would not be the best choice, even if you halved their power. If you ever tried to play a regular armor build, and then shift to dodge/spell dodge you would know that one thing is way better. |
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" In what way is block nerfed? versatile combatent is now a node on a three, block rolls on shields take higher values, dodge is being heavily compensated by making evasian twice as good as well as adding spell supression and blind is being shifted to evasion characters which makes sense, this is clearly a buff to defences overall. |
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Please do not change fortify in a way where bleed/poison melee "with deadly ailment specifically" builds can't get it at high value.
It is already a problem that melee aoe sources does not apply to bleed builds like "pulverise" Last edited by zaarakiekenpachi#0320 on Oct 7, 2021, 5:47:30 AM
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For players who can't spent like 16 hours a day playing POE Block Gladiator was the only ascendancy which was able to do most of the content. Now you took this away too....GG GGG
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Rip block/reckoning builds...
These changes blur the distinction between character classes. Shield block was the main feature of gladiator, weakening it and giving other character classes the possibility to use its unique abilities destroys the sense of gladiator's existence. It is like pulling necromancer's ascendancy into the skil tree. You can't compensate block with armor, because many skils depend on block, on which builds are built, so it would be good to strengthen them at the same time. Bad, very bad GGG... Other changes are positive. Last edited by vatras390#6446 on Oct 7, 2021, 5:58:07 AM
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This sounds like a nerf to defense to me, just cleverly disguised as a buff with deceiving language. I expect Gladiators will not be happy with this change, and you're not improving block by lowering it from 75% to 50%, which unless I misunderstood, is what this new "keystone" is going to do.
The extra defense from armor might be useful, but unless you can reach 90% mitigation people will still have to resort to the same mechanics as before because 50% physical reduction on this game does not keep you alive. Not to mention these increases will largely be offset by your nerfs to fortify anyway. And adding a few more 1% to maximum resistance nodes isn't going to help much either Evasion builds might be better though, I guess. So maybe this will help those some. Last edited by Berylstone#2209 on Oct 7, 2021, 6:01:19 AM
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" Dude, did you even listen to Chris' answer to this problem? He said they totally agree, but they want to adress it later with data from the new "hard mode". Which is totally fine. I really like the changes. People who say that Block/Dodge/Blind is dead either don't read properly or... I don't even know. " Why would you think that they nerf fortify? They will even slightly buff it for melee characters via the passive nodes. Guys, really, read the notes! Last edited by groink19#4455 on Oct 7, 2021, 6:00:42 AM
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Flash and Stone 25% reservation! Yeeeee i can reserve more dmg, this is gonna be so good
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" In regards to your first comment: how is giving you a keystone passive that cuts your maximum block chance by 25% a "buff" to block? And as far as fortify goes, it sounded like they are going to try and nerf it so that it is only useful for melee weapons. That is probably code for they are making it useless. Last edited by Berylstone#2209 on Oct 7, 2021, 6:06:39 AM
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" If this is your attitude, why are you even here? I know, everything is bad, bring back Harvest league, Chris is making everything bad. Sure mate. Block doesn't need buffs. And the keystone is OPTIONAL. |
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